Mercurial > sdl-ios-xcode
view src/video/SDL_surface.c @ 3392:efc22582afc5
Only show the dynamic audio libraries if we'll be dynamically loading them
Fixed DirectFB dynamic loading to use find_lib
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Oct 2009 06:49:29 +0000 |
parents | 7be21a78777e |
children | 147d6ef5be03 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_compat.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_leaks.h" /* Public routines */ /* * Create an empty RGB surface of the appropriate depth */ SDL_Surface * SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; /* The flags are no longer used, make the compiler happy */ flags; /* Allocate the surface */ surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface)); if (surface == NULL) { SDL_OutOfMemory(); return NULL; } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if (!surface->format) { SDL_FreeSurface(surface); return NULL; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); SDL_SetClipRect(surface, NULL); if (surface->format->BitsPerPixel <= 8) { SDL_Palette *palette = SDL_AllocPalette((1 << surface->format->BitsPerPixel)); if (!palette) { SDL_FreeSurface(surface); return NULL; } if (Rmask || Bmask || Gmask) { const SDL_PixelFormat *format = surface->format; /* create palette according to masks */ int i; int Rm = 0, Gm = 0, Bm = 0; int Rw = 0, Gw = 0, Bw = 0; if (Rmask) { Rw = 8 - format->Rloss; for (i = format->Rloss; i > 0; i -= Rw) Rm |= 1 << i; } if (Gmask) { Gw = 8 - format->Gloss; for (i = format->Gloss; i > 0; i -= Gw) Gm |= 1 << i; } if (Bmask) { Bw = 8 - format->Bloss; for (i = format->Bloss; i > 0; i -= Bw) Bm |= 1 << i; } for (i = 0; i < palette->ncolors; ++i) { int r, g, b; r = (i & Rmask) >> format->Rshift; r = (r << format->Rloss) | ((r * Rm) >> Rw); palette->colors[i].r = r; g = (i & Gmask) >> format->Gshift; g = (g << format->Gloss) | ((g * Gm) >> Gw); palette->colors[i].g = g; b = (i & Bmask) >> format->Bshift; b = (b << format->Bloss) | ((b * Bm) >> Bw); palette->colors[i].b = b; } } else if (palette->ncolors == 2) { /* Create a black and white bitmap palette */ palette->colors[0].r = 0xFF; palette->colors[0].g = 0xFF; palette->colors[0].b = 0xFF; palette->colors[1].r = 0x00; palette->colors[1].g = 0x00; palette->colors[1].b = 0x00; } SDL_SetSurfacePalette(surface, palette); SDL_FreePalette(palette); } /* Get the pixels */ if (surface->w && surface->h) { surface->pixels = SDL_malloc(surface->h * surface->pitch); if (!surface->pixels) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return NULL; } /* This is important for bitmaps */ SDL_memset(surface->pixels, 0, surface->h * surface->pitch); } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if (!surface->map) { SDL_FreeSurface(surface); return NULL; } SDL_FormatChanged(surface); /* By default surface with an alpha mask are set up for blending */ if (Amask) { SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); } /* The surface is ready to go */ surface->refcount = 1; #ifdef CHECK_LEAKS ++surfaces_allocated; #endif return surface; } /* * Create an RGB surface from an existing memory buffer */ SDL_Surface * SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if (surface != NULL) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return surface; } static int SDL_SurfacePaletteChanged(void *userdata, SDL_Palette * palette) { SDL_Surface *surface = (SDL_Surface *) userdata; SDL_FormatChanged(surface); return 0; } int SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette) { if (!surface || !surface->format) { SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface"); return -1; } if (palette && palette->ncolors != (1 << surface->format->BitsPerPixel)) { SDL_SetError ("SDL_SetSurfacePalette() passed a palette that doesn't match the surface format"); return -1; } if (surface->format->palette == palette) { return 0; } if (surface->format->palette) { SDL_DelPaletteWatch(surface->format->palette, SDL_SurfacePaletteChanged, surface); } surface->format->palette = palette; if (surface->format->palette) { SDL_AddPaletteWatch(surface->format->palette, SDL_SurfacePaletteChanged, surface); } return 0; } int SDL_SetSurfaceRLE(SDL_Surface * surface, int flag) { int flags; if (!surface) { return -1; } flags = surface->map->info.flags; if (flag) { surface->map->info.flags |= SDL_COPY_RLE_DESIRED; } else { surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return 0; } int SDL_SetColorKey(SDL_Surface * surface, Uint32 flag, Uint32 key) { int flags; if (!surface) { return -1; } if (flag & SDL_RLEACCEL) { SDL_SetSurfaceRLE(surface, 1); } flags = surface->map->info.flags; if (flag) { surface->map->info.flags |= SDL_COPY_COLORKEY; surface->map->info.colorkey = key; } else { surface->map->info.flags &= ~SDL_COPY_COLORKEY; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } /* Compatibility mode */ if (surface->map->info.flags & SDL_COPY_COLORKEY) { surface->flags |= SDL_SRCCOLORKEY; } else { surface->flags &= ~SDL_SRCCOLORKEY; } return 0; } int SDL_GetColorKey(SDL_Surface * surface, Uint32 * key) { if (!surface) { return -1; } if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) { return -1; } if (key) { *key = surface->map->info.colorkey; } return 0; } /* This is a fairly slow function to switch from colorkey to alpha */ static void SDL_ConvertColorkeyToAlpha(SDL_Surface * surface) { int x, y; if (!surface) { return; } if (!(surface->map->info.flags & SDL_COPY_COLORKEY) || !surface->format->Amask) { return; } SDL_LockSurface(surface); switch (surface->format->BytesPerPixel) { case 2: { Uint16 *row, *spot; Uint16 ckey = (Uint16) surface->map->info.colorkey; Uint16 mask = (Uint16) (~surface->format->Amask); row = (Uint16 *) surface->pixels; for (y = surface->h; y--;) { spot = row; for (x = surface->w; x--;) { if (*spot == ckey) { *spot &= mask; } ++spot; } row += surface->pitch / 2; } } break; case 3: /* FIXME */ break; case 4: { Uint32 *row, *spot; Uint32 ckey = surface->map->info.colorkey; Uint32 mask = ~surface->format->Amask; row = (Uint32 *) surface->pixels; for (y = surface->h; y--;) { spot = row; for (x = surface->w; x--;) { if (*spot == ckey) { *spot &= mask; } ++spot; } row += surface->pitch / 4; } } break; } SDL_UnlockSurface(surface); SDL_SetColorKey(surface, 0, 0); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); } int SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b) { int flags; if (!surface) { return -1; } surface->map->info.r = r; surface->map->info.g = g; surface->map->info.b = b; flags = surface->map->info.flags; if (r != 0xFF || g != 0xFF || b != 0xFF) { surface->map->info.flags |= SDL_COPY_MODULATE_COLOR; } else { surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return 0; } int SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b) { if (!surface) { return -1; } if (r) { *r = surface->map->info.r; } if (g) { *g = surface->map->info.g; } if (b) { *b = surface->map->info.b; } return 0; } int SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha) { int flags; if (!surface) { return -1; } surface->map->info.a = alpha; flags = surface->map->info.flags; if (alpha != 0xFF) { surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA; } else { surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return 0; } int SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha) { if (!surface) { return -1; } if (alpha) { *alpha = surface->map->info.a; } return 0; } int SDL_SetSurfaceBlendMode(SDL_Surface * surface, int blendMode) { int flags, status; if (!surface) { return -1; } status = 0; flags = surface->map->info.flags; surface->map->info.flags &= ~(SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD); switch (blendMode) { case SDL_BLENDMODE_NONE: break; case SDL_BLENDMODE_MASK: surface->map->info.flags |= SDL_COPY_MASK; break; case SDL_BLENDMODE_BLEND: surface->map->info.flags |= SDL_COPY_BLEND; break; case SDL_BLENDMODE_ADD: surface->map->info.flags |= SDL_COPY_ADD; break; case SDL_BLENDMODE_MOD: surface->map->info.flags |= SDL_COPY_MOD; break; default: SDL_Unsupported(); status = -1; break; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } /* Compatibility mode */ if (surface->map->info.flags & SDL_COPY_BLEND) { surface->flags |= SDL_SRCALPHA; } else { surface->flags &= ~SDL_SRCALPHA; } return status; } int SDL_GetSurfaceBlendMode(SDL_Surface * surface, int *blendMode) { if (!surface) { return -1; } if (!blendMode) { return 0; } switch (surface->map-> info.flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) { case SDL_COPY_MASK: *blendMode = SDL_BLENDMODE_MASK; break; case SDL_COPY_BLEND: *blendMode = SDL_BLENDMODE_BLEND; break; case SDL_COPY_ADD: *blendMode = SDL_BLENDMODE_ADD; break; case SDL_COPY_MOD: *blendMode = SDL_BLENDMODE_MOD; break; default: *blendMode = SDL_BLENDMODE_NONE; break; } return 0; } int SDL_SetSurfaceScaleMode(SDL_Surface * surface, int scaleMode) { int flags, status; if (!surface) { return -1; } status = 0; flags = surface->map->info.flags; surface->map->info.flags &= ~(SDL_COPY_NEAREST); switch (scaleMode) { case SDL_TEXTURESCALEMODE_NONE: break; case SDL_TEXTURESCALEMODE_FAST: surface->map->info.flags |= SDL_COPY_NEAREST; break; case SDL_TEXTURESCALEMODE_SLOW: case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); surface->map->info.flags |= SDL_COPY_NEAREST; status = -1; break; default: SDL_Unsupported(); status = -1; break; } if (surface->map->info.flags != flags) { SDL_InvalidateMap(surface->map); } return status; } int SDL_GetSurfaceScaleMode(SDL_Surface * surface, int *scaleMode) { if (!surface) { return -1; } if (!scaleMode) { return 0; } switch (surface->map->info.flags & SDL_COPY_NEAREST) { case SDL_COPY_NEAREST: *scaleMode = SDL_TEXTURESCALEMODE_FAST; break; default: *scaleMode = SDL_TEXTURESCALEMODE_NONE; break; } return 0; } SDL_bool SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect) { SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if (!surface) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if (!rect) { surface->clip_rect = full_rect; return 1; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); } void SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect) { if (surface && rect) { *rect = surface->clip_rect; } } /* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */ int SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { /* Check to make sure the blit mapping is valid */ if ((src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version)) { if (SDL_MapSurface(src, dst) < 0) { return (-1); } /* just here for debugging */ /* printf */ /* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */ /* src, dst->flags, src->map->info.flags, dst, dst->flags, */ /* dst->map->info.flags, src->map->blit); */ } return (src->map->blit(src, srcrect, dst, dstrect)); } int SDL_UpperBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if (!src || !dst) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return (-1); } if (src->locked || dst->locked) { SDL_SetError("Surfaces must not be locked during blit"); return (-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if (dstrect == NULL) { fulldst.x = fulldst.y = 0; dstrect = &fulldst; } /* clip the source rectangle to the source surface */ if (srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if (srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if (maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if (srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if (maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if (dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if (dx > 0) w -= dx; dy = clip->y - dstrect->y; if (dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if (dy > 0) h -= dy; } if (w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0; } /* * Lock a surface to directly access the pixels */ int SDL_LockSurface(SDL_Surface * surface) { if (!surface->locked) { /* Perform the lock */ if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return (0); } /* * Unlock a previously locked surface */ void SDL_UnlockSurface(SDL_Surface * surface) { /* Only perform an unlock if we are locked */ if (!surface->locked || (--surface->locked > 0)) { return; } /* Update RLE encoded surface with new data */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } } /* * Convert a surface into the specified pixel format. */ SDL_Surface * SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format, Uint32 flags) { SDL_Surface *convert; Uint32 copy_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if (format->palette != NULL) { int i; for (i = 0; i < format->palette->ncolors; ++i) { if ((format->palette->colors[i].r != 0xFF) || (format->palette->colors[i].g != 0xFF) || (format->palette->colors[i].b != 0xFF)) break; } if (i == format->palette->ncolors) { SDL_SetError("Empty destination palette"); return (NULL); } } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if (convert == NULL) { return (NULL); } /* Copy the palette if any */ if (format->palette && convert->format->palette) { SDL_memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors * sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original copy flags */ copy_flags = surface->map->info.flags; surface->map->info.flags = 0; /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ convert->map->info.r = surface->map->info.r; convert->map->info.g = surface->map->info.g; convert->map->info.b = surface->map->info.b; convert->map->info.a = surface->map->info.a; convert->map->info.flags = (copy_flags & ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY | SDL_COPY_RLE_ALPHAKEY)); surface->map->info.flags = copy_flags; if (copy_flags & SDL_COPY_COLORKEY) { Uint8 keyR, keyG, keyB, keyA; SDL_GetRGBA(surface->map->info.colorkey, surface->format, &keyR, &keyG, &keyB, &keyA); SDL_SetColorKey(convert, 1, SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA)); /* This is needed when converting for 3D texture upload */ SDL_ConvertColorkeyToAlpha(convert); } SDL_SetClipRect(convert, &surface->clip_rect); /* Enable alpha blending by default if the new surface has an * alpha channel or alpha modulation */ if ((surface->format->Amask && format->Amask) || (copy_flags & SDL_COPY_MODULATE_ALPHA)) { SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); } if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) { SDL_SetSurfaceRLE(convert, SDL_RLEACCEL); } /* We're ready to go! */ return (convert); } /* * Free a surface created by the above function. */ void SDL_FreeSurface(SDL_Surface * surface) { if (surface == NULL) { return; } if (--surface->refcount > 0) { return; } while (surface->locked > 0) { SDL_UnlockSurface(surface); } if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 0); } if (surface->format) { SDL_SetSurfacePalette(surface, NULL); SDL_FreeFormat(surface->format); surface->format = NULL; } if (surface->map != NULL) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } if (surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC)) { SDL_free(surface->pixels); } SDL_free(surface); #ifdef CHECK_LEAKS --surfaces_allocated; #endif } /* vi: set ts=4 sw=4 expandtab: */