view src/video/ataricommon/SDL_ikbdinterrupt.S @ 1629:ef4a796e7f24

Fixed bug #55 From Christian Walther: When writing my patch for #12, I ended up doing all sorts of changes to the way application/window activating/deactivating is handled in the Quartz backend, resulting in the attached patch. It does make the code a bit cleaner IMHO, but as it might be regarded as a case of "if it ain't broken, don't fix it" I'd like to hear other people's opinion about it. Please shout if some change strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As far as I tested it, it does not introduce any new bugs, but I may well have missed some. - The most fundamental change (that triggered most of the others) is irrelevant for the usual single-window SDL applications, it only affects the people who are crazy enough to display other Cocoa windows alongside the SDL window (I'm actually doing this currently, although the additional window only displays debugging info and won't be present in the final product): Before, some things were done on the application becoming active, some on the window becoming key, and some on the window becoming main. Conceptually, all these actions belong to the window becoming key, so that's what I implemented. However, since in a single-window application these three events always happen together, the previous implementation "ain't broken". - This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from SDL_GetAppState(): Before, it meant "window is main and mouse is inside window (or mode is fullscreen)". Now, it means "window is key and mouse is inside window (or mode is fullscreen)". It makes more sense to me that way. (See http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html for a discussion of what key and main windows are.) The other two flags are unchanged: SDL_APPACTIVE = application is not hidden and window is not minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen). - As a side effect, the reorganization fixes the following two issues (and maybe others) (but they could also be fixed in less invasive ways): * A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m (http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42) (from half-desirable to undesirable behavior): Situation: While in windowed mode, hide the cursor using SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode. What happened before revision 1.42: The cursor is visible, but becomes invisible as soon as the mouse is moved (half-desirable). What happens in revision 1.42 and after (including current CVS): The cursor is visible and stays visible (undesirable). What happens after my patch: The cursor is invisible from the beginning (desirable). * When the cursor is hidden and grabbed, switch away from the application using cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the current CVS, the cursor is re-grabbed, but it stays visible (immovable in the middle of the window). With my patch, the cursor is correctly re-grabbed and hidden. (For some reason, it still doesn't work correctly if you switch back to the application using the dock instead of cmd-tab. I haven't been able to figure out why. I can step over [NSCursor hide] being called in the debugger, but it seems to have no effect.) - The patch includes my patch for #12 (it was easier to obtain using cvs diff that way). If you apply both of them, you will end up with 6 duplicate lines in SDL_QuartzEvents.m.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:17:48 +0000
parents c9b51268668f
children 99210400e8b9
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
 *	IKBD 6301 interrupt routine
 *
 *	Patrice Mandin
 */

	.text

	.globl	_SDL_AtariIkbdInstall
	.globl	_SDL_AtariIkbdUninstall

	.globl	_SDL_AtariIkbd_keyboard
	.globl	_SDL_AtariIkbd_mouseb
	.globl	_SDL_AtariIkbd_mousex
	.globl	_SDL_AtariIkbd_mousey
	.globl	_SDL_AtariIkbd_joystick

	.globl	_SDL_AtariIkbd_enabled

/*--- Install our IKBD vector ---*/

_SDL_AtariIkbdInstall:
	moveml	d0-d1/a0-a1,sp@-

	| Disable interrupts

	movew	#0x2700,sr

	| Save MFP registers used for keyboard

	lea	0xfffffa00:w,a0
	btst	#6,a0@(0x09)
	sne		ikbd_ierb
	btst	#6,a0@(0x15)
	sne		ikbd_imrb

	| Set our routine

	movel	0x118:w,old_ikbd
	movel	#ikbd,0x118:w
	bset	#6,0xfffffa09:w	| IERB
	bset	#6,0xfffffa15:w	| IMRB

	| Set mouse relative mode

	moveb	#8,0xfffffc02:w

	| Reenable interrupts

	movew	#0x2300,sr

	| Interrupts done

	movew	#0xffff,_SDL_AtariIkbd_enabled

	moveml	sp@+,d0-d1/a0-a1
	rts

/*--- Uninstall our IKBD vector ---*/

_SDL_AtariIkbdUninstall:
	movel	a0,sp@-

	| Disable interrupts

	movew	#0x2700,sr

	| Restore previous MFP registers

	lea	0xfffffa00:w,a0

	bclr	#6,a0@(0x09)
	tstb	ikbd_ierb
	beqs	ikbd_restoreierb
	bset	#6,a0@(0x09)
ikbd_restoreierb:

	bclr	#6,a0@(0x15)
	tstb	ikbd_imrb
	beqs	ikbd_restoreimrb
	bset	#6,a0@(0x15)
ikbd_restoreimrb:

	movel	old_ikbd,0x118:w

	| Clear keyboard buffer

	lea	0xfffffc00:w,a0
ikbd_videbuffer:
	btst	#0,a0@
	beqs	ikbd_finbuffer
	tstb	a0@(0x02)
	bras	ikbd_videbuffer
ikbd_finbuffer:

	| Reenable interrupts

	movew	#0x2300,sr

	movel	sp@+,a0
	rts

	.bss

	.even
	.comm	ikbd_ierb,1
	.comm	ikbd_imrb,1

/*--- Our custom IKBD vector ---*/

	.text
	.even
	.ascii	"XBRA"
	.ascii	"LSDL"
	.comm	old_ikbd,4*1
ikbd:
	| Check if source is IKBD or MIDI
	btst	#0,0xfffffc00.w
	beqs	ikbd_oldmidi

	moveml	d0-d1/a0,sp@-
	moveb	0xfffffc02:w,d0

	| Joystick packet ?
	
	cmpb	#0xff,d0
	beqs	ikbd_yes_joystick

	| Mouse packet ?

	cmpb	#0xf8,d0
	bmis	ikbd_no_mouse
	cmpb	#0xfc,d0
	bpls	ikbd_no_mouse

	| Mouse packet, byte #1

ikbd_yes_mouse:
	andw	#3,d0
	movew	d0,_SDL_AtariIkbd_mouseb

	movel	#ikbd_mousex,0x118:w
	bras	ikbd_endit_stack

	| Joystick packet, byte #1

ikbd_yes_joystick:
	movel	#ikbd_joystick,0x118:w
	bras	ikbd_endit_stack

	| Keyboard press/release

ikbd_no_mouse:
	moveb	d0,d1
	lea		_SDL_AtariIkbd_keyboard,a0
	andw	#0x7f,d1
	tas		d0
	spl		a0@(0,d1:w)

	| End of interrupt

ikbd_endit_stack:
	moveml	sp@+,d0-d1/a0
ikbd_endit:
	bclr	#6,0xfffffa11:w
	rte

	| Call old MIDI interrupt

ikbd_oldmidi:
	movel	old_ikbd,sp@-
	rts

	| Mouse packet, byte #2

ikbd_mousex:

	| Check if source is IKBD or MIDI
	btst	#0,0xfffffc00.w
	beqs	ikbd_oldmidi

	movew	d0,sp@-

	moveb	0xfffffc02:w,d0
	extw	d0
	addw	d0,_SDL_AtariIkbd_mousex

	movew	sp@+,d0

	movel	#ikbd_mousey,0x118:w
	bras	ikbd_endit

	| Mouse packet, byte #3

ikbd_mousey:

	| Check if source is IKBD or MIDI
	btst	#0,0xfffffc00.w
	beqs	ikbd_oldmidi

	movew	d0,sp@-

	moveb	0xfffffc02:w,d0
	extw	d0
	addw	d0,_SDL_AtariIkbd_mousey

	movew	sp@+,d0

	movel	#ikbd,0x118:w
	bras	ikbd_endit

	| Joystick packet, byte #2

ikbd_joystick:

	| Check if source is IKBD or MIDI
	btst	#0,0xfffffc00.w
	beqs	ikbd_oldmidi

	moveb	0xfffffc02:w,_SDL_AtariIkbd_joystick+1

	movel	#ikbd,0x118:w
	bras	ikbd_endit

	.data
	
	.even
_SDL_AtariIkbd_enabled:
	.word	0

	.bss

	.even
	.comm	_SDL_AtariIkbd_keyboard,128
	.comm	_SDL_AtariIkbd_mousex,2
	.comm	_SDL_AtariIkbd_mousey,2
	.comm	_SDL_AtariIkbd_mouseb,2
	.comm	_SDL_AtariIkbd_joystick,2