Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.h @ 1102:f0919504adfd
Revert back change between 1.29 and 1.30
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Wed, 27 Jul 2005 16:30:12 +0000 |
parents | b8d311d90021 |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #ifndef _SDL_nxvideo_h #define _SDL_nxvideo_h #include <microwin/nano-X.h> #include "SDL_sysvideo.h" #ifdef ENABLE_NANOX_DEBUG #define Dprintf printf #else #define Dprintf(ignore...) #endif // Hidden "this" pointer for the video functions #define _THIS SDL_VideoDevice * this // Private display data typedef struct NX_SDL_VISUAL { int bpp ; Uint32 red_mask ; Uint32 green_mask ; Uint32 blue_mask ; } nx_sdl_visual_t ; struct SDL_PrivateVideoData { GR_WINDOW_ID SDL_Window ; GR_WINDOW_ID FSwindow ; // Flag: true if we have been passed a window char * SDL_windowid ; GR_GC_ID GC ; unsigned char * Image ; unsigned char * Image_buff ; /* for GrArea*/ unsigned char * Clientfb; /* for DirectFB*/ nx_sdl_visual_t SDL_Visual ; // The current list of available video modes SDL_Rect ** modelist ; int currently_fullscreen ; // for fullscreen int OffsetX, OffsetY ; // for GammaRamp Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; // for GrArea, r_mask, g_mask, b_mask int pixel_type ; #ifdef ENABLE_NANOX_DIRECT_FB GR_WINDOW_FB_INFO fbinfo; #endif } ; #define SDL_Window (this -> hidden -> SDL_Window) #define FSwindow (this -> hidden -> FSwindow) #define SDL_windowid (this -> hidden -> SDL_windowid) #define SDL_GC (this -> hidden -> GC) #define SDL_Image (this -> hidden -> Image) #define Image_buff (this -> hidden -> Image_buff) #define Clientfb (this -> hidden -> Clientfb) #define SDL_Visual (this -> hidden -> SDL_Visual) #define SDL_modelist (this -> hidden -> modelist) #define currently_fullscreen (this -> hidden -> currently_fullscreen) #define OffsetX (this -> hidden -> OffsetX) #define OffsetY (this -> hidden -> OffsetY) #define GammaRamp_R (this -> hidden -> GammaRamp_R) #define GammaRamp_G (this -> hidden -> GammaRamp_G) #define GammaRamp_B (this -> hidden -> GammaRamp_B) #define pixel_type (this -> hidden -> pixel_type) #define fbinfo (this -> hidden -> fbinfo) #define CI_SIZE 256 // color index size #endif // _SDL_nxvideo_h