Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macgl_c.h @ 1411:efb34e597d21
Fixed assembly alignment error on Intel Macs.
Do we really need 16-bit alignment here?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 19:28:45 +0000 |
parents | d910939febfa |
children | 7a610f25c12f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* AGL implementation of SDL OpenGL support */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" #endif /* OpenGL functions */ extern int Mac_GL_Init(_THIS); extern void Mac_GL_Quit(_THIS); #if SDL_VIDEO_OPENGL extern int Mac_GL_MakeCurrent(_THIS); extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void Mac_GL_SwapBuffers(_THIS); extern int Mac_GL_LoadLibrary(_THIS, const char *location); extern void Mac_GL_UnloadLibrary(_THIS); extern void* Mac_GL_GetProcAddress(_THIS, const char *proc); #endif