Mercurial > sdl-ios-xcode
view src/events/SDL_touch_c.h @ 4640:f068a6dfc858
Added SDL_touch.c/SDL_touch_c.h as slightly modifeind SDL_mouse*. Made reads in touchSimp non-blocking.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Tue, 25 May 2010 23:23:23 -0400 |
parents | |
children | 49a97daea6ec |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_touch_c_h #define _SDL_touch_c_h typedef struct SDL_Touch SDL_Touch; struct SDL_Touch { /* Warp the touch to (x,y) */ void (*WarpTouch) (SDL_Touch * touch, SDL_Window * window, int x, int y); /* Free the touch when it's time */ void (*FreeTouch) (SDL_Touch * touch); /* data common for tablets */ int pressure; int pressure_max; int pressure_min; int tilt; /* for future use */ int rotation; /* for future use */ int total_ends; int current_end; /* Data common to all touch */ int id; SDL_Window *focus; int which; int x; int y; int z; /* for future use */ int xdelta; int ydelta; int last_x, last_y; /* the last reported x and y coordinates */ char *name; Uint8 buttonstate; SDL_bool relative_mode; SDL_bool proximity; SDL_bool flush_motion; SDL_Cursor *cursors; SDL_Cursor *def_cursor; SDL_Cursor *cur_cursor; SDL_bool cursor_shown; void *driverdata; }; /* Initialize the touch subsystem */ extern int SDL_TouchInit(void); /* Get the touch at an index */ extern SDL_Touch *SDL_GetTouch(int index); /* Add a touch, possibly reattaching at a particular index (or -1), returning the index of the touch, or -1 if there was an error. */ extern int SDL_AddTouch(const SDL_Touch * touch, char *name, int pressure_max, int pressure_min, int ends); /* Remove a touch at an index, clearing the slot for later */ extern void SDL_DelTouch(int index); /* Clear the button state of a touch at an index */ extern void SDL_ResetTouch(int index); /* Set the touch focus window */ extern void SDL_SetTouchFocus(int id, SDL_Window * window); /* Send a touch motion event for a touch */ extern int SDL_SendTouchMotion(int id, int relative, int x, int y, int z); /* Send a touch button event for a touch */ extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button); /* Send a touch wheel event for a touch */ extern int SDL_SendTouchWheel(int id, int x, int y); /* Send a proximity event for a touch */ extern int SDL_SendProximity(int id, int x, int y, int type); /* Shutdown the touch subsystem */ extern void SDL_TouchQuit(void); /* FIXME: Where do these functions go in this header? */ extern void SDL_ChangeEnd(int id, int end); #endif /* _SDL_touch_c_h */ /* vi: set ts=4 sw=4 expandtab: */