Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macevents.c @ 10:ee3bb7cd06b5
Fixed left arrow on iBook keyboard under MacOS X
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 28 Apr 2001 18:56:58 +0000 |
parents | 74212992fb08 |
children | 2d162219f433 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #if TARGET_API_MAC_CARBON #include <Carbon.h> #else #include <Script.h> #include <LowMem.h> #include <Devices.h> #include <DiskInit.h> #include <ToolUtils.h> #endif #include "SDL_events.h" #include "SDL_video.h" #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_events_c.h" #include "SDL_cursor_c.h" #include "SDL_sysevents.h" #include "SDL_macevents_c.h" #include "SDL_mackeys.h" #include "SDL_macmouse_c.h" /* Define this to be able to collapse SDL windows. #define USE_APPEARANCE_MANAGER */ /* Macintosh resource constants */ #define mApple 128 /* Apple menu resource */ #define iAbout 1 /* About menu item */ /* Functions to handle the About menu */ static void Mac_DoAppleMenu(_THIS, long item); /* The translation table from a macintosh key scancode to a SDL keysym */ static SDLKey MAC_keymap[256]; static SDL_keysym *TranslateKey(int scancode, int modifiers, SDL_keysym *keysym, int pressed); /* Handle activation and deactivation -- returns whether an event was posted */ static int Mac_HandleActivate(int activate) { if ( activate ) { /* Show the current SDL application cursor */ SDL_SetCursor(NULL); /* put our mask back case it changed during context switch */ SetEventMask(everyEvent - autoKeyMask); } else { #if TARGET_API_MAC_CARBON { Cursor cursor; SetCursor(GetQDGlobalsArrow(&cursor)); } #else SetCursor(&theQD->arrow); #endif if ( ! Mac_cursor_showing ) { ShowCursor(); Mac_cursor_showing = 1; } } return(SDL_PrivateAppActive(activate, SDL_APPINPUTFOCUS)); } static void myGlobalToLocal(_THIS, Point *pt) { if ( SDL_VideoSurface && !(SDL_VideoSurface->flags&SDL_FULLSCREEN) ) { GrafPtr saveport; GetPort(&saveport); #if TARGET_API_MAC_CARBON SetPort(GetWindowPort(SDL_Window)); #else SetPort(SDL_Window); #endif GlobalToLocal(pt); SetPort(saveport); } } /* The main MacOS event handler */ static int Mac_HandleEvents(_THIS, int wait4it) { int i; EventRecord event; #if TARGET_API_MAC_CARBON /* There's no GetOSEvent() in the Carbon API. *sigh* */ #define cooperative_multitasking 1 #else int cooperative_multitasking; /* If we're running fullscreen, we can hog the MacOS events, otherwise we had better play nicely with the other apps. */ if ( this->screen && (this->screen->flags & SDL_FULLSCREEN) ) { cooperative_multitasking = 0; } else { cooperative_multitasking = 1; } #endif /* If we call WaitNextEvent(), MacOS will check other processes * and allow them to run, and perform other high-level processing. */ if ( cooperative_multitasking || wait4it ) { UInt32 wait_time; /* Are we polling or not? */ if ( wait4it ) { wait_time = 2147483647; } else { wait_time = 0; } WaitNextEvent(everyEvent, &event, wait_time, nil); } else { #if ! TARGET_API_MAC_CARBON GetOSEvent(everyEvent, &event); #endif } #if TARGET_API_MAC_CARBON /* for some reason, event.where isn't set ? */ GetGlobalMouse ( &event.where ); #endif /* Check for mouse motion */ if ( (event.where.h != last_where.h) || (event.where.v != last_where.v) ) { Point pt; pt = last_where = event.where; myGlobalToLocal(this, &pt); SDL_PrivateMouseMotion(0, 0, pt.h, pt.v); } /* Check the current state of the keyboard */ if ( SDL_GetAppState() & SDL_APPINPUTFOCUS ) { KeyMap keys; /* Check for special non-event keys */ if ( event.modifiers != last_mods ) { static struct { EventModifiers mask; SDLKey key; } mods[] = { { alphaLock, SDLK_CAPSLOCK }, #if 0 /* These are handled below in the GetKeys() code */ { cmdKey, SDLK_LMETA }, { shiftKey, SDLK_LSHIFT }, { rightShiftKey, SDLK_RSHIFT }, { optionKey, SDLK_LALT }, { rightOptionKey, SDLK_RALT }, { controlKey, SDLK_LCTRL }, { rightControlKey, SDLK_RCTRL }, #endif /* 0 */ { 0, 0 } }; SDL_keysym keysym; Uint8 mode; EventModifiers mod, mask; /* Set up the keyboard event */ keysym.scancode = 0; keysym.sym = SDLK_UNKNOWN; keysym.mod = KMOD_NONE; keysym.unicode = 0; /* See what has changed, and generate events */ mod = event.modifiers; for ( i=0; mods[i].mask; ++i ) { mask = mods[i].mask; if ( (mod&mask) != (last_mods&mask) ) { keysym.sym = mods[i].key; if ( (mod&mask) || (mods[i].key == SDLK_CAPSLOCK) ) { mode = SDL_PRESSED; } else { mode = SDL_RELEASED; } SDL_PrivateKeyboard(mode, &keysym); } } /* Save state for next time */ last_mods = mod; } /* Check for normal event keys, but we have to scan the actual keyboard state because on MacOS X a keydown event is immediately followed by a keyup event. */ GetKeys(keys); if ( (keys[0] != last_keys[0]) || (keys[1] != last_keys[1]) || (keys[2] != last_keys[2]) || (keys[3] != last_keys[3]) ) { SDL_keysym keysym; int old_bit, new_bit; #ifdef DEBUG_KEYBOARD fprintf(sterr, "New keys: 0x%x 0x%x 0x%x 0x%x\n", new_keys[0], new_keys[1], new_keys[2], new_keys[3]); #endif for ( i=0; i<128; ++i ) { old_bit = (((Uint8 *)last_keys)[i/8]>>(i%8)) & 0x01; new_bit = (((Uint8 *)keys)[i/8]>>(i%8)) & 0x01; if ( old_bit != new_bit ) { /* Post the keyboard event */ #ifdef DEBUG_KEYBOARD fprintf(stderr,"Scancode: 0x%2.2X\n",i); #endif SDL_PrivateKeyboard(new_bit, TranslateKey(i, event.modifiers, &keysym, new_bit)); } } /* Save state for next time */ last_keys[0] = keys[0]; last_keys[1] = keys[1]; last_keys[2] = keys[2]; last_keys[3] = keys[3]; } } /* Handle normal events */ switch (event.what) { case mouseDown: { WindowRef win; short area; area = FindWindow(event.where, &win); /* Support switching between the SIOUX console and SDL_Window by clicking in the window. */ if ( win && (win != FrontWindow()) ) { SelectWindow(win); } switch (area) { case inMenuBar: /* Only the apple menu exists */ Mac_DoAppleMenu(this, MenuSelect(event.where)); HiliteMenu(0); break; case inDrag: #if TARGET_API_MAC_CARBON DragWindow(win, event.where, NULL); #else DragWindow(win, event.where, &theQD->screenBits.bounds); #endif break; case inGoAway: if ( TrackGoAway(win, event.where) ) { SDL_PrivateQuit(); } break; case inContent: myGlobalToLocal(this, &event.where); /* Treat command-click as right mouse button */ if ( event.modifiers & optionKey ) { SDL_PrivateMouseButton(SDL_PRESSED, 2,event.where.h,event.where.v); } else if ( event.modifiers & cmdKey ) { SDL_PrivateMouseButton(SDL_PRESSED, 3,event.where.h,event.where.v); } else { SDL_PrivateMouseButton(SDL_PRESSED, 1,event.where.h,event.where.v); } break; case inGrow: { int newSize; /* Don't allow resize if video mode isn't resizable */ if ( ! SDL_PublicSurface || ! (SDL_PublicSurface->flags & SDL_RESIZABLE) ) { break; } #if TARGET_API_MAC_CARBON newSize = GrowWindow(win, event.where, NULL); #else newSize = GrowWindow(win, event.where, &theQD->screenBits.bounds); #endif if ( newSize ) { #if !TARGET_API_MAC_CARBON EraseRect ( &theQD->screenBits.bounds ); #endif SizeWindow ( win, LoWord (newSize), HiWord (newSize), 1 ); SDL_PrivateResize ( LoWord (newSize), HiWord (newSize) ); } } break; case inZoomIn: case inZoomOut: if ( TrackBox (win, event.where, area )) { Rect rect; #if !TARGET_API_MAC_CARBON EraseRect ( &theQD->screenBits.bounds ); #endif ZoomWindow ( win, area, 0); if ( area == inZoomIn ) { GetWindowUserState(SDL_Window, &rect); } else { GetWindowStandardState(SDL_Window, &rect); } SDL_PrivateResize (rect.right-rect.left, rect.bottom-rect.top); } break; #if TARGET_API_MAC_CARBON case inCollapseBox: if ( TrackBox (win, event.where, area )) { if ( IsWindowCollapsable(win) ) { CollapseWindow (win, !IsWindowCollapsed(win)); // There should be something done like in inGrow case, but... } } break; #endif /* TARGET_API_MAC_CARBON */ case inSysWindow: #if TARGET_API_MAC_CARBON /* Never happens in Carbon? */ #else SystemClick(&event, win); #endif break; default: break; } } break; case mouseUp: { myGlobalToLocal(this, &event.where); /* Treat command-click as right mouse button */ if ( event.modifiers & cmdKey ) { SDL_PrivateMouseButton(SDL_RELEASED, 3, event.where.h, event.where.v); } else if ( event.modifiers & optionKey ) { SDL_PrivateMouseButton(SDL_RELEASED, 2,event.where.h,event.where.v); } else { SDL_PrivateMouseButton(SDL_RELEASED, 1, event.where.h, event.where.v); } } break; #if 0 /* Handled above the switch statement */ case keyDown: { SDL_keysym keysym; SDL_PrivateKeyboard(SDL_PRESSED, TranslateKey((event.message&keyCodeMask)>>8 event.modifiers, &keysym, 1)); } break; case keyUp: { SDL_keysym keysym; SDL_PrivateKeyboard(SDL_RELEASED, TranslateKey((event.message&keyCodeMask)>>8 event.modifiers, &keysym, 0)); } break; #endif case updateEvt: { BeginUpdate(SDL_Window); if ( (SDL_VideoSurface->flags & SDL_HWSURFACE) == SDL_SWSURFACE ) { SDL_UpdateRect(SDL_VideoSurface, 0, 0, 0, 0); } EndUpdate(SDL_Window); } /* If this was an update event for the SIOUX console, we return 0 in order to stop an endless series of updates being triggered. */ if ( (WindowRef) event.message != SDL_Window ) { return 0; } break; case activateEvt: { Mac_HandleActivate(!!(event.modifiers & activeFlag)); } break; case diskEvt: { #if TARGET_API_MAC_CARBON /* What are we supposed to do? */; #else if ( ((event.message>>16)&0xFFFF) != noErr ) { Point spot; SetPt(&spot, 0x0070, 0x0050); DIBadMount(spot, event.message); } #endif } break; case osEvt: { switch ((event.message>>24) & 0xFF) { #if 0 /* Handled above the switch statement */ case mouseMovedMessage: { myGlobalToLocal(this, &event.where); SDL_PrivateMouseMotion(0, 0, event.where.h, event.where.v); } break; #endif /* 0 */ case suspendResumeMessage: { Mac_HandleActivate(!!(event.message & resumeFlag)); } break; } } break; default: { ; } break; } return (event.what != nullEvent); } void Mac_PumpEvents(_THIS) { /* Process pending MacOS events */ while ( Mac_HandleEvents(this, 0) ) { /* Loop and check again */; } } void Mac_InitOSKeymap(_THIS) { int i; /* Map the MAC keysyms */ for ( i=0; i<SDL_TABLESIZE(MAC_keymap); ++i ) MAC_keymap[i] = SDLK_UNKNOWN; /* Defined MAC_* constants */ MAC_keymap[MK_ESCAPE] = SDLK_ESCAPE; MAC_keymap[MK_F1] = SDLK_F1; MAC_keymap[MK_F2] = SDLK_F2; MAC_keymap[MK_F3] = SDLK_F3; MAC_keymap[MK_F4] = SDLK_F4; MAC_keymap[MK_F5] = SDLK_F5; MAC_keymap[MK_F6] = SDLK_F6; MAC_keymap[MK_F7] = SDLK_F7; MAC_keymap[MK_F8] = SDLK_F8; MAC_keymap[MK_F9] = SDLK_F9; MAC_keymap[MK_F10] = SDLK_F10; MAC_keymap[MK_F11] = SDLK_F11; MAC_keymap[MK_F12] = SDLK_F12; MAC_keymap[MK_PRINT] = SDLK_PRINT; MAC_keymap[MK_SCROLLOCK] = SDLK_SCROLLOCK; MAC_keymap[MK_PAUSE] = SDLK_PAUSE; MAC_keymap[MK_POWER] = SDLK_POWER; MAC_keymap[MK_BACKQUOTE] = SDLK_BACKQUOTE; MAC_keymap[MK_1] = SDLK_1; MAC_keymap[MK_2] = SDLK_2; MAC_keymap[MK_3] = SDLK_3; MAC_keymap[MK_4] = SDLK_4; MAC_keymap[MK_5] = SDLK_5; MAC_keymap[MK_6] = SDLK_6; MAC_keymap[MK_7] = SDLK_7; MAC_keymap[MK_8] = SDLK_8; MAC_keymap[MK_9] = SDLK_9; MAC_keymap[MK_0] = SDLK_0; MAC_keymap[MK_MINUS] = SDLK_MINUS; MAC_keymap[MK_EQUALS] = SDLK_EQUALS; MAC_keymap[MK_BACKSPACE] = SDLK_BACKSPACE; MAC_keymap[MK_INSERT] = SDLK_INSERT; MAC_keymap[MK_HOME] = SDLK_HOME; MAC_keymap[MK_PAGEUP] = SDLK_PAGEUP; MAC_keymap[MK_NUMLOCK] = SDLK_NUMLOCK; MAC_keymap[MK_KP_EQUALS] = SDLK_KP_EQUALS; MAC_keymap[MK_KP_DIVIDE] = SDLK_KP_DIVIDE; MAC_keymap[MK_KP_MULTIPLY] = SDLK_KP_MULTIPLY; MAC_keymap[MK_TAB] = SDLK_TAB; MAC_keymap[MK_q] = SDLK_q; MAC_keymap[MK_w] = SDLK_w; MAC_keymap[MK_e] = SDLK_e; MAC_keymap[MK_r] = SDLK_r; MAC_keymap[MK_t] = SDLK_t; MAC_keymap[MK_y] = SDLK_y; MAC_keymap[MK_u] = SDLK_u; MAC_keymap[MK_i] = SDLK_i; MAC_keymap[MK_o] = SDLK_o; MAC_keymap[MK_p] = SDLK_p; MAC_keymap[MK_LEFTBRACKET] = SDLK_LEFTBRACKET; MAC_keymap[MK_RIGHTBRACKET] = SDLK_RIGHTBRACKET; MAC_keymap[MK_BACKSLASH] = SDLK_BACKSLASH; MAC_keymap[MK_DELETE] = SDLK_DELETE; MAC_keymap[MK_END] = SDLK_END; MAC_keymap[MK_PAGEDOWN] = SDLK_PAGEDOWN; MAC_keymap[MK_KP7] = SDLK_KP7; MAC_keymap[MK_KP8] = SDLK_KP8; MAC_keymap[MK_KP9] = SDLK_KP9; MAC_keymap[MK_KP_MINUS] = SDLK_KP_MINUS; MAC_keymap[MK_CAPSLOCK] = SDLK_CAPSLOCK; MAC_keymap[MK_a] = SDLK_a; MAC_keymap[MK_s] = SDLK_s; MAC_keymap[MK_d] = SDLK_d; MAC_keymap[MK_f] = SDLK_f; MAC_keymap[MK_g] = SDLK_g; MAC_keymap[MK_h] = SDLK_h; MAC_keymap[MK_j] = SDLK_j; MAC_keymap[MK_k] = SDLK_k; MAC_keymap[MK_l] = SDLK_l; MAC_keymap[MK_SEMICOLON] = SDLK_SEMICOLON; MAC_keymap[MK_QUOTE] = SDLK_QUOTE; MAC_keymap[MK_RETURN] = SDLK_RETURN; MAC_keymap[MK_KP4] = SDLK_KP4; MAC_keymap[MK_KP5] = SDLK_KP5; MAC_keymap[MK_KP6] = SDLK_KP6; MAC_keymap[MK_KP_PLUS] = SDLK_KP_PLUS; MAC_keymap[MK_LSHIFT] = SDLK_LSHIFT; MAC_keymap[MK_z] = SDLK_z; MAC_keymap[MK_x] = SDLK_x; MAC_keymap[MK_c] = SDLK_c; MAC_keymap[MK_v] = SDLK_v; MAC_keymap[MK_b] = SDLK_b; MAC_keymap[MK_n] = SDLK_n; MAC_keymap[MK_m] = SDLK_m; MAC_keymap[MK_COMMA] = SDLK_COMMA; MAC_keymap[MK_PERIOD] = SDLK_PERIOD; MAC_keymap[MK_SLASH] = SDLK_SLASH; #if 0 /* These are the same as the left versions - use left by default */ MAC_keymap[MK_RSHIFT] = SDLK_RSHIFT; #endif MAC_keymap[MK_UP] = SDLK_UP; MAC_keymap[MK_KP1] = SDLK_KP1; MAC_keymap[MK_KP2] = SDLK_KP2; MAC_keymap[MK_KP3] = SDLK_KP3; MAC_keymap[MK_KP_ENTER] = SDLK_KP_ENTER; MAC_keymap[MK_LCTRL] = SDLK_LCTRL; MAC_keymap[MK_LALT] = SDLK_LALT; MAC_keymap[MK_LMETA] = SDLK_LMETA; MAC_keymap[MK_SPACE] = SDLK_SPACE; #if 0 /* These are the same as the left versions - use left by default */ MAC_keymap[MK_RMETA] = SDLK_RMETA; MAC_keymap[MK_RALT] = SDLK_RALT; MAC_keymap[MK_RCTRL] = SDLK_RCTRL; #endif MAC_keymap[MK_LEFT] = SDLK_LEFT; MAC_keymap[MK_DOWN] = SDLK_DOWN; MAC_keymap[MK_RIGHT] = SDLK_RIGHT; MAC_keymap[MK_KP0] = SDLK_KP0; MAC_keymap[MK_KP_PERIOD] = SDLK_KP_PERIOD; #if defined(__APPLE__) && defined(__MACH__) /* Wierd, these keys are on my iBook under MacOS X Note that the left arrow keysym is the same as left ctrl!? */ MAC_keymap[MK_IBOOK_ENTER] = SDLK_KP_ENTER; MAC_keymap[MK_IBOOK_RIGHT] = SDLK_RIGHT; MAC_keymap[MK_IBOOK_DOWN] = SDLK_DOWN; MAC_keymap[MK_IBOOK_UP] = SDLK_UP; MAC_keymap[MK_IBOOK_LEFT] = SDLK_LEFT; #endif /* MacOS X */ } static SDL_keysym *TranslateKey(int scancode, int modifiers, SDL_keysym *keysym, int pressed) { /* Set the keysym information */ keysym->scancode = scancode; keysym->sym = MAC_keymap[keysym->scancode]; keysym->mod = KMOD_NONE; keysym->unicode = 0; if ( pressed && SDL_TranslateUNICODE ) { static unsigned long state = 0; static Ptr keymap = nil; Ptr new_keymap; /* Get the current keyboard map resource */ new_keymap = (Ptr)GetScriptManagerVariable(smKCHRCache); if ( new_keymap != keymap ) { keymap = new_keymap; state = 0; } keysym->unicode = KeyTranslate(keymap, keysym->scancode|modifiers, &state) & 0xFFFF; } return(keysym); } void Mac_InitEvents(_THIS) { /* Create apple menu bar */ apple_menu = GetMenu(mApple); if ( apple_menu != nil ) { AppendResMenu(apple_menu, 'DRVR'); InsertMenu(apple_menu, 0); } DrawMenuBar(); /* Get rid of spurious events at startup */ FlushEvents(everyEvent, 0); /* Allow every event but keyrepeat */ SetEventMask(everyEvent - autoKeyMask); } void Mac_QuitEvents(_THIS) { ClearMenuBar(); if ( apple_menu != nil ) { ReleaseResource((char **)apple_menu); } /* Clean up pending events */ FlushEvents(everyEvent, 0); } static void Mac_DoAppleMenu(_THIS, long choice) { #if !TARGET_API_MAC_CARBON /* No Apple menu in OS X */ short menu, item; item = (choice&0xFFFF); choice >>= 16; menu = (choice&0xFFFF); switch (menu) { case mApple: { switch (item) { case iAbout: { /* Run the about box */; } break; default: { Str255 name; GetMenuItemText(apple_menu, item, name); OpenDeskAcc(name); } break; } } break; default: { /* Ignore other menus */; } } #endif /* !TARGET_API_MAC_CARBON */ } #if !TARGET_API_MAC_CARBON /* Since we don't initialize QuickDraw, we need to get a pointer to qd */ QDGlobals *theQD = NULL; /* Exported to the macmain code */ void SDL_InitQuickDraw(struct QDGlobals *the_qd) { theQD = the_qd; } #endif