view src/video/ataricommon/SDL_atarikeys.h @ 1629:ef4a796e7f24

Fixed bug #55 From Christian Walther: When writing my patch for #12, I ended up doing all sorts of changes to the way application/window activating/deactivating is handled in the Quartz backend, resulting in the attached patch. It does make the code a bit cleaner IMHO, but as it might be regarded as a case of "if it ain't broken, don't fix it" I'd like to hear other people's opinion about it. Please shout if some change strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As far as I tested it, it does not introduce any new bugs, but I may well have missed some. - The most fundamental change (that triggered most of the others) is irrelevant for the usual single-window SDL applications, it only affects the people who are crazy enough to display other Cocoa windows alongside the SDL window (I'm actually doing this currently, although the additional window only displays debugging info and won't be present in the final product): Before, some things were done on the application becoming active, some on the window becoming key, and some on the window becoming main. Conceptually, all these actions belong to the window becoming key, so that's what I implemented. However, since in a single-window application these three events always happen together, the previous implementation "ain't broken". - This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from SDL_GetAppState(): Before, it meant "window is main and mouse is inside window (or mode is fullscreen)". Now, it means "window is key and mouse is inside window (or mode is fullscreen)". It makes more sense to me that way. (See http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html for a discussion of what key and main windows are.) The other two flags are unchanged: SDL_APPACTIVE = application is not hidden and window is not minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen). - As a side effect, the reorganization fixes the following two issues (and maybe others) (but they could also be fixed in less invasive ways): * A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m (http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42) (from half-desirable to undesirable behavior): Situation: While in windowed mode, hide the cursor using SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode. What happened before revision 1.42: The cursor is visible, but becomes invisible as soon as the mouse is moved (half-desirable). What happens in revision 1.42 and after (including current CVS): The cursor is visible and stays visible (undesirable). What happens after my patch: The cursor is invisible from the beginning (desirable). * When the cursor is hidden and grabbed, switch away from the application using cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the current CVS, the cursor is re-grabbed, but it stays visible (immovable in the middle of the window). With my patch, the cursor is correctly re-grabbed and hidden. (For some reason, it still doesn't work correctly if you switch back to the application using the dock instead of cmd-tab. I haven't been able to figure out why. I can step over [NSCursor hide] being called in the debugger, but it seems to have no effect.) - The patch includes my patch for #12 (it was easier to obtain using cvs diff that way). If you apply both of them, you will end up with 6 duplicate lines in SDL_QuartzEvents.m.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:17:48 +0000
parents c9b51268668f
children 782fd950bd46 a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
 *	Atari Scancode definitions
 *
 *	Patrice Mandin
 */

#ifndef _SDL_ATARIKEYS_H_
#define _SDL_ATARIKEYS_H_ 

/* --- Keyboard scancodes --- */
/* taken from svgalib/vgakeyboard.h */

#define SCANCODE_ESCAPE		0x01
#define SCANCODE_1		0x02
#define SCANCODE_2		0x03
#define SCANCODE_3		0x04
#define SCANCODE_4		0x05
#define SCANCODE_5		0x06
#define SCANCODE_6		0x07
#define SCANCODE_7		0x08
#define SCANCODE_8		0x09
#define SCANCODE_9		0x0a
#define SCANCODE_0		0x0b
#define SCANCODE_MINUS		0x0c
#define SCANCODE_EQUAL		0x0d
#define SCANCODE_BACKSPACE	0x0e

#define SCANCODE_TAB		0x0f
#define SCANCODE_Q		0x10
#define SCANCODE_W		0x11
#define SCANCODE_E		0x12
#define SCANCODE_R		0x13
#define SCANCODE_T		0x14
#define SCANCODE_Y		0x15
#define SCANCODE_U		0x16
#define SCANCODE_I		0x17
#define SCANCODE_O		0x18
#define SCANCODE_P		0x19
#define SCANCODE_BRACKET_LEFT	0x1a
#define SCANCODE_BRACKET_RIGHT	0x1b
#define SCANCODE_ENTER		0x1c
#define SCANCODE_DELETE		0x53

#define SCANCODE_LEFTCONTROL	0x1d
#define SCANCODE_A		0x1e
#define SCANCODE_S		0x1f
#define SCANCODE_D		0x20
#define SCANCODE_F		0x21
#define SCANCODE_G		0x22
#define SCANCODE_H		0x23
#define SCANCODE_J		0x24
#define SCANCODE_K		0x25
#define SCANCODE_L		0x26
#define SCANCODE_SEMICOLON	0x27
#define SCANCODE_APOSTROPHE	0x28
#define SCANCODE_GRAVE		0x29

#define SCANCODE_LEFTSHIFT	0x2a
#define SCANCODE_BACKSLASH	0x2b
#define SCANCODE_Z		0x2c
#define SCANCODE_X		0x2d
#define SCANCODE_C		0x2e
#define SCANCODE_V		0x2f
#define SCANCODE_B		0x30
#define SCANCODE_N		0x31
#define SCANCODE_M		0x32
#define SCANCODE_COMMA		0x33
#define SCANCODE_PERIOD		0x34
#define SCANCODE_SLASH		0x35
#define SCANCODE_RIGHTSHIFT	0x36

#define SCANCODE_LEFTALT	0x38
#define SCANCODE_SPACE		0x39
#define SCANCODE_CAPSLOCK	0x3a

/* Functions keys */
#define SCANCODE_F1		0x3b
#define SCANCODE_F2		0x3c
#define SCANCODE_F3		0x3d
#define SCANCODE_F4		0x3e
#define SCANCODE_F5		0x3f
#define SCANCODE_F6		0x40
#define SCANCODE_F7		0x41
#define SCANCODE_F8		0x42
#define SCANCODE_F9		0x43
#define SCANCODE_F10	0x44

/* Numeric keypad */
#define SCANCODE_KP0			0x70
#define SCANCODE_KP1			0x6d
#define SCANCODE_KP2			0x6e
#define SCANCODE_KP3			0x6f
#define SCANCODE_KP4			0x6a
#define SCANCODE_KP5			0x6b
#define SCANCODE_KP6			0x6c
#define SCANCODE_KP7			0x67
#define SCANCODE_KP8			0x68
#define SCANCODE_KP9			0x69
#define SCANCODE_KP_PERIOD		0x71
#define SCANCODE_KP_DIVIDE		0x65
#define SCANCODE_KP_MULTIPLY	0x66
#define SCANCODE_KP_MINUS		0x4a
#define SCANCODE_KP_PLUS		0x4e
#define SCANCODE_KP_ENTER		0x72
#define SCANCODE_KP_LEFTPAREN	0x63
#define SCANCODE_KP_RIGHTPAREN	0x64

/* Cursor keypad */
#define SCANCODE_HELP		0x62
#define SCANCODE_UNDO		0x61
#define SCANCODE_INSERT		0x52
#define SCANCODE_CLRHOME	0x47
#define SCANCODE_UP			0x48
#define SCANCODE_DOWN		0x50
#define SCANCODE_RIGHT		0x4d
#define SCANCODE_LEFT		0x4b

#endif /* _SDL_ATARIKEYS_H_ */