Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcvideo.h @ 2963:ee331407574f
Don't use DirectColor visuals until we implement DirectColor colormap support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 15:47:49 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dcvideo_h #define _SDL_dcvideo_h #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { int w, h; void *buffer; }; #endif /* _SDL_dcvideo_h */ /* vi: set ts=4 sw=4 expandtab: */