Mercurial > sdl-ios-xcode
view docs/html/sdlflip.html @ 832:f003714db2f4
Date: Mon, 16 Feb 2004 19:21:51 +0100
From: Max Horn
Subject: Re: Fix for OSX bug
The problem is that our actual client area is realized as a
subview of the "content view" of the window. That's normal so far. The
odd part is that, while our subview starts out filling it parent 100%,
upon resizes it gets changed to something smaller....
Anyway, here is a revised patch which simply enforces the size of
window_view by calling setFrameSize.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Feb 2004 21:06:10 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_Flip</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_UpdateRects" HREF="sdlupdaterects.html"><LINK REL="NEXT" TITLE="SDL_SetColors" HREF="sdlsetcolors.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlupdaterects.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetcolors.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLFLIP" ></A >SDL_Flip</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1426" ></A ><H2 >Name</H2 >SDL_Flip -- Swaps screen buffers</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1429" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1430" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_Flip</B ></CODE >(SDL_Surface *screen);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1436" ></A ><H2 >Description</H2 ><P >On hardware that supports double-buffering, this function sets up a flip and returns. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return. On hardware that doesn't support double-buffering, this is equivalent to calling <A HREF="sdlupdaterect.html" >SDL_UpdateRect</A ><TT CLASS="PARAMETER" ><I >(screen, 0, 0, 0, 0)</I ></TT ></P ><P >The <TT CLASS="LITERAL" >SDL_DOUBLEBUF</TT > flag must have been passed to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >, when setting the video mode for this function to perform hardware flipping.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1444" ></A ><H2 >Return Value</H2 ><P >This function returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if successful, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1449" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlupdaterect.html" ><TT CLASS="FUNCTION" >SDL_UpdateRect</TT ></A >, <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlupdaterects.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetcolors.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_UpdateRects</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetColors</TD ></TR ></TABLE ></DIV ></BODY ></HTML >