Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcvideo.c @ 2963:ee331407574f
Don't use DirectColor visuals until we implement DirectColor colormap support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 15:47:49 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include "SDL_dcmouse_c.h" #include <dc/video.h> #include <dc/pvr.h> /* Initialization/Query functions */ static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void DC_VideoQuit(_THIS); /* Hardware surface functions */ static int DC_AllocHWSurface(_THIS, SDL_Surface * surface); static int DC_LockHWSurface(_THIS, SDL_Surface * surface); static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface); static void DC_FreeHWSurface(_THIS, SDL_Surface * surface); static int DC_FlipHWSurface(_THIS, SDL_Surface * surface); /* etc. */ static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects); /* OpenGL */ #if SDL_VIDEO_OPENGL static void *DC_GL_GetProcAddress(_THIS, const char *proc); static int DC_GL_LoadLibrary(_THIS, const char *path); static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); static void DC_GL_SwapBuffers(_THIS); #endif /* DC driver bootstrap functions */ static int DC_Available(void) { return 1; } static void DC_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice * DC_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DC_VideoInit; device->ListModes = DC_ListModes; device->SetVideoMode = DC_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = DC_SetColors; device->UpdateRects = DC_UpdateRects; device->VideoQuit = DC_VideoQuit; device->AllocHWSurface = DC_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DC_LockHWSurface; device->UnlockHWSurface = DC_UnlockHWSurface; device->FlipHWSurface = DC_FlipHWSurface; device->FreeHWSurface = DC_FreeHWSurface; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = DC_GL_LoadLibrary; device->GL_GetProcAddress = DC_GL_GetProcAddress; device->GL_GetAttribute = DC_GL_GetAttribute; device->GL_MakeCurrent = NULL; device->GL_SwapBuffers = DC_GL_SwapBuffers; #endif device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DC_InitOSKeymap; device->PumpEvents = DC_PumpEvents; device->free = DC_DeleteDevice; return device; } VideoBootStrap DC_bootstrap = { "dcvideo", "Dreamcast Video", DC_Available, DC_CreateDevice }; int DC_VideoInit(_THIS, SDL_PixelFormat * vformat) { /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; /* We're done! */ return (0); } const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = { 0, 0, 640, 480}, RECT_320x240 = { 0, 0, 320, 240}; const static SDL_Rect *vid_modes[] = { &RECT_800x600, &RECT_640x480, &RECT_320x240, NULL }; SDL_Rect ** DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { switch (format->BitsPerPixel) { case 15: case 16: return &vid_modes; case 32: if (!(flags & SDL_INTERNALOPENGL)) return &vid_modes; default: return NULL; } // return (SDL_Rect **) -1; } pvr_init_params_t params = { /* Enable opaque and translucent polygons with size 16 */ {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16} , /* Vertex buffer size */ 512 * 1024 }; #if SDL_VIDEO_OPENGL static int pvr_inited; #endif SDL_Surface * DC_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { int disp_mode, pixel_mode, pitch; Uint32 Rmask, Gmask, Bmask; if (width == 320 && height == 240) disp_mode = DM_320x240; else if (width == 640 && height == 480) disp_mode = DM_640x480; else if (width == 800 && height == 600) disp_mode = DM_800x608; else { SDL_SetError("Couldn't find requested mode in list"); return (NULL); } switch (bpp) { case 15: pixel_mode = PM_RGB555; pitch = width * 2; /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; break; case 16: pixel_mode = PM_RGB565; pitch = width * 2; /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; break; case 24: bpp = 32; case 32: pixel_mode = PM_RGB888; pitch = width * 4; Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; #if SDL_VIDEO_OPENGL if (!(flags & SDL_INTERNALOPENGL)) #endif break; default: SDL_SetError("Couldn't find requested mode in list"); return (NULL); } // if ( bpp != current->format->BitsPerPixel ) { if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { return (NULL); } // } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); current->w = width; current->h = height; current->pitch = pitch; #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif vid_set_mode(disp_mode, pixel_mode); current->pixels = vram_s; #if SDL_VIDEO_OPENGL if (flags & SDL_INTERNALOPENGL) { this->gl_config.driver_loaded = 1; current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL; current->pixels = NULL; pvr_inited = 1; pvr_init(¶ms); glKosInit(); glKosBeginFrame(); } else #endif if (flags | SDL_DOUBLEBUF) { current->flags |= SDL_DOUBLEBUF; current->pixels = (void *) ((int) current->pixels | 0x400000); } /* We're done */ return (current); } /* We don't actually allow hardware surfaces other than the main one */ static int DC_AllocHWSurface(_THIS, SDL_Surface * surface) { return (-1); } static void DC_FreeHWSurface(_THIS, SDL_Surface * surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int DC_LockHWSurface(_THIS, SDL_Surface * surface) { return (0); } static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface) { return; } static int DC_FlipHWSurface(_THIS, SDL_Surface * surface) { if (surface->flags & SDL_DOUBLEBUF) { vid_set_start((int) surface->pixels & 0xffffff); surface->pixels = (void *) ((int) surface->pixels ^ 0x400000); } return (0); } static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects) { /* do nothing. */ } static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { /* do nothing of note. */ return (1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ static void DC_VideoQuit(_THIS) { #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif } #if SDL_VIDEO_OPENGL void dmyfunc(void) { } typedef void (*funcptr) (); const static struct { char *name; funcptr addr; } glfuncs[] = { #define DEF(func) {#func,&func} DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), // DEF(glCopyImageID), DEF(glDisable), DEF(glEnable), DEF(glEnd), DEF(glFlush), DEF(glGenTextures), DEF(glGetString), DEF(glLoadIdentity), DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), // DEF(glPopAttrib), // DEF(glPopClientAttrib), { "glPopAttrib", &dmyfunc}, { "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix), // DEF(glPushAttrib), // DEF(glPushClientAttrib), { "glPushAttrib", &dmyfunc}, { "glPushClientAttrib", &dmyfunc}, DEF(glPushMatrix), DEF(glTexCoord2f), DEF(glTexEnvf), DEF(glTexImage2D), DEF(glTexParameteri), DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), #undef DEF }; static void * DC_GL_GetProcAddress(_THIS, const char *proc) { void *ret; int i; ret = glKosGetProcAddress(proc); if (ret) return ret; for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) { if (SDL_strcmp(proc, glfuncs[i].name) == 0) return glfuncs[i].addr; } return NULL; } static int DC_GL_LoadLibrary(_THIS, const char *path) { this->gl_config.driver_loaded = 1; return 0; } static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { GLenum mesa_attrib; int val; switch (attrib) { case SDL_GL_RED_SIZE: val = 5; break; case SDL_GL_GREEN_SIZE: val = 6; break; case SDL_GL_BLUE_SIZE: val = 5; break; case SDL_GL_ALPHA_SIZE: val = 0; break; case SDL_GL_DOUBLEBUFFER: val = 1; break; case SDL_GL_DEPTH_SIZE: val = 16; /* or 32? */ break; case SDL_GL_STENCIL_SIZE: val = 0; break; case SDL_GL_ACCUM_RED_SIZE: val = 0; break; case SDL_GL_ACCUM_GREEN_SIZE: val = 0; case SDL_GL_ACCUM_BLUE_SIZE: val = 0; break; case SDL_GL_ACCUM_ALPHA_SIZE: val = 0; break; default: return -1; } *value = val; return 0; } static void DC_GL_SwapBuffers(_THIS) { glKosFinishFrame(); glKosBeginFrame(); } #endif /* vi: set ts=4 sw=4 expandtab: */