Mercurial > sdl-ios-xcode
view src/video/vgl/SDL_vglmouse.c @ 4145:f00b6b19d57e SDL-1.2
Date: Sat, 5 Apr 2008 19:54:28 -0700
From: "Chris Peterson"
To: sdl@lists.libsdl.org
Subject: [SDL] [PATCH] SDLMain.m: fix a bug and some warnings for Mac OS X
Here are some small fixes for the src/main/macosx/SDLMain.m source
file used by Mac OS X apps:
1. setupWorkingDirectory() called chdir() within an assert(), which
gets compiled out in non-debug builds.
2. When some of gcc's optional warnings are enabled, it complains
about some implicit casts and the use of #import in SDLMain.m.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 13 Apr 2008 04:50:17 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "SDL_vglvideo.h" #include "SDL_vglmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { int unused; }; void VGL_FreeWMCursor(_THIS, WMcursor *cursor) { return; } WMcursor *VGL_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { return(NULL); } int VGL_ShowWMCursor(_THIS, WMcursor *cursor) { return(0); } void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { SDL_PrivateMouseMotion(0, 0, x, y); }