Mercurial > sdl-ios-xcode
view docs/man3/SDL_Quit.3 @ 832:f003714db2f4
Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug
The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....
Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Feb 2004 21:06:10 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Quit\- Shut down SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: .PP .nf \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDL_Quit); \&. \&.\fR .fi .PP .PP .RS \fBNote: .PP While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code .RE .SH "SEE ALSO" .PP \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00