Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.h @ 2963:ee331407574f
Don't use DirectColor visuals until we implement DirectColor colormap support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 15:47:49 +0000 |
parents | 99210400e8b9 |
children | a6694a812119 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11gamma_h #define _SDL_x11gamma_h extern Colormap X11_LookupColormap(Display * display, int scrNum, VisualID vid); extern void X11_TrackColormap(Display * display, int scrNum, Colormap colormap, XStandardColormap * cmap, Visual * visual); extern int X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp); extern int X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp); #endif