Mercurial > sdl-ios-xcode
view src/events/SDL_mouse_c.h @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | |
children | 89f7510fe17a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_mouse_c_h #define _SDL_mouse_c_h typedef struct { SDL_WindowID focus; int x; int y; int xdelta; int ydelta; Uint8 buttonstate; } SDL_Mouse; extern int SDL_MouseInit(void); extern int SDL_AddMouse(SDL_WindowID focus, int x, int y, Uint8 buttonstate); extern SDL_Mouse *SDL_GetMouse(int index); extern int SDL_SendMouseMotion(int index, SDL_WindowID windowID, int relative, int x, int y); extern int SDL_SendMouseButton(int index, SDL_WindowID windowID, Uint8 state, Uint8 button); extern void SDL_MouseQuit(void); #endif /* _SDL_mouse_c_h */ /* vi: set ts=4 sw=4 expandtab: */