view docs/html/sdlpauseaudio.html @ 960:eec28a5278be

Date: Sat, 9 Oct 2004 02:46:18 +0300 (EEST) From: Hannu Savolainen Subject: SDL uses obsolete OSS features I was trying to compile SDL against the latest OSS version. It appeared that SDL 1.2.7 is using a very old SOUND_PCM_WRITE_RATE ioctl that is obsolete and has been removed from OSS. The right ioctl to call is SNDCTL_DSP_SPEED. Attached is a patch (works with all OSS versions).
author Sam Lantinga <slouken@libsdl.org>
date Sat, 09 Oct 2004 22:11:45 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>SDL_OpenAudio</TT
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