Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetKeyState.3 @ 832:f003714db2f4
Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug
The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....
Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Feb 2004 21:06:10 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetKeyState\- Get a snapshot of the current keyboard state .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR); .SH "DESCRIPTION" .PP Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&. .PP .RS \fBNote: .PP Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&. .RE .SH "EXAMPLE" .PP .PP .nf \f(CWUint8 *keystate = SDL_GetKeyState(NULL); if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&. ");\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59