Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32shape.c @ 4785:ef8b32ef9793
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Tue, 06 Jul 2010 22:05:22 -0400 |
parents | 6e03d73054d7 |
children | e25ad8d97027 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include <windows.h> #include "SDL_win32shape.h" SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { SDL_WindowShaper* result = malloc(sizeof(SDL_WindowShaper)); result->window = window; result->alphacutoff = 0; result->usershownflag = 0; //Put some driver-data here. window->shaper = result; int resized_properly = X11ResizeWindowShape(window); assert(resized_properly == 0); return result; } int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { assert(shaper != NULL && shape != NULL); if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask))) return -2; if(shape->w != shaper->window->w || shape->h != shaper->window->h) return -3; /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ /* * Start with empty region */ HRGN MaskRegion = CreateRectRgn(0, 0, 0, 0); unsigned int pitch = shape->pitch; unsigned int width = shape->width; unsigned int height = shape->height; unsigned int dy = pitch - width; SDL_ShapeData *data = (SDL_ShapeData*)shaper->driverdata; /* * Transfer binarized mask image into workbuffer */ SDL_CalculateShapeBitmap(shaper->alphacutoff,shape,data->shapebuffer,1,0xff); //Move code over to here from AW_windowShape.c } int Win32_ResizeWindowShape(SDL_Window *window) { SDL_ShapeData* data = window->shaper->driverdata; assert(data != NULL); unsigned int buffersize = window->w * window->h; if(data->buffersize != buffersize || data->shapebuffer == NULL) { data->buffersize = buffersize; if(data->shapebuffer != NULL) free(data->shapebuffer); data->shapebuffer = malloc(data->buffersize); if(data->shapebuffer == NULL) { SDL_SetError("Could not allocate memory for shaped-window bitmap."); return -1; } } window->shaper->usershownflag = window->flags & SDL_WINDOW_SHOWN; return 0; }