view src/audio/mint/SDL_mintaudio_dma8.c @ 1629:ef4a796e7f24

Fixed bug #55 From Christian Walther: When writing my patch for #12, I ended up doing all sorts of changes to the way application/window activating/deactivating is handled in the Quartz backend, resulting in the attached patch. It does make the code a bit cleaner IMHO, but as it might be regarded as a case of "if it ain't broken, don't fix it" I'd like to hear other people's opinion about it. Please shout if some change strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As far as I tested it, it does not introduce any new bugs, but I may well have missed some. - The most fundamental change (that triggered most of the others) is irrelevant for the usual single-window SDL applications, it only affects the people who are crazy enough to display other Cocoa windows alongside the SDL window (I'm actually doing this currently, although the additional window only displays debugging info and won't be present in the final product): Before, some things were done on the application becoming active, some on the window becoming key, and some on the window becoming main. Conceptually, all these actions belong to the window becoming key, so that's what I implemented. However, since in a single-window application these three events always happen together, the previous implementation "ain't broken". - This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from SDL_GetAppState(): Before, it meant "window is main and mouse is inside window (or mode is fullscreen)". Now, it means "window is key and mouse is inside window (or mode is fullscreen)". It makes more sense to me that way. (See http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html for a discussion of what key and main windows are.) The other two flags are unchanged: SDL_APPACTIVE = application is not hidden and window is not minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen). - As a side effect, the reorganization fixes the following two issues (and maybe others) (but they could also be fixed in less invasive ways): * A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m (http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42) (from half-desirable to undesirable behavior): Situation: While in windowed mode, hide the cursor using SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode. What happened before revision 1.42: The cursor is visible, but becomes invisible as soon as the mouse is moved (half-desirable). What happens in revision 1.42 and after (including current CVS): The cursor is visible and stays visible (undesirable). What happens after my patch: The cursor is invisible from the beginning (desirable). * When the cursor is hidden and grabbed, switch away from the application using cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the current CVS, the cursor is re-grabbed, but it stays visible (immovable in the middle of the window). With my patch, the cursor is correctly re-grabbed and hidden. (For some reason, it still doesn't work correctly if you switch back to the application using the dock instead of cmd-tab. I haven't been able to figure out why. I can step over [NSCursor hide] being called in the debugger, but it seems to have no effect.) - The patch includes my patch for #12 (it was easier to obtain using cvs diff that way). If you apply both of them, you will end up with 6 duplicate lines in SDL_QuartzEvents.m.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:17:48 +0000
parents a8181c4040b8
children 782fd950bd46 c121d94672cb 405a192b68e7
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MiNT audio driver
	using DMA 8bits (hardware access)

	Patrice Mandin
*/

/* Mint includes */
#include <mint/osbind.h>
#include <mint/falcon.h>
#include <mint/cookie.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"

#include "../../video/ataricommon/SDL_atarimxalloc_c.h"

#include "SDL_mintaudio.h"
#include "SDL_mintaudio_dma8.h"

/*--- Defines ---*/

#define MINT_AUDIO_DRIVER_NAME "mint_dma8"

/* Debug print info */
#define DEBUG_NAME "audio:dma8: "
#if 0
#define DEBUG_PRINT(what) \
	{ \
		printf what; \
	}
#else
#define DEBUG_PRINT(what)
#endif

/*--- Static variables ---*/

static unsigned long cookie_snd, cookie_mch;

/*--- Audio driver functions ---*/

static void Mint_CloseAudio(_THIS);
static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void Mint_LockAudio(_THIS);
static void Mint_UnlockAudio(_THIS);

/* To check/init hardware audio */
static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec);
static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec);

/*--- Audio driver bootstrap functions ---*/

static int Audio_Available(void)
{
	const char *envr = SDL_getenv("SDL_AUDIODRIVER");

	/* Check if user asked a different audio driver */
	if ((envr) && (SDL_strcmp(envr, MINT_AUDIO_DRIVER_NAME)!=0)) {
		DEBUG_PRINT((DEBUG_NAME "user asked a different audio driver\n"));
		return 0;
	}

	/* Cookie _MCH present ? if not, assume ST machine */
	if (Getcookie(C__MCH, &cookie_mch) == C_NOTFOUND) {
		cookie_mch = MCH_ST;
	}

	/* Cookie _SND present ? if not, assume ST machine */
	if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) {
		cookie_snd = SND_PSG;
	}

	/* Check if we have 8 bits audio */
	if ((cookie_snd & SND_8BIT)==0) {
		DEBUG_PRINT((DEBUG_NAME "no 8 bits sound\n"));
	    return(0);
	}

	/* Check if audio is lockable */
	if (cookie_snd & SND_16BIT) {
		if (Locksnd()!=1) {
			DEBUG_PRINT((DEBUG_NAME "audio locked by other application\n"));
			return(0);
		}

		Unlocksnd();
	}

	DEBUG_PRINT((DEBUG_NAME "8 bits audio available!\n"));
	return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
    if ( this ) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
                SDL_malloc((sizeof *this->hidden));
    }
    if ( (this == NULL) || (this->hidden == NULL) ) {
        SDL_OutOfMemory();
        if ( this ) {
            SDL_free(this);
        }
        return(0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio   = Mint_OpenAudio;
    this->CloseAudio  = Mint_CloseAudio;
    this->LockAudio   = Mint_LockAudio;
    this->UnlockAudio = Mint_UnlockAudio;
    this->free        = Audio_DeleteDevice;

    return this;
}

AudioBootStrap MINTAUDIO_DMA8_bootstrap = {
	MINT_AUDIO_DRIVER_NAME, "MiNT DMA 8 bits audio driver",
	Audio_Available, Audio_CreateDevice
};

static void Mint_LockAudio(_THIS)
{
	void *oldpile;

	/* Stop replay */
	oldpile=(void *)Super(0);
	DMAAUDIO_IO.control=0;
	Super(oldpile);
}

static void Mint_UnlockAudio(_THIS)
{
	void *oldpile;

	/* Restart replay */
	oldpile=(void *)Super(0);
	DMAAUDIO_IO.control=3;
	Super(oldpile);
}

static void Mint_CloseAudio(_THIS)
{
	void *oldpile;

	/* Stop replay */
	oldpile=(void *)Super(0);
	DMAAUDIO_IO.control=0;
	Super(oldpile);

	DEBUG_PRINT((DEBUG_NAME "closeaudio: replay stopped\n"));

	/* Disable interrupt */
	Jdisint(MFP_DMASOUND);

	DEBUG_PRINT((DEBUG_NAME "closeaudio: interrupt disabled\n"));

	/* Wait if currently playing sound */
	while (SDL_MintAudio_mutex != 0) {
	}

	DEBUG_PRINT((DEBUG_NAME "closeaudio: no more interrupt running\n"));

	/* Clear buffers */
	if (SDL_MintAudio_audiobuf[0]) {
		Mfree(SDL_MintAudio_audiobuf[0]);
		SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL;
	}

	DEBUG_PRINT((DEBUG_NAME "closeaudio: buffers freed\n"));
}

static int Mint_CheckAudio(_THIS, SDL_AudioSpec *spec)
{
	int i, masterprediv, sfreq;
	unsigned long masterclock;

	DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ",spec->format & 0x00ff));
	DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0)));
	DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0)));
	DEBUG_PRINT(("channels=%d, ", spec->channels));
	DEBUG_PRINT(("freq=%d\n", spec->freq));

	/* Check formats available */
	spec->format = AUDIO_S8;
	
	/* Calculate and select the closest frequency */
	sfreq=0;
	masterclock=MASTERCLOCK_STE;
	masterprediv=MASTERPREDIV_STE;
	switch(cookie_mch>>16) {
/*
		case MCH_STE:
			masterclock=MASTERCLOCK_STE;
			masterprediv=MASTERPREDIV_STE;
			break;
*/
		case MCH_TT:
			masterclock=MASTERCLOCK_TT;
			masterprediv=MASTERPREDIV_TT;
			break;
		case MCH_F30:
		case MCH_ARANYM:
			masterclock=MASTERCLOCK_FALCON1;
			masterprediv=MASTERPREDIV_FALCON;
			sfreq=1;
			break;
	}
	
	MINTAUDIO_freqcount=0;
	for (i=sfreq;i<4;i++) {
		SDL_MintAudio_AddFrequency(this, masterclock/(masterprediv*(1<<i)),
			masterclock, i-sfreq, -1);
	}

#if 1
	for (i=0; i<MINTAUDIO_freqcount; i++) {
		DEBUG_PRINT((DEBUG_NAME "freq %d: %lu Hz, clock %lu, prediv %d\n",
			i, MINTAUDIO_frequencies[i].frequency, MINTAUDIO_frequencies[i].masterclock,
			MINTAUDIO_frequencies[i].predivisor
		));
	}
#endif

	MINTAUDIO_numfreq=SDL_MintAudio_SearchFrequency(this, spec->freq);
	spec->freq=MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency;

	DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",spec->format & 0x00ff));
	DEBUG_PRINT(("signed=%d, ", ((spec->format & 0x8000)!=0)));
	DEBUG_PRINT(("big endian=%d, ", ((spec->format & 0x1000)!=0)));
	DEBUG_PRINT(("channels=%d, ", spec->channels));
	DEBUG_PRINT(("freq=%d\n", spec->freq));

	return 0;
}

static void Mint_InitAudio(_THIS, SDL_AudioSpec *spec)
{
	void *oldpile;
	unsigned long buffer;
	unsigned char mode;
	
	/* Set replay tracks */
	if (cookie_snd & SND_16BIT) {
		Settracks(0,0);
		Setmontracks(0);
	}

	oldpile=(void *)Super(0);

	/* Stop currently playing sound */
	DMAAUDIO_IO.control=0;

	/* Set buffer */
	buffer = (unsigned long) SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
	DMAAUDIO_IO.start_high = (buffer>>16) & 255;
	DMAAUDIO_IO.start_mid = (buffer>>8) & 255;
	DMAAUDIO_IO.start_low = buffer & 255;

	buffer += SDL_MintAudio_audiosize;
	DMAAUDIO_IO.end_high = (buffer>>16) & 255;
	DMAAUDIO_IO.end_mid = (buffer>>8) & 255;
	DMAAUDIO_IO.end_low = buffer & 255;

	mode = 3-MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor;
	if (spec->channels==1) {
		mode |= 1<<7;
	}
	DMAAUDIO_IO.sound_ctrl = mode;	

	/* Set interrupt */
	Jdisint(MFP_DMASOUND);
	Xbtimer(XB_TIMERA, 8, 1, SDL_MintAudio_Dma8Interrupt);
	Jenabint(MFP_DMASOUND);

	if (cookie_snd & SND_16BIT) {
		if (Setinterrupt(SI_TIMERA, SI_PLAY)<0) {
			DEBUG_PRINT((DEBUG_NAME "Setinterrupt() failed\n"));
		}
	}

	/* Go */
	DMAAUDIO_IO.control = 3;	/* playback + repeat */

	Super(oldpile);
}

static int Mint_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	SDL_MintAudio_device = this;

	/* Check audio capabilities */
	if (Mint_CheckAudio(this, spec)==-1) {
		return -1;
	}

	SDL_CalculateAudioSpec(spec);

	/* Allocate memory for audio buffers in DMA-able RAM */
	DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", spec->size));

	SDL_MintAudio_audiobuf[0] = Atari_SysMalloc(spec->size *2, MX_STRAM);
	if (SDL_MintAudio_audiobuf[0]==NULL) {
		SDL_SetError("MINT_OpenAudio: Not enough memory for audio buffer");
		return (-1);
	}
	SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + spec->size ;
	SDL_MintAudio_numbuf=0;
	SDL_memset(SDL_MintAudio_audiobuf[0], spec->silence, spec->size *2);
	SDL_MintAudio_audiosize = spec->size;
	SDL_MintAudio_mutex = 0;

	DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n", SDL_MintAudio_audiobuf[0]));
	DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n", SDL_MintAudio_audiobuf[1]));

	/* Setup audio hardware */
	Mint_InitAudio(this, spec);

    return(1);	/* We don't use threaded audio */
}