view src/thread/generic/SDL_systhread.c @ 2963:ee331407574f

Don't use DirectColor visuals until we implement DirectColor colormap support
author Sam Lantinga <slouken@libsdl.org>
date Fri, 02 Jan 2009 15:47:49 +0000
parents 99210400e8b9
children 0d1b16ee0bca
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Thread management routines for SDL */

#include "SDL_thread.h"
#include "../SDL_systhread.h"

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    SDL_SetError("Threads are not supported on this platform");
    return (-1);
}

void
SDL_SYS_SetupThread(void)
{
    return;
}

Uint32
SDL_ThreadID(void)
{
    return (0);
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    return;
}

/* vi: set ts=4 sw=4 expandtab: */