view Xcode/SDL/pkg-support/resources/ReadMeDevLite.txt @ 3426:ee0178f1c507

Fixed bug #878 Jack Jansen 2009-11-05 14:20:22 PST I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the issue that audio does not work on PowerPC macintoshes if you build the library on an Intel. The problem is that configure hard-codes the byteorder, which is then stored in SDL_config.h
author Sam Lantinga <slouken@libsdl.org>
date Mon, 09 Nov 2009 04:13:51 +0000
parents d63e9f5944ae
children
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This directory is for developers. This directory contains some basic essentials you will need for developing SDL based applications on OS X. The SDL-devel package contains all of this stuff plus more, so you can ignore this if you install the SDL-devel.pkg. The SDL-devel package contains Project Builder/Xcode templates, SDL documentation, and different variations of SDLmain and NIB files for SDL.

To compile an SDL based application on OS X, SDLMain.m must be compiled into your program. (See the SDL FAQ). The SDL-devel.pkg includes Project Builder/Xcode templates which already do this for you. But for those who may not want to install the dev package, an SDLMain is provided here as a convenience. Be aware that there are different variations of SDLMain.m depending on what class of SDL application you make and they are intended to work with NIB files. Only one SDLMain variant is provided here and without any NIB files. You should look to the SDL-devel package for the others. We currently do not provide a SDLMain.a file, partly to call to attention that there are different variations of SDLmain.

To build from the command line, your gcc line will look something like this:

gcc -I/Library/Frameworks/SDL.framework/Headers MyProgram.c SDLmain.m -framework SDL -framework Cocoa

An SDL/OpenGL based application might look like:

gcc -I/Library/Frameworks/SDL.framework/Headers -I/System/Library/Frameworks/OpenGL.framework/Headers MyProgram.c SDLmain.m -framework SDL -framework Cocoa -framework OpenGL