Mercurial > sdl-ios-xcode
view src/audio/paudio/SDL_paudio.h @ 4145:f00b6b19d57e SDL-1.2
Date: Sat, 5 Apr 2008 19:54:28 -0700
From: "Chris Peterson"
To: sdl@lists.libsdl.org
Subject: [SDL] [PATCH] SDLMain.m: fix a bug and some warnings for Mac OS X
Here are some small fixes for the src/main/macosx/SDLMain.m source
file used by Mac OS X apps:
1. setupWorkingDirectory() called chdir() within an assert(), which
gets compiled out in non-debug builds.
2. When some of gcc's optional warnings are enabled, it complains
about some implicit casts and the use of #import in SDLMain.m.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 13 Apr 2008 04:50:17 +0000 |
parents | d910939febfa |
children | 782fd950bd46 a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_paudaudio_h #define _SDL_paudaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ int audio_fd; /* The parent process id, to detect when application quits */ pid_t parent; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; /* Support for audio timing using a timer, in addition to select() */ float frame_ticks; float next_frame; }; #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ /* Old variable names */ #define audio_fd (this->hidden->audio_fd) #define parent (this->hidden->parent) #define mixbuf (this->hidden->mixbuf) #define mixlen (this->hidden->mixlen) #define frame_ticks (this->hidden->frame_ticks) #define next_frame (this->hidden->next_frame) #endif /* _SDL_paudaudio_h */