Mercurial > sdl-ios-xcode
view src/audio/nds/sound9.c @ 4145:f00b6b19d57e SDL-1.2
Date: Sat, 5 Apr 2008 19:54:28 -0700
From: "Chris Peterson"
To: sdl@lists.libsdl.org
Subject: [SDL] [PATCH] SDLMain.m: fix a bug and some warnings for Mac OS X
Here are some small fixes for the src/main/macosx/SDLMain.m source
file used by Mac OS X apps:
1. setupWorkingDirectory() called chdir() within an assert(), which
gets compiled out in non-debug builds.
2. When some of gcc's optional warnings are enabled, it complains
about some implicit casts and the use of #import in SDLMain.m.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 13 Apr 2008 04:50:17 +0000 (2008-04-13) |
parents | 8582c6a5ca16 |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_stdinc.h" #include "soundcommon.h" void SoundSystemInit(u32 rate,u32 buffersize,u8 channel,u8 format) { soundsystem->rate = rate; if(format == 8) soundsystem->buffersize = buffersize; else if(format == 16) soundsystem->buffersize = buffersize * sizeof(short); soundsystem->mixbuffer = (s8*)SDL_malloc(soundsystem->buffersize); //soundsystem->soundbuffer = soundsystem->mixbuffer; soundsystem->format = format; soundsystem->channel = channel; soundsystem->prevtimer = 0; soundsystem->soundcursor = 0; soundsystem->numsamples = 0; soundsystem->period = 0x1000000 / rate; soundsystem->cmd = INIT; } void SoundStartMixer(void) { soundsystem->cmd |= MIX; } void SendCommandToArm7(u32 command) { while (REG_IPC_FIFO_CR & IPC_FIFO_SEND_FULL); if (REG_IPC_FIFO_CR & IPC_FIFO_ERROR) { REG_IPC_FIFO_CR |= IPC_FIFO_SEND_CLEAR; } REG_IPC_FIFO_TX = command; }