view docs/html/sdlpauseaudio.html @ 587:f00ccf8d8edc

Added code to testsprite to detect tearing when flipping
author Sam Lantinga <slouken@libsdl.org>
date Sat, 01 Feb 2003 19:56:45 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
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>SDL_PauseAudio</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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HREF="sdlgetaudiostatus.html"
><TT
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>SDL_GetAudioStatus</TT
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>,
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><TT
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>SDL_OpenAudio</TT
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