Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitkeyboard.h @ 4581:ef0aa488fff6
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 02 Jun 2010 11:45:15 +0530 |
parents | f7b03b6838cb |
children | b915b3181cc2 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef sdl_uikitkeyboard_h #define sdl_uikitkeyboard_h extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window); extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window); extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_Window * window); extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window); #endif