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view docs/man3/SDLKey.3 @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | 74212992fb08 |
children | 546f7c1eb755 |
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.TH "SDLKey" "3" "Wed 11 Oct 2000, 22:28" "SDL" "SDL API Reference" .SH "NAME" SDLKey\- SDL Keysym Definitions .SH "SDL Keysym definitions" .PP \fBSDLKey ASCII value Common Name\fR .nf \f(CWSDLK_BACKSPACE '\\b' backspace SDLK_TAB '\\t' tab SDLK_CLEAR clear SDLK_RETURN '\\r' return SDLK_PAUSE pause SDLK_ESCAPE '^[' escape SDLK_SPACE ' ' space SDLK_EXCLAIM '!' exclaim SDLK_QUOTEDBL '"' quotedbl SDLK_HASH '#' hash SDLK_DOLLAR '$' dollar SDLK_AMPERSAND '&' ampersand SDLK_QUOTE ''' quote SDLK_LEFTPAREN '(' left parenthesis SDLK_RIGHTPAREN ')' right parenthesis SDLK_ASTERISK '*' asterisk SDLK_PLUS '+' plus sign SDLK_COMMA ',' comma SDLK_MINUS '-' minus sign SDLK_PERIOD '.' period SDLK_SLASH '/' forward slash SDLK_0 '0' 0 SDLK_1 '1' 1 SDLK_2 '2' 2 SDLK_3 '3' 3 SDLK_4 '4' 4 SDLK_5 '5' 5 SDLK_6 '6' 6 SDLK_7 '7' 7 SDLK_8 '8' 8 SDLK_9 '9' 9 SDLK_COLON ':' colon SDLK_SEMICOLON ';' semicolon SDLK_LESS '<' less-than sign SDLK_EQUALS '=' equals sign SDLK_GREATER '>' greater-than sign SDLK_QUESTION '?' question mark SDLK_AT '@' at SDLK_LEFTBRACKET '[' left bracket SDLK_BACKSLASH '\\' backslash SDLK_RIGHTBRACKET ']' right bracket SDLK_CARET '^' caret SDLK_UNDERSCORE '_' underscore SDLK_BACKQUOTE '`' grave SDLK_a 'a' a SDLK_b 'b' b SDLK_c 'c' c SDLK_d 'd' d SDLK_e 'e' e SDLK_f 'f' f SDLK_g 'g' g SDLK_h 'h' h SDLK_i 'i' i SDLK_j 'j' j SDLK_k 'k' k SDLK_l 'l' l SDLK_m 'm' m SDLK_n 'n' n SDLK_o 'o' o SDLK_p 'p' p SDLK_q 'q' q SDLK_r 'r' r SDLK_s 's' s SDLK_t 't' t SDLK_u 'u' u SDLK_v 'v' v SDLK_w 'w' w SDLK_x 'x' x SDLK_y 'y' y SDLK_z 'z' z SDLK_DELETE '^?' delete SDLK_KP0 keypad 0 SDLK_KP1 keypad 1 SDLK_KP2 keypad 2 SDLK_KP3 keypad 3 SDLK_KP4 keypad 4 SDLK_KP5 keypad 5 SDLK_KP6 keypad 6 SDLK_KP7 keypad 7 SDLK_KP8 keypad 8 SDLK_KP9 keypad 9 SDLK_KP_PERIOD '.' keypad period SDLK_KP_DIVIDE '/' keypad divide SDLK_KP_MULTIPLY '*' keypad multiply SDLK_KP_MINUS '-' keypad minus SDLK_KP_PLUS '+' keypad plus SDLK_KP_ENTER '\\r' keypad enter SDLK_KP_EQUALS '=' keypad equals SDLK_UP up arrow SDLK_DOWN down arrow SDLK_RIGHT right arrow SDLK_LEFT left arrow SDLK_INSERT insert SDLK_HOME home SDLK_END end SDLK_PAGEUP page up SDLK_PAGEDOWN page down SDLK_F1 F1 SDLK_F2 F2 SDLK_F3 F3 SDLK_F4 F4 SDLK_F5 F5 SDLK_F6 F6 SDLK_F7 F7 SDLK_F8 F8 SDLK_F9 F9 SDLK_F10 F10 SDLK_F11 F11 SDLK_F12 F12 SDLK_F13 F13 SDLK_F14 F14 SDLK_F15 F15 SDLK_NUMLOCK numlock SDLK_CAPSLOCK capslock SDLK_SCROLLOCK scrollock SDLK_RSHIFT right shift SDLK_LSHIFT left shift SDLK_RCTRL right ctrl SDLK_LCTRL left ctrl SDLK_RALT right alt SDLK_LALT left alt SDLK_RMETA right meta SDLK_LMETA left meta SDLK_LSUPER left windows key SDLK_RSUPER right windows key SDLK_MODE mode shift SDLK_HELP help SDLK_PRINT print-screen SDLK_SYSREQ SysRq SDLK_BREAK break SDLK_MENU menu SDLK_POWER power SDLK_EURO euro\fR .fi .SH "SDL modifier definitions" .PP \fBSDL Modifier Meaning\fR .nf \f(CWKMOD_NONE No modifiers applicable KMOD_NUM Numlock is down KMOD_CAPS Capslock is down KMOD_LCTRL Left Control is down KMOD_RCTRL Right Control is down KMOD_RSHIFT Right Shift is down KMOD_LSHIFT Left Shift is down KMOD_RALT Right Alt is down KMOD_LALT Left Alt is down KMOD_CTRL A Control key is down KMOD_SHIFT A Shift key is down KMOD_ALT An Alt key is down\fR .fi