Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_atarigl.c @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Atari OSMesa.ldg implementation of SDL OpenGL support */ /*--- Includes ---*/ #if SDL_VIDEO_OPENGL #include <GL/osmesa.h> #endif #include <mint/osbind.h> #include "SDL_endian.h" #include "SDL_video.h" #include "SDL_atarigl_c.h" #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC #include "SDL_loadso.h" #endif /*--- Defines ---*/ #define PATH_OSMESA_LDG "osmesa.ldg" #define PATH_MESAGL_LDG "mesa_gl.ldg" #define PATH_TINYGL_LDG "tiny_gl.ldg" #define VDI_RGB 0xf /*--- Functions prototypes ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS); #if SDL_VIDEO_OPENGL static void CopyShadowNull(_THIS, SDL_Surface *surface); static void CopyShadowDirect(_THIS, SDL_Surface *surface); static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface); static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface); static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface); static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface); static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface); static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface); static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface); static void CopyShadow8888To555(_THIS, SDL_Surface *surface); static void CopyShadow8888To565(_THIS, SDL_Surface *surface); static void ConvertNull(_THIS, SDL_Surface *surface); static void Convert565To555be(_THIS, SDL_Surface *surface); static void Convert565To555le(_THIS, SDL_Surface *surface); static void Convert565le(_THIS, SDL_Surface *surface); static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface); static int InitNew(_THIS, SDL_Surface *current); static int InitOld(_THIS, SDL_Surface *current); #endif /*--- Public functions ---*/ int SDL_AtariGL_Init(_THIS, SDL_Surface *current) { #if SDL_VIDEO_OPENGL if (gl_oldmesa) { gl_active = InitOld(this, current); } else { gl_active = InitNew(this, current); } #endif return (gl_active); } void SDL_AtariGL_Quit(_THIS, SDL_bool unload) { #if SDL_VIDEO_OPENGL if (gl_oldmesa) { /* Old mesa implementations */ if (this->gl_data->OSMesaDestroyLDG) { this->gl_data->OSMesaDestroyLDG(); } if (gl_shadow) { Mfree(gl_shadow); gl_shadow = NULL; } } else { /* New mesa implementation */ if (gl_ctx) { if (this->gl_data->OSMesaDestroyContext) { this->gl_data->OSMesaDestroyContext(gl_ctx); } gl_ctx = NULL; } } if (unload) { SDL_AtariGL_UnloadLibrary(this); } #endif /* SDL_VIDEO_OPENGL */ gl_active = 0; } int SDL_AtariGL_LoadLibrary(_THIS, const char *path) { #if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL_OSMESA_DYNAMIC void *handle; SDL_bool cancel_load; if (gl_active) { SDL_SetError("OpenGL context already created"); return -1; } /* Unload previous driver */ SDL_AtariGL_UnloadLibrary(this); /* Load library given by path */ handle = SDL_LoadObject(path); if (handle == NULL) { /* Try to load another one */ path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if ( path != NULL ) { handle = SDL_LoadObject(path); } /* If it does not work, try some other */ if (handle == NULL) { path = PATH_OSMESA_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_MESAGL_LDG; handle = SDL_LoadObject(path); } if (handle == NULL) { path = PATH_TINYGL_LDG; handle = SDL_LoadObject(path); } } if (handle == NULL) { SDL_SetError("Could not load OpenGL library"); return -1; } this->gl_data->glGetIntegerv = SDL_LoadFunction(handle, "glGetIntegerv"); this->gl_data->glFinish = SDL_LoadFunction(handle, "glFinish"); this->gl_data->glFlush = SDL_LoadFunction(handle, "glFlush"); cancel_load = SDL_FALSE; if (this->gl_data->glGetIntegerv == NULL) { cancel_load = SDL_TRUE; } else { /* We need either glFinish (OSMesa) or glFlush (TinyGL) */ if ((this->gl_data->glFinish == NULL) && (this->gl_data->glFlush == NULL)) { cancel_load = SDL_TRUE; } } if (cancel_load) { SDL_SetError("Could not retrieve OpenGL functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } /* Load functions pointers (osmesa.ldg) */ this->gl_data->OSMesaCreateContextExt = SDL_LoadFunction(handle, "OSMesaCreateContextExt"); this->gl_data->OSMesaDestroyContext = SDL_LoadFunction(handle, "OSMesaDestroyContext"); this->gl_data->OSMesaMakeCurrent = SDL_LoadFunction(handle, "OSMesaMakeCurrent"); this->gl_data->OSMesaPixelStore = SDL_LoadFunction(handle, "OSMesaPixelStore"); this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); /* Load old functions pointers (mesa_gl.ldg, tiny_gl.ldg) */ this->gl_data->OSMesaCreateLDG = SDL_LoadFunction(handle, "OSMesaCreateLDG"); this->gl_data->OSMesaDestroyLDG = SDL_LoadFunction(handle, "OSMesaDestroyLDG"); gl_oldmesa = 0; if ( (this->gl_data->OSMesaCreateContextExt == NULL) || (this->gl_data->OSMesaDestroyContext == NULL) || (this->gl_data->OSMesaMakeCurrent == NULL) || (this->gl_data->OSMesaPixelStore == NULL) || (this->gl_data->OSMesaGetProcAddress == NULL)) { /* Hum, maybe old library ? */ if ( (this->gl_data->OSMesaCreateLDG == NULL) || (this->gl_data->OSMesaDestroyLDG == NULL)) { SDL_SetError("Could not retrieve OSMesa functions"); SDL_UnloadObject(handle); /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); return -1; } else { gl_oldmesa = 1; } } this->gl_config.dll_handle = handle; if ( path ) { SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); } else { *this->gl_config.driver_path = '\0'; } #endif this->gl_config.driver_loaded = 1; return 0; #else return -1; #endif } void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc) { void *func = NULL; #if SDL_VIDEO_OPENGL if (this->gl_config.dll_handle) { func = SDL_LoadFunction(this->gl_config.dll_handle, (void *)proc); } else if (this->gl_data->OSMesaGetProcAddress) { func = this->gl_data->OSMesaGetProcAddress(proc); } #endif return func; } int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { #if SDL_VIDEO_OPENGL GLenum mesa_attrib; SDL_Surface *surface; if (!gl_active) { return -1; } switch(attrib) { case SDL_GL_RED_SIZE: mesa_attrib = GL_RED_BITS; break; case SDL_GL_GREEN_SIZE: mesa_attrib = GL_GREEN_BITS; break; case SDL_GL_BLUE_SIZE: mesa_attrib = GL_BLUE_BITS; break; case SDL_GL_ALPHA_SIZE: mesa_attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: surface = this->screen; *value = ((surface->flags & SDL_DOUBLEBUF)==SDL_DOUBLEBUF); return 0; case SDL_GL_DEPTH_SIZE: mesa_attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: mesa_attrib = GL_STENCIL_BITS; break; case SDL_GL_ACCUM_RED_SIZE: mesa_attrib = GL_ACCUM_RED_BITS; break; case SDL_GL_ACCUM_GREEN_SIZE: mesa_attrib = GL_ACCUM_GREEN_BITS; break; case SDL_GL_ACCUM_BLUE_SIZE: mesa_attrib = GL_ACCUM_BLUE_BITS; break; case SDL_GL_ACCUM_ALPHA_SIZE: mesa_attrib = GL_ACCUM_ALPHA_BITS; break; default : return -1; } this->gl_data->glGetIntegerv(mesa_attrib, value); return 0; #else return -1; #endif } int SDL_AtariGL_MakeCurrent(_THIS) { #if SDL_VIDEO_OPENGL SDL_Surface *surface; GLenum type; if (gl_oldmesa && gl_active) { return 0; } if (this->gl_config.dll_handle) { if ((this->gl_data->OSMesaMakeCurrent == NULL) || (this->gl_data->OSMesaPixelStore == NULL)) { return -1; } } if (!gl_active) { SDL_SetError("Invalid OpenGL context"); return -1; } surface = this->screen; if ((surface->format->BitsPerPixel == 15) || (surface->format->BitsPerPixel == 16)) { type = GL_UNSIGNED_SHORT_5_6_5; } else { type = GL_UNSIGNED_BYTE; } if (!(this->gl_data->OSMesaMakeCurrent(gl_ctx, surface->pixels, type, surface->w, surface->h))) { SDL_SetError("Can not make OpenGL context current"); return -1; } /* OSMesa draws upside down */ this->gl_data->OSMesaPixelStore(OSMESA_Y_UP, 0); return 0; #else return -1; #endif } void SDL_AtariGL_SwapBuffers(_THIS) { #if SDL_VIDEO_OPENGL if (gl_active) { if (this->gl_config.dll_handle) { if (this->gl_data->glFinish) { this->gl_data->glFinish(); } else if (this->gl_data->glFlush) { this->gl_data->glFlush(); } } else { this->gl_data->glFinish(); } gl_copyshadow(this, this->screen); gl_convert(this, this->screen); } #endif } void SDL_AtariGL_InitPointers(_THIS) { #if SDL_VIDEO_OPENGL this->gl_data->OSMesaCreateContextExt = OSMesaCreateContextExt; this->gl_data->OSMesaDestroyContext = OSMesaDestroyContext; this->gl_data->OSMesaMakeCurrent = OSMesaMakeCurrent; this->gl_data->OSMesaPixelStore = OSMesaPixelStore; this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; this->gl_data->glGetIntegerv = glGetIntegerv; this->gl_data->glFinish = glFinish; this->gl_data->glFlush = glFlush; this->gl_data->OSMesaCreateLDG = NULL; this->gl_data->OSMesaDestroyLDG = NULL; #endif } /*--- Private functions ---*/ static void SDL_AtariGL_UnloadLibrary(_THIS) { #if SDL_VIDEO_OPENGL if (this->gl_config.dll_handle) { SDL_UnloadObject(this->gl_config.dll_handle); this->gl_config.dll_handle = NULL; /* Restore pointers to static library */ SDL_AtariGL_InitPointers(this); } #endif } /*--- Creation of an OpenGL context using new/old functions ---*/ #if SDL_VIDEO_OPENGL static int InitNew(_THIS, SDL_Surface *current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext; GLint newaccumsize; if (this->gl_config.dll_handle) { if (this->gl_data->OSMesaCreateContextExt == NULL) { return 0; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 1555, big and little endian, unsupported */ gl_pixelsize = 2; osmesa_format = OSMESA_RGB_565; if (redmask == 31<<10) { gl_convert = Convert565To555be; } else { gl_convert = Convert565To555le; } break; case 16: gl_pixelsize = 2; if (redmask == 31<<11) { osmesa_format = OSMESA_RGB_565; } else { /* 565, little endian, unsupported */ osmesa_format = OSMESA_RGB_565; gl_convert = Convert565le; } break; case 24: gl_pixelsize = 3; if (redmask == 255<<16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } break; case 32: gl_pixelsize = 4; if (redmask == 255<<16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255<<8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255<<24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } break; default: gl_pixelsize = 1; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ newaccumsize = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; recreatecontext=1; if (gl_ctx && (gl_curformat == osmesa_format) && (gl_curdepth == this->gl_config.depth_size) && (gl_curstencil == this->gl_config.stencil_size) && (gl_curaccum == newaccumsize)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_ctx = this->gl_data->OSMesaCreateContextExt( osmesa_format, this->gl_config.depth_size, this->gl_config.stencil_size, newaccumsize, NULL ); if (gl_ctx) { gl_curformat = osmesa_format; gl_curdepth = this->gl_config.depth_size; gl_curstencil = this->gl_config.stencil_size; gl_curaccum = newaccumsize; } else { gl_curformat = 0; gl_curdepth = 0; gl_curstencil = 0; gl_curaccum = 0; } } return (gl_ctx != NULL); } static int InitOld(_THIS, SDL_Surface *current) { GLenum osmesa_format; SDL_PixelFormat *pixel_format; Uint32 redmask; int recreatecontext, tinygl_present; if (this->gl_config.dll_handle) { if (this->gl_data->OSMesaCreateLDG == NULL) { return 0; } } /* TinyGL only supports VDI_RGB (OSMESA_RGB) */ tinygl_present=0; if (this->gl_config.dll_handle) { if (this->gl_data->glFinish == NULL) { tinygl_present=1; } } /* Init OpenGL context using OSMesa */ gl_convert = ConvertNull; gl_copyshadow = CopyShadowNull; gl_upsidedown = SDL_FALSE; pixel_format = current->format; redmask = pixel_format->Rmask; switch (pixel_format->BitsPerPixel) { case 15: /* 15 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; if (redmask == 31<<10) { gl_copyshadow = CopyShadowRGBTo555; } else { gl_copyshadow = CopyShadowRGBTo565; gl_convert = Convert565To555le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; if (redmask == 31<<10) { gl_copyshadow = CopyShadow8888To555; } else { gl_copyshadow = CopyShadow8888To565; gl_convert = Convert565To555le; } } break; case 16: /* 16 bits unsupported */ if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBTo565; if (redmask != 31<<11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; osmesa_format = OSMESA_ARGB; gl_copyshadow = CopyShadow8888To565; if (redmask != 31<<11) { /* 565, little endian, unsupported */ gl_convert = Convert565le; } } break; case 24: gl_pixelsize = 3; if (tinygl_present) { osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowDirect; if (redmask != 255<<16) { gl_copyshadow = CopyShadowRGBSwap; } } else { gl_copyshadow = CopyShadowDirect; gl_upsidedown = SDL_TRUE; if (redmask == 255<<16) { osmesa_format = OSMESA_RGB; } else { osmesa_format = OSMESA_BGR; } } break; case 32: if (tinygl_present) { gl_pixelsize = 3; osmesa_format = VDI_RGB; gl_copyshadow = CopyShadowRGBToARGB; if (redmask == 255) { gl_convert = CopyShadowRGBToABGR; } else if (redmask == 255<<8) { gl_convert = CopyShadowRGBToBGRA; } else if (redmask == 255<<24) { gl_convert = CopyShadowRGBToRGBA; } } else { gl_pixelsize = 4; gl_upsidedown = SDL_TRUE; gl_copyshadow = CopyShadowDirect; if (redmask == 255<<16) { osmesa_format = OSMESA_ARGB; } else if (redmask == 255<<8) { osmesa_format = OSMESA_BGRA; } else if (redmask == 255<<24) { osmesa_format = OSMESA_RGBA; } else { /* ABGR format unsupported */ osmesa_format = OSMESA_BGRA; gl_convert = ConvertBGRAToABGR; } } break; default: if (tinygl_present) { SDL_AtariGL_Quit(this, SDL_FALSE); return 0; } gl_pixelsize = 1; gl_copyshadow = CopyShadowDirect; osmesa_format = OSMESA_COLOR_INDEX; break; } /* Try to keep current context if possible */ recreatecontext=1; if (gl_shadow && (gl_curformat == osmesa_format) && (gl_curwidth == current->w) && (gl_curheight == current->h)) { recreatecontext = 0; } if (recreatecontext) { SDL_AtariGL_Quit(this, SDL_FALSE); gl_shadow = this->gl_data->OSMesaCreateLDG( osmesa_format, GL_UNSIGNED_BYTE, current->w, current->h ); if (gl_shadow) { gl_curformat = osmesa_format; gl_curwidth = current->w; gl_curheight = current->h; } else { gl_curformat = 0; gl_curwidth = 0; gl_curheight = 0; } } return (gl_shadow != NULL); } /*--- Conversions routines from shadow buffer to the screen ---*/ static void CopyShadowNull(_THIS, SDL_Surface *surface) { } static void CopyShadowDirect(_THIS, SDL_Surface *surface) { int y, srcpitch, dstpitch; Uint8 *srcline, *dstline; srcline = gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { SDL_memcpy(dstline, srcline, srcpitch); srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++)<<7) & (31<<10); dstcolor |= ((*srccol++)<<2) & (31<<5); dstcolor |= ((*srccol++)>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint16 dstcolor; dstcolor = ((*srccol++)<<8) & (31<<11); dstcolor |= ((*srccol++)<<3) & (63<<5); dstcolor |= ((*srccol++)>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint8 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { *dstcol++ = srccol[2]; *dstcol++ = srccol[1]; *dstcol++ = srccol[0]; srccol += 3; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<16; dstcolor |= (*srccol++)<<8; dstcolor |= *srccol++; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = *srccol++; dstcolor |= (*srccol++)<<8; dstcolor |= (*srccol++)<<16; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<8; dstcolor |= (*srccol++)<<16; dstcolor |= (*srccol++)<<24; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint32 *dstline, *dstcol; Uint8 *srcline, *srccol; srcline = (Uint8 *)gl_shadow; srcpitch = surface->w * gl_pixelsize; dstline = surface->pixels; dstpitch = surface->pitch >>2; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 dstcolor; dstcolor = (*srccol++)<<24; dstcolor |= (*srccol++)<<16; dstcolor |= (*srccol++)<<8; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To555(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *)gl_shadow; srcpitch = (surface->w * gl_pixelsize) >>2; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor>>9) & (31<<10); dstcolor |= (srccolor>>6) & (31<<5); dstcolor |= (srccolor>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } static void CopyShadow8888To565(_THIS, SDL_Surface *surface) { int x,y, srcpitch, dstpitch; Uint16 *dstline, *dstcol; Uint32 *srcline, *srccol; srcline = (Uint32 *)gl_shadow; srcpitch = (surface->w * gl_pixelsize) >> 2; dstline = surface->pixels; dstpitch = surface->pitch >>1; if (gl_upsidedown) { srcline += (surface->h-1)*srcpitch; srcpitch = -srcpitch; } for (y=0; y<surface->h; y++) { srccol = srcline; dstcol = dstline; for (x=0; x<surface->w; x++) { Uint32 srccolor; Uint16 dstcolor; srccolor = *srccol++; dstcolor = (srccolor>>8) & (31<<11); dstcolor |= (srccolor>>5) & (63<<5); dstcolor |= (srccolor>>3) & 31; *dstcol++ = dstcolor; } srcline += srcpitch; dstline += dstpitch; } } /*--- Conversions routines in the screen ---*/ static void ConvertNull(_THIS, SDL_Surface *surface) { } static void Convert565To555be(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >> 1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; *pixel++ = (color & 0x1f)|((color>>1) & 0xffe0); } line += pitch; } } static void Convert565To555le(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >>1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; color = (color & 0x1f)|((color>>1) & 0xffe0); *pixel++ = SDL_Swap16(color); } line += pitch; } } static void Convert565le(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned short *line, *pixel; line = surface->pixels; pitch = surface->pitch >>1; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned short color = *pixel; *pixel++ = SDL_Swap16(color); } line += pitch; } } static void ConvertBGRAToABGR(_THIS, SDL_Surface *surface) { int x,y, pitch; unsigned long *line, *pixel; line = surface->pixels; pitch = surface->pitch >>2; for (y=0; y<surface->h; y++) { pixel = line; for (x=0; x<surface->w; x++) { unsigned long color = *pixel; *pixel++ = (color<<24)|(color>>8); } line += pitch; } } #endif /* SDL_VIDEO_OPENGL */