Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.h @ 4581:ef0aa488fff6
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 02 Jun 2010 11:45:15 +0530 |
parents | f7b03b6838cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11gamma_h #define _SDL_x11gamma_h extern Colormap X11_LookupColormap(Display * display, int scrNum, VisualID vid); extern void X11_TrackColormap(Display * display, int scrNum, Colormap colormap, Visual * visual, XColor * ramp); extern int X11_SetDisplayGammaRamp(_THIS, SDL_VideoDisplay * display, Uint16 * ramp); extern int X11_GetDisplayGammaRamp(_THIS, SDL_VideoDisplay * display, Uint16 * ramp); #endif