view test/testkeys.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 25d4feb7c127
children 572a73d71b5f
line wrap: on
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/* Print out all the scancodes we have, just to verify them */

#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    SDL_ScanCode scancode;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
    for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
        printf("Scancode #%d, \"%s\"\n", scancode,
               SDL_GetScancodeName(scancode));
    }
    SDL_Quit();
    return (0);
}