Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_sysmouse.cc @ 832:f003714db2f4
Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug
The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....
Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Feb 2004 21:06:10 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_QWin.h" extern "C" { #include "SDL_sysmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { char *bits; }; WMcursor *QT_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { static WMcursor dummy; dummy.bits = 0; return &dummy; } int QT_ShowWMCursor(_THIS, WMcursor *cursor) { return 1; } void QT_FreeWMCursor(_THIS, WMcursor *cursor) { } void QT_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { SDL_Win->setMousePos(QPoint(x, y)); } }; /* Extern C */