Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32modes.c @ 3426:ee0178f1c507
Fixed bug #878
Jack Jansen 2009-11-05 14:20:22 PST
I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the
issue that audio does not work on PowerPC macintoshes if you build the library
on an Intel.
The problem is that configure hard-codes the byteorder, which is then stored in
SDL_config.h
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 09 Nov 2009 04:13:51 +0000 |
parents | 51750b7a966f |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" static SDL_bool WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode) { SDL_DisplayModeData *data; DEVMODE devmode; HDC hdc; devmode.dmSize = sizeof(devmode); devmode.dmDriverExtra = 0; if (!EnumDisplaySettings(deviceName, index, &devmode)) { return SDL_FALSE; } data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); if (!data) { return SDL_FALSE; } SDL_memcpy(data->DeviceName, deviceName, sizeof(data->DeviceName)); data->DeviceMode = devmode; data->DeviceMode.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY | DM_DISPLAYFLAGS); /* Fill in the mode information */ mode->format = SDL_PIXELFORMAT_UNKNOWN; mode->w = devmode.dmPelsWidth; mode->h = devmode.dmPelsHeight; mode->refresh_rate = devmode.dmDisplayFrequency; mode->driverdata = data; #ifdef _WIN32_WCE /* In WinCE EnumDisplaySettings(ENUM_CURRENT_SETTINGS) doesn't take the user defined orientation into account but GetSystemMetrixs does. */ if (index == ENUM_CURRENT_SETTINGS) { mode->w = GetSystemMetrics(SM_CXSCREEN); mode->h = GetSystemMetrics(SM_CYSCREEN); } #endif /* WinCE has no GetDIBits, therefore we can't use it to get the display format */ #ifndef _WIN32_WCE if (index == ENUM_CURRENT_SETTINGS && (hdc = CreateDC(deviceName, NULL, NULL, NULL)) != NULL) { char bmi_data[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)]; LPBITMAPINFO bmi; HBITMAP hbm; SDL_zero(bmi_data); bmi = (LPBITMAPINFO) bmi_data; bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); hbm = CreateCompatibleBitmap(hdc, 1, 1); GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS); GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS); DeleteObject(hbm); DeleteDC(hdc); if (bmi->bmiHeader.biCompression == BI_BITFIELDS) { switch (*(Uint32 *) bmi->bmiColors) { case 0x00FF0000: mode->format = SDL_PIXELFORMAT_RGB888; break; case 0x000000FF: mode->format = SDL_PIXELFORMAT_BGR888; break; case 0xF800: mode->format = SDL_PIXELFORMAT_RGB565; break; case 0x7C00: mode->format = SDL_PIXELFORMAT_RGB555; break; } } else if (bmi->bmiHeader.biBitCount == 8) { mode->format = SDL_PIXELFORMAT_INDEX8; } else if (bmi->bmiHeader.biBitCount == 4) { mode->format = SDL_PIXELFORMAT_INDEX4LSB; } } else #endif /* _WIN32_WCE */ { /* FIXME: Can we tell what this will be? */ if ((devmode.dmFields & DM_BITSPERPEL) == DM_BITSPERPEL) { switch (devmode.dmBitsPerPel) { case 32: mode->format = SDL_PIXELFORMAT_RGB888; break; case 24: mode->format = SDL_PIXELFORMAT_RGB24; break; case 16: mode->format = SDL_PIXELFORMAT_RGB565; break; case 15: mode->format = SDL_PIXELFORMAT_RGB555; break; case 8: mode->format = SDL_PIXELFORMAT_INDEX8; break; case 4: mode->format = SDL_PIXELFORMAT_INDEX4LSB; break; } } } return SDL_TRUE; } static SDL_bool WIN_AddDisplay(LPTSTR DeviceName) { SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; #ifdef DEBUG_MODES printf("Display: %s\n", WIN_StringToUTF8(DeviceName)); #endif if (!WIN_GetDisplayMode(DeviceName, ENUM_CURRENT_SETTINGS, &mode)) { return SDL_FALSE; } displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); if (!displaydata) { return SDL_FALSE; } SDL_memcpy(displaydata->DeviceName, DeviceName, sizeof(displaydata->DeviceName)); SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; display.driverdata = displaydata; SDL_AddVideoDisplay(&display); return SDL_TRUE; } void WIN_InitModes(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; DWORD i, j, count; DISPLAY_DEVICE device; device.cb = sizeof(device); for (i = 0;; ++i) { TCHAR DeviceName[32]; if (!EnumDisplayDevices(NULL, i, &device, 0)) { break; } if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) { continue; } SDL_memcpy(DeviceName, device.DeviceName, sizeof(DeviceName)); #ifdef DEBUG_MODES printf("Device: %s\n", WIN_StringToUTF8(DeviceName)); #endif count = 0; for (j = 0;; ++j) { if (!EnumDisplayDevices(DeviceName, j, &device, 0)) { break; } if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) { continue; } count += WIN_AddDisplay(device.DeviceName); } if (count == 0) { WIN_AddDisplay(DeviceName); } } } void WIN_GetDisplayModes(_THIS) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; DWORD i; SDL_DisplayMode mode; for (i = 0;; ++i) { if (!WIN_GetDisplayMode(data->DeviceName, i, &mode)) { break; } if (mode.format != SDL_PIXELFORMAT_UNKNOWN) if (!SDL_AddDisplayMode(_this->current_display, &mode)) { SDL_free(mode.driverdata); } } } int WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; LONG status; #ifdef _WIN32_WCE /* TODO: implement correctly. On my Asus MyPAL, if I execute the code below I get DISP_CHANGE_BADFLAGS and the Titlebar of the fullscreen window stays visible ... (SDL_RaiseWindow() would fix that one) */ return 0; #endif status = ChangeDisplaySettingsEx(data->DeviceName, &data->DeviceMode, NULL, CDS_FULLSCREEN, NULL); if (status == DISP_CHANGE_SUCCESSFUL) { return 0; } else { const char *reason = "Unknown reason"; switch (status) { case DISP_CHANGE_BADFLAGS: reason = "DISP_CHANGE_BADFLAGS"; break; case DISP_CHANGE_BADMODE: reason = "DISP_CHANGE_BADMODE"; break; case DISP_CHANGE_BADPARAM: reason = "DISP_CHANGE_BADPARAM"; break; case DISP_CHANGE_FAILED: reason = "DISP_CHANGE_FAILED"; break; } SDL_SetError("ChangeDisplaySettingsEx() failed: %s", reason); return -1; } } void WIN_QuitModes(_THIS) { ChangeDisplaySettingsEx(NULL, NULL, NULL, 0, NULL); } /* vi: set ts=4 sw=4 expandtab: */