Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3modes_c.h @ 3318:f085091f74cd
Fixed bug #766
Mason Wheeler 2009-07-06 14:29:47 PDT
This adds some missing error reporting for SDL_SelectRenderer, and cleans up the logic a little bit.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 26 Sep 2009 10:22:35 +0000 |
parents | 94fb40a4a9a7 |
children | 4b594623401b |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ps3modes_h #define _SDL_ps3modes_h extern void PS3_InitModes(_THIS); extern void PS3_GetDisplayModes(_THIS); extern int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode); extern void PS3_QuitModes(_THIS); #endif /* SDL_ps3modes_h */ /* vi: set ts=4 sw=4 expandtab: */