Mercurial > sdl-ios-xcode
view docs/man3/Makefile.am @ 832:f003714db2f4
Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug
The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....
Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Feb 2004 21:06:10 +0000 |
parents | e5bc29de3f0a |
children |
line wrap: on
line source
man_MANS = \ SDLKey.3 \ SDL_ActiveEvent.3 \ SDL_AddTimer.3 \ SDL_AudioCVT.3 \ SDL_AudioSpec.3 \ SDL_BlitSurface.3 \ SDL_BuildAudioCVT.3 \ SDL_CD.3 \ SDL_CDClose.3 \ SDL_CDEject.3 \ SDL_CDName.3 \ SDL_CDNumDrives.3 \ SDL_CDOpen.3 \ SDL_CDPause.3 \ SDL_CDPlay.3 \ SDL_CDPlayTracks.3 \ SDL_CDResume.3 \ SDL_CDStatus.3 \ SDL_CDStop.3 \ SDL_CDtrack.3 \ SDL_CloseAudio.3 \ SDL_Color.3 \ SDL_CondBroadcast.3 \ SDL_CondSignal.3 \ SDL_CondWait.3 \ SDL_CondWaitTimeout.3 \ SDL_ConvertAudio.3 \ SDL_ConvertSurface.3 \ SDL_CreateCond.3 \ SDL_CreateCursor.3 \ SDL_CreateMutex.3 \ SDL_CreateRGBSurface.3 \ SDL_CreateRGBSurfaceFrom.3 \ SDL_CreateSemaphore.3 \ SDL_CreateThread.3 \ SDL_CreateYUVOverlay.3 \ SDL_Delay.3 \ SDL_DestroyCond.3 \ SDL_DestroyMutex.3 \ SDL_DestroySemaphore.3 \ SDL_DisplayFormat.3 \ SDL_DisplayFormatAlpha.3 \ SDL_DisplayYUVOverlay.3 \ SDL_EnableKeyRepeat.3 \ SDL_EnableUNICODE.3 \ SDL_Event.3 \ SDL_EventState.3 \ SDL_ExposeEvent.3 \ SDL_FillRect.3 \ SDL_Flip.3 \ SDL_FreeCursor.3 \ SDL_FreeSurface.3 \ SDL_FreeWAV.3 \ SDL_FreeYUVOverlay.3 \ SDL_GL_GetAttribute.3 \ SDL_GL_GetProcAddress.3 \ SDL_GL_LoadLibrary.3 \ SDL_GL_SetAttribute.3 \ SDL_GL_SwapBuffers.3 \ SDL_GLattr.3 \ SDL_GetAppState.3 \ SDL_GetAudioStatus.3 \ SDL_GetClipRect.3 \ SDL_GetCursor.3 \ SDL_GetError.3 \ SDL_GetEventFilter.3 \ SDL_GetGamma.3 \ SDL_GetGammaRamp.3 \ SDL_GetKeyName.3 \ SDL_GetKeyState.3 \ SDL_GetModState.3 \ SDL_GetMouseState.3 \ SDL_GetRGB.3 \ SDL_GetRGBA.3 \ SDL_GetRelativeMouseState.3 \ SDL_GetThreadID.3 \ SDL_GetTicks.3 \ SDL_GetVideoInfo.3 \ SDL_GetVideoSurface.3 \ SDL_Init.3 \ SDL_InitSubSystem.3 \ SDL_JoyAxisEvent.3 \ SDL_JoyBallEvent.3 \ SDL_JoyButtonEvent.3 \ SDL_JoyHatEvent.3 \ SDL_JoystickClose.3 \ SDL_JoystickEventState.3 \ SDL_JoystickGetAxis.3 \ SDL_JoystickGetBall.3 \ SDL_JoystickGetButton.3 \ SDL_JoystickGetHat.3 \ SDL_JoystickIndex.3 \ SDL_JoystickName.3 \ SDL_JoystickNumAxes.3 \ SDL_JoystickNumBalls.3 \ SDL_JoystickNumButtons.3 \ SDL_JoystickNumHats.3 \ SDL_JoystickOpen.3 \ SDL_JoystickOpened.3 \ SDL_JoystickUpdate.3 \ SDL_KeyboardEvent.3 \ SDL_KillThread.3 \ SDL_ListModes.3 \ SDL_LoadBMP.3 \ SDL_LoadWAV.3 \ SDL_LockAudio.3 \ SDL_LockSurface.3 \ SDL_LockYUVOverlay.3 \ SDL_MapRGB.3 \ SDL_MapRGBA.3 \ SDL_MixAudio.3 \ SDL_MouseButtonEvent.3 \ SDL_MouseMotionEvent.3 \ SDL_NumJoysticks.3 \ SDL_OpenAudio.3 \ SDL_Overlay.3 \ SDL_Palette.3 \ SDL_PauseAudio.3 \ SDL_PeepEvents.3 \ SDL_PixelFormat.3 \ SDL_PollEvent.3 \ SDL_PumpEvents.3 \ SDL_PushEvent.3 \ SDL_Quit.3 \ SDL_QuitEvent.3 \ SDL_QuitSubSystem.3 \ SDL_RWFromFile.3 \ SDL_Rect.3 \ SDL_RemoveTimer.3 \ SDL_ResizeEvent.3 \ SDL_SaveBMP.3 \ SDL_SemPost.3 \ SDL_SemTryWait.3 \ SDL_SemValue.3 \ SDL_SemWait.3 \ SDL_SemWaitTimeout.3 \ SDL_SetAlpha.3 \ SDL_SetClipRect.3 \ SDL_SetColorKey.3 \ SDL_SetColors.3 \ SDL_SetCursor.3 \ SDL_SetEventFilter.3 \ SDL_SetGamma.3 \ SDL_SetGammaRamp.3 \ SDL_SetModState.3 \ SDL_SetPalette.3 \ SDL_SetTimer.3 \ SDL_SetVideoMode.3 \ SDL_ShowCursor.3 \ SDL_Surface.3 \ SDL_SysWMEvent.3 \ SDL_ThreadID.3 \ SDL_UnlockAudio.3 \ SDL_UnlockSurface.3 \ SDL_UnlockYUVOverlay.3 \ SDL_UpdateRect.3 \ SDL_UpdateRects.3 \ SDL_UserEvent.3 \ SDL_VideoDriverName.3 \ SDL_VideoInfo.3 \ SDL_VideoModeOK.3 \ SDL_WM_GetCaption.3 \ SDL_WM_GrabInput.3 \ SDL_WM_IconifyWindow.3 \ SDL_WM_SetCaption.3 \ SDL_WM_SetIcon.3 \ SDL_WM_ToggleFullScreen.3 \ SDL_WaitEvent.3 \ SDL_WaitThread.3 \ SDL_WarpMouse.3 \ SDL_WasInit.3 \ SDL_keysym.3 \ SDL_mutexP.3 \ SDL_mutexV.3 EXTRA_DIST = $(man_MANS)