view src/audio/SDL_wave.c @ 1629:ef4a796e7f24

Fixed bug #55 From Christian Walther: When writing my patch for #12, I ended up doing all sorts of changes to the way application/window activating/deactivating is handled in the Quartz backend, resulting in the attached patch. It does make the code a bit cleaner IMHO, but as it might be regarded as a case of "if it ain't broken, don't fix it" I'd like to hear other people's opinion about it. Please shout if some change strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As far as I tested it, it does not introduce any new bugs, but I may well have missed some. - The most fundamental change (that triggered most of the others) is irrelevant for the usual single-window SDL applications, it only affects the people who are crazy enough to display other Cocoa windows alongside the SDL window (I'm actually doing this currently, although the additional window only displays debugging info and won't be present in the final product): Before, some things were done on the application becoming active, some on the window becoming key, and some on the window becoming main. Conceptually, all these actions belong to the window becoming key, so that's what I implemented. However, since in a single-window application these three events always happen together, the previous implementation "ain't broken". - This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from SDL_GetAppState(): Before, it meant "window is main and mouse is inside window (or mode is fullscreen)". Now, it means "window is key and mouse is inside window (or mode is fullscreen)". It makes more sense to me that way. (See http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html for a discussion of what key and main windows are.) The other two flags are unchanged: SDL_APPACTIVE = application is not hidden and window is not minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen). - As a side effect, the reorganization fixes the following two issues (and maybe others) (but they could also be fixed in less invasive ways): * A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m (http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42) (from half-desirable to undesirable behavior): Situation: While in windowed mode, hide the cursor using SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode. What happened before revision 1.42: The cursor is visible, but becomes invisible as soon as the mouse is moved (half-desirable). What happens in revision 1.42 and after (including current CVS): The cursor is visible and stays visible (undesirable). What happens after my patch: The cursor is invisible from the beginning (desirable). * When the cursor is hidden and grabbed, switch away from the application using cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the current CVS, the cursor is re-grabbed, but it stays visible (immovable in the middle of the window). With my patch, the cursor is correctly re-grabbed and hidden. (For some reason, it still doesn't work correctly if you switch back to the application using the dock instead of cmd-tab. I haven't been able to figure out why. I can step over [NSCursor hide] being called in the debugger, but it seems to have no effect.) - The patch includes my patch for #12 (it was easier to obtain using cvs diff that way). If you apply both of them, you will end up with 6 duplicate lines in SDL_QuartzEvents.m.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 14:17:48 +0000
parents 97d0966f4bf7
children 14717b52abc0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Microsoft WAVE file loading routines */

#include "SDL_audio.h"
#include "SDL_wave.h"


static int ReadChunk(SDL_RWops *src, Chunk *chunk);

struct MS_ADPCM_decodestate {
	Uint8 hPredictor;
	Uint16 iDelta;
	Sint16 iSamp1;
	Sint16 iSamp2;
};
static struct MS_ADPCM_decoder {
	WaveFMT wavefmt;
	Uint16 wSamplesPerBlock;
	Uint16 wNumCoef;
	Sint16 aCoeff[7][2];
	/* * * */
	struct MS_ADPCM_decodestate state[2];
} MS_ADPCM_state;

static int InitMS_ADPCM(WaveFMT *format)
{
	Uint8 *rogue_feel;
	Uint16 extra_info;
	int i;

	/* Set the rogue pointer to the MS_ADPCM specific data */
	MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
	MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
	MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
	MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
	MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
	MS_ADPCM_state.wavefmt.bitspersample =
					 SDL_SwapLE16(format->bitspersample);
	rogue_feel = (Uint8 *)format+sizeof(*format);
	if ( sizeof(*format) == 16 ) {
		extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
		rogue_feel += sizeof(Uint16);
	}
	MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
	rogue_feel += sizeof(Uint16);
	MS_ADPCM_state.wNumCoef = ((rogue_feel[1]<<8)|rogue_feel[0]);
	rogue_feel += sizeof(Uint16);
	if ( MS_ADPCM_state.wNumCoef != 7 ) {
		SDL_SetError("Unknown set of MS_ADPCM coefficients");
		return(-1);
	}
	for ( i=0; i<MS_ADPCM_state.wNumCoef; ++i ) {
		MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1]<<8)|rogue_feel[0]);
		rogue_feel += sizeof(Uint16);
		MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1]<<8)|rogue_feel[0]);
		rogue_feel += sizeof(Uint16);
	}
	return(0);
}

static Sint32 MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state,
					Uint8 nybble, Sint16 *coeff)
{
	const Sint32 max_audioval = ((1<<(16-1))-1);
	const Sint32 min_audioval = -(1<<(16-1));
	const Sint32 adaptive[] = {
		230, 230, 230, 230, 307, 409, 512, 614,
		768, 614, 512, 409, 307, 230, 230, 230
	};
	Sint32 new_sample, delta;

	new_sample = ((state->iSamp1 * coeff[0]) +
		      (state->iSamp2 * coeff[1]))/256;
	if ( nybble & 0x08 ) {
		new_sample += state->iDelta * (nybble-0x10);
	} else {
		new_sample += state->iDelta * nybble;
	}
	if ( new_sample < min_audioval ) {
		new_sample = min_audioval;
	} else
	if ( new_sample > max_audioval ) {
		new_sample = max_audioval;
	}
	delta = ((Sint32)state->iDelta * adaptive[nybble])/256;
	if ( delta < 16 ) {
		delta = 16;
	}
	state->iDelta = (Uint16)delta;
	state->iSamp2 = state->iSamp1;
	state->iSamp1 = (Sint16)new_sample;
	return(new_sample);
}

static int MS_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
	struct MS_ADPCM_decodestate *state[2];
	Uint8 *freeable, *encoded, *decoded;
	Sint32 encoded_len, samplesleft;
	Sint8 nybble, stereo;
	Sint16 *coeff[2];
	Sint32 new_sample;

	/* Allocate the proper sized output buffer */
	encoded_len = *audio_len;
	encoded = *audio_buf;
	freeable = *audio_buf;
	*audio_len = (encoded_len/MS_ADPCM_state.wavefmt.blockalign) * 
				MS_ADPCM_state.wSamplesPerBlock*
				MS_ADPCM_state.wavefmt.channels*sizeof(Sint16);
	*audio_buf = (Uint8 *)SDL_malloc(*audio_len);
	if ( *audio_buf == NULL ) {
		SDL_Error(SDL_ENOMEM);
		return(-1);
	}
	decoded = *audio_buf;

	/* Get ready... Go! */
	stereo = (MS_ADPCM_state.wavefmt.channels == 2);
	state[0] = &MS_ADPCM_state.state[0];
	state[1] = &MS_ADPCM_state.state[stereo];
	while ( encoded_len >= MS_ADPCM_state.wavefmt.blockalign ) {
		/* Grab the initial information for this block */
		state[0]->hPredictor = *encoded++;
		if ( stereo ) {
			state[1]->hPredictor = *encoded++;
		}
		state[0]->iDelta = ((encoded[1]<<8)|encoded[0]);
		encoded += sizeof(Sint16);
		if ( stereo ) {
			state[1]->iDelta = ((encoded[1]<<8)|encoded[0]);
			encoded += sizeof(Sint16);
		}
		state[0]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
		encoded += sizeof(Sint16);
		if ( stereo ) {
			state[1]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
			encoded += sizeof(Sint16);
		}
		state[0]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
		encoded += sizeof(Sint16);
		if ( stereo ) {
			state[1]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
			encoded += sizeof(Sint16);
		}
		coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor];
		coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor];

		/* Store the two initial samples we start with */
		decoded[0] = state[0]->iSamp2&0xFF;
		decoded[1] = state[0]->iSamp2>>8;
		decoded += 2;
		if ( stereo ) {
			decoded[0] = state[1]->iSamp2&0xFF;
			decoded[1] = state[1]->iSamp2>>8;
			decoded += 2;
		}
		decoded[0] = state[0]->iSamp1&0xFF;
		decoded[1] = state[0]->iSamp1>>8;
		decoded += 2;
		if ( stereo ) {
			decoded[0] = state[1]->iSamp1&0xFF;
			decoded[1] = state[1]->iSamp1>>8;
			decoded += 2;
		}

		/* Decode and store the other samples in this block */
		samplesleft = (MS_ADPCM_state.wSamplesPerBlock-2)*
					MS_ADPCM_state.wavefmt.channels;
		while ( samplesleft > 0 ) {
			nybble = (*encoded)>>4;
			new_sample = MS_ADPCM_nibble(state[0],nybble,coeff[0]);
			decoded[0] = new_sample&0xFF;
			new_sample >>= 8;
			decoded[1] = new_sample&0xFF;
			decoded += 2;

			nybble = (*encoded)&0x0F;
			new_sample = MS_ADPCM_nibble(state[1],nybble,coeff[1]);
			decoded[0] = new_sample&0xFF;
			new_sample >>= 8;
			decoded[1] = new_sample&0xFF;
			decoded += 2;

			++encoded;
			samplesleft -= 2;
		}
		encoded_len -= MS_ADPCM_state.wavefmt.blockalign;
	}
	SDL_free(freeable);
	return(0);
}

struct IMA_ADPCM_decodestate {
	Sint32 sample;
	Sint8 index;
};
static struct IMA_ADPCM_decoder {
	WaveFMT wavefmt;
	Uint16 wSamplesPerBlock;
	/* * * */
	struct IMA_ADPCM_decodestate state[2];
} IMA_ADPCM_state;

static int InitIMA_ADPCM(WaveFMT *format)
{
	Uint8 *rogue_feel;
	Uint16 extra_info;

	/* Set the rogue pointer to the IMA_ADPCM specific data */
	IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
	IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
	IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
	IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
	IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
	IMA_ADPCM_state.wavefmt.bitspersample =
					 SDL_SwapLE16(format->bitspersample);
	rogue_feel = (Uint8 *)format+sizeof(*format);
	if ( sizeof(*format) == 16 ) {
		extra_info = ((rogue_feel[1]<<8)|rogue_feel[0]);
		rogue_feel += sizeof(Uint16);
	}
	IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
	return(0);
}

static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state,Uint8 nybble)
{
	const Sint32 max_audioval = ((1<<(16-1))-1);
	const Sint32 min_audioval = -(1<<(16-1));
	const int index_table[16] = {
		-1, -1, -1, -1,
		 2,  4,  6,  8,
		-1, -1, -1, -1,
		 2,  4,  6,  8
	};
	const Sint32 step_table[89] = {
		7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
		34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
		143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
		449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282,
		1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
		3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
		9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
		22385, 24623, 27086, 29794, 32767
	};
	Sint32 delta, step;

	/* Compute difference and new sample value */
	step = step_table[state->index];
	delta = step >> 3;
	if ( nybble & 0x04 ) delta += step;
	if ( nybble & 0x02 ) delta += (step >> 1);
	if ( nybble & 0x01 ) delta += (step >> 2);
	if ( nybble & 0x08 ) delta = -delta;
	state->sample += delta;

	/* Update index value */
	state->index += index_table[nybble];
	if ( state->index > 88 ) {
		state->index = 88;
	} else
	if ( state->index < 0 ) {
		state->index = 0;
	}

	/* Clamp output sample */
	if ( state->sample > max_audioval ) {
		state->sample = max_audioval;
	} else
	if ( state->sample < min_audioval ) {
		state->sample = min_audioval;
	}
	return(state->sample);
}

/* Fill the decode buffer with a channel block of data (8 samples) */
static void Fill_IMA_ADPCM_block(Uint8 *decoded, Uint8 *encoded,
	int channel, int numchannels, struct IMA_ADPCM_decodestate *state)
{
	int i;
	Sint8 nybble;
	Sint32 new_sample;

	decoded += (channel * 2);
	for ( i=0; i<4; ++i ) {
		nybble = (*encoded)&0x0F;
		new_sample = IMA_ADPCM_nibble(state, nybble);
		decoded[0] = new_sample&0xFF;
		new_sample >>= 8;
		decoded[1] = new_sample&0xFF;
		decoded += 2 * numchannels;

		nybble = (*encoded)>>4;
		new_sample = IMA_ADPCM_nibble(state, nybble);
		decoded[0] = new_sample&0xFF;
		new_sample >>= 8;
		decoded[1] = new_sample&0xFF;
		decoded += 2 * numchannels;

		++encoded;
	}
}

static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
	struct IMA_ADPCM_decodestate *state;
	Uint8 *freeable, *encoded, *decoded;
	Sint32 encoded_len, samplesleft;
	unsigned int c, channels;

	/* Check to make sure we have enough variables in the state array */
	channels = IMA_ADPCM_state.wavefmt.channels;
	if ( channels > SDL_arraysize(IMA_ADPCM_state.state) ) {
		SDL_SetError("IMA ADPCM decoder can only handle %d channels",
					SDL_arraysize(IMA_ADPCM_state.state));
		return(-1);
	}
	state = IMA_ADPCM_state.state;

	/* Allocate the proper sized output buffer */
	encoded_len = *audio_len;
	encoded = *audio_buf;
	freeable = *audio_buf;
	*audio_len = (encoded_len/IMA_ADPCM_state.wavefmt.blockalign) * 
				IMA_ADPCM_state.wSamplesPerBlock*
				IMA_ADPCM_state.wavefmt.channels*sizeof(Sint16);
	*audio_buf = (Uint8 *)SDL_malloc(*audio_len);
	if ( *audio_buf == NULL ) {
		SDL_Error(SDL_ENOMEM);
		return(-1);
	}
	decoded = *audio_buf;

	/* Get ready... Go! */
	while ( encoded_len >= IMA_ADPCM_state.wavefmt.blockalign ) {
		/* Grab the initial information for this block */
		for ( c=0; c<channels; ++c ) {
			/* Fill the state information for this block */
			state[c].sample = ((encoded[1]<<8)|encoded[0]);
			encoded += 2;
			if ( state[c].sample & 0x8000 ) {
				state[c].sample -= 0x10000;
			}
			state[c].index = *encoded++;
			/* Reserved byte in buffer header, should be 0 */
			if ( *encoded++ != 0 ) {
				/* Uh oh, corrupt data?  Buggy code? */;
			}

			/* Store the initial sample we start with */
			decoded[0] = (Uint8)(state[c].sample&0xFF);
			decoded[1] = (Uint8)(state[c].sample>>8);
			decoded += 2;
		}

		/* Decode and store the other samples in this block */
		samplesleft = (IMA_ADPCM_state.wSamplesPerBlock-1)*channels;
		while ( samplesleft > 0 ) {
			for ( c=0; c<channels; ++c ) {
				Fill_IMA_ADPCM_block(decoded, encoded,
						c, channels, &state[c]);
				encoded += 4;
				samplesleft -= 8;
			}
			decoded += (channels * 8 * 2);
		}
		encoded_len -= IMA_ADPCM_state.wavefmt.blockalign;
	}
	SDL_free(freeable);
	return(0);
}

SDL_AudioSpec * SDL_LoadWAV_RW (SDL_RWops *src, int freesrc,
		SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
{
	int was_error;
	Chunk chunk;
	int lenread;
	int MS_ADPCM_encoded, IMA_ADPCM_encoded;
	int samplesize;

	/* WAV magic header */
	Uint32 RIFFchunk;
	Uint32 wavelen = 0;
	Uint32 WAVEmagic;
	Uint32 headerDiff = 0;

	/* FMT chunk */
	WaveFMT *format = NULL;

	/* Make sure we are passed a valid data source */
	was_error = 0;
	if ( src == NULL ) {
		was_error = 1;
		goto done;
	}
		
	/* Check the magic header */
	RIFFchunk	= SDL_ReadLE32(src);
	wavelen		= SDL_ReadLE32(src);
	if ( wavelen == WAVE ) { /* The RIFFchunk has already been read */
		WAVEmagic = wavelen;
		wavelen   = RIFFchunk;
		RIFFchunk = RIFF;
	} else {
		WAVEmagic = SDL_ReadLE32(src);
	}
	if ( (RIFFchunk != RIFF) || (WAVEmagic != WAVE) ) {
		SDL_SetError("Unrecognized file type (not WAVE)");
		was_error = 1;
		goto done;
	}
	headerDiff += sizeof(Uint32); /* for WAVE */

	/* Read the audio data format chunk */
	chunk.data = NULL;
	do {
		if ( chunk.data != NULL ) {
			SDL_free(chunk.data);
		}
		lenread = ReadChunk(src, &chunk);
		if ( lenread < 0 ) {
			was_error = 1;
			goto done;
		}
		/* 2 Uint32's for chunk header+len, plus the lenread */
		headerDiff += lenread + 2 * sizeof(Uint32);
	} while ( (chunk.magic == FACT) || (chunk.magic == LIST) );

	/* Decode the audio data format */
	format = (WaveFMT *)chunk.data;
	if ( chunk.magic != FMT ) {
		SDL_SetError("Complex WAVE files not supported");
		was_error = 1;
		goto done;
	}
	MS_ADPCM_encoded = IMA_ADPCM_encoded = 0;
	switch (SDL_SwapLE16(format->encoding)) {
		case PCM_CODE:
			/* We can understand this */
			break;
		case MS_ADPCM_CODE:
			/* Try to understand this */
			if ( InitMS_ADPCM(format) < 0 ) {
				was_error = 1;
				goto done;
			}
			MS_ADPCM_encoded = 1;
			break;
		case IMA_ADPCM_CODE:
			/* Try to understand this */
			if ( InitIMA_ADPCM(format) < 0 ) {
				was_error = 1;
				goto done;
			}
			IMA_ADPCM_encoded = 1;
			break;
		default:
			SDL_SetError("Unknown WAVE data format: 0x%.4x",
					SDL_SwapLE16(format->encoding));
			was_error = 1;
			goto done;
	}
	SDL_memset(spec, 0, (sizeof *spec));
	spec->freq = SDL_SwapLE32(format->frequency);
	switch (SDL_SwapLE16(format->bitspersample)) {
		case 4:
			if ( MS_ADPCM_encoded || IMA_ADPCM_encoded ) {
				spec->format = AUDIO_S16;
			} else {
				was_error = 1;
			}
			break;
		case 8:
			spec->format = AUDIO_U8;
			break;
		case 16:
			spec->format = AUDIO_S16;
			break;
		default:
			was_error = 1;
			break;
	}
	if ( was_error ) {
		SDL_SetError("Unknown %d-bit PCM data format",
			SDL_SwapLE16(format->bitspersample));
		goto done;
	}
	spec->channels = (Uint8)SDL_SwapLE16(format->channels);
	spec->samples = 4096;		/* Good default buffer size */

	/* Read the audio data chunk */
	*audio_buf = NULL;
	do {
		if ( *audio_buf != NULL ) {
			SDL_free(*audio_buf);
		}
		lenread = ReadChunk(src, &chunk);
		if ( lenread < 0 ) {
			was_error = 1;
			goto done;
		}
		*audio_len = lenread;
		*audio_buf = chunk.data;
		if(chunk.magic != DATA) headerDiff += lenread + 2 * sizeof(Uint32);
	} while ( chunk.magic != DATA );
	headerDiff += 2 * sizeof(Uint32); /* for the data chunk and len */

	if ( MS_ADPCM_encoded ) {
		if ( MS_ADPCM_decode(audio_buf, audio_len) < 0 ) {
			was_error = 1;
			goto done;
		}
	}
	if ( IMA_ADPCM_encoded ) {
		if ( IMA_ADPCM_decode(audio_buf, audio_len) < 0 ) {
			was_error = 1;
			goto done;
		}
	}

	/* Don't return a buffer that isn't a multiple of samplesize */
	samplesize = ((spec->format & 0xFF)/8)*spec->channels;
	*audio_len &= ~(samplesize-1);

done:
	if ( format != NULL ) {
		SDL_free(format);
	}
	if ( src ) {
		if ( freesrc ) {
			SDL_RWclose(src);
		} else {
			/* seek to the end of the file (given by the RIFF chunk) */
			SDL_RWseek(src, wavelen - chunk.length - headerDiff, RW_SEEK_CUR);
		}
	}
	if ( was_error ) {
		spec = NULL;
	}
	return(spec);
}

/* Since the WAV memory is allocated in the shared library, it must also
   be freed here.  (Necessary under Win32, VC++)
 */
void SDL_FreeWAV(Uint8 *audio_buf)
{
	if ( audio_buf != NULL ) {
		SDL_free(audio_buf);
	}
}

static int ReadChunk(SDL_RWops *src, Chunk *chunk)
{
	chunk->magic	= SDL_ReadLE32(src);
	chunk->length	= SDL_ReadLE32(src);
	chunk->data = (Uint8 *)SDL_malloc(chunk->length);
	if ( chunk->data == NULL ) {
		SDL_Error(SDL_ENOMEM);
		return(-1);
	}
	if ( SDL_RWread(src, chunk->data, chunk->length, 1) != 1 ) {
		SDL_Error(SDL_EFREAD);
		SDL_free(chunk->data);
		return(-1);
	}
	return(chunk->length);
}