Mercurial > sdl-ios-xcode
view src/events/SDL_active.c @ 4145:f00b6b19d57e SDL-1.2
Date: Sat, 5 Apr 2008 19:54:28 -0700
From: "Chris Peterson"
To: sdl@lists.libsdl.org
Subject: [SDL] [PATCH] SDLMain.m: fix a bug and some warnings for Mac OS X
Here are some small fixes for the src/main/macosx/SDLMain.m source
file used by Mac OS X apps:
1. setupWorkingDirectory() called chdir() within an assert(), which
gets compiled out in non-debug builds.
2. When some of gcc's optional warnings are enabled, it complains
about some implicit casts and the use of #import in SDLMain.m.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 13 Apr 2008 04:50:17 +0000 |
parents | d910939febfa |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Application focus/iconification handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" /* These are static for our active event handling code */ static Uint8 SDL_appstate = 0; /* Public functions */ int SDL_AppActiveInit(void) { /* Start completely active */ SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); /* That's it! */ return(0); } void SDL_AppActiveQuit(void) { } Uint8 SDL_GetAppState(void) { return(SDL_appstate); } /* This is global for SDL_eventloop.c */ int SDL_PrivateAppActive(Uint8 gain, Uint8 state) { int posted; Uint8 new_state; /* Modify the current state with the given mask */ if ( gain ) { new_state = (SDL_appstate | state); } else { new_state = (SDL_appstate & ~state); } /* Drop events that don't change state */ if ( new_state == SDL_appstate ) { return(0); } /* Update internal active state */ SDL_appstate = new_state; /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { SDL_Event event; SDL_memset(&event, 0, sizeof(event)); event.type = SDL_ACTIVEEVENT; event.active.gain = gain; event.active.state = state; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } /* If we lost keyboard focus, post key-up events */ if ( (state & SDL_APPINPUTFOCUS) && !gain ) { SDL_ResetKeyboard(); } return(posted); }