view test/testime.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 1435f8a6425c
children 762e40fb8e28
line wrap: on
line source

/* A simple program to test the Input Method support in the SDL library (1.3+) */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "SDL.h"
#ifdef HAVE_SDL_TTF
#include "SDL_ttf.h"
#endif

#define DEFAULT_PTSIZE  30
#define DEFAULT_FONT    "/System/Library/Fonts/华文细黑.ttf"
#define MAX_TEXT_LENGTH 256

SDL_Surface *screen;

#ifdef HAVE_SDL_TTF
TTF_Font *font;
#endif
SDL_Rect textRect, markedRect;
Uint32 lineColor, backColor;
SDL_Color textColor = { 0, 0, 0 };
char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
int cursor = 0;

size_t utf8_length(unsigned char c)
{
    c = (unsigned char)(0xff & c);
    if (c < 0x80)
        return 1;
    else if ((c >> 5) ==0x6)
        return 2;
    else if ((c >> 4) == 0xe)
        return 3;
    else if ((c >> 3) == 0x1e)
        return 4;
    else
        return 0;
}

char *utf8_next(char *p)
{
    size_t len = utf8_length(*p);
    size_t i = 0;
    if (!len)
        return 0;

    for (; i < len; ++i)
    {
        ++p;
        if (!*p)
            return 0;
    }
    return p;
}

char *utf8_advance(char *p, size_t distance)
{
    size_t i = 0;
    for (; i < distance && p; ++i)
    {
        p = utf8_next(p);
    }
    return p;
}

void usage()
{
    printf("usage: testime [--font fontfile] [--fullscreen]\n");
    exit(0);
}

void InitVideo(int argc, char *argv[])
{
    int width = 640, height = 480;
    int flags = SDL_HWSURFACE;
    const char *fontname = DEFAULT_FONT;
    int fullscreen = 0;

    for (argc--, argv++; argc > 0; argc--, argv++)
    {
        if (strcmp(argv[0], "--help") == 0)
            usage();

        else if (strcmp(argv[0], "--fullscreen") == 0)
            fullscreen = 1;

        else if (strcmp(argv[0], "--font") == 0)
        {
            argc--;
            argv++;

            if (argc > 0)
                fontname = argv[0];
            else
                usage();
        }
    }

    SDL_setenv("SDL_VIDEO_WINDOW_POS", "center", 1);
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
    {
        fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
        exit(-1);
    }

#ifdef HAVE_SDL_TTF
    /* Initialize fonts */
    TTF_Init();

    font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
    if (! font)
    {
        fprintf(stderr, "Failed to find font: %s\n", TTF_GetError());
        exit(-1);
    }
#endif

    printf("Using font: %s\n", fontname);
    atexit(SDL_Quit);

    if (fullscreen)
    {
        SDL_DisplayMode mode;
        SDL_GetDesktopDisplayMode(&mode);

        width = mode.w;
        height = mode.h;
        fprintf(stderr, "%dx%d\n", width, height);
        flags |= SDL_FULLSCREEN;
    }

    /* Create window */
    screen = SDL_SetVideoMode(width, height, 32, flags);
    if (screen == NULL)
    {
        fprintf(stderr, "Unable to set %dx%d video: %s\n",
                width, height, SDL_GetError());
        exit(-1);
    }
}

void CleanupVideo()
{
    SDL_StopTextInput();
#ifdef HAVE_SDL_TTF
    TTF_CloseFont(font);
    TTF_Quit();
#endif
}

void InitInput()
{
    backColor = SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF);
    lineColor = SDL_MapRGB(screen->format, 0x0, 0x0, 0x0);

    /* Prepare a rect for text input */
    textRect.x = textRect.y = 100;
    textRect.w = screen->w - 2 * textRect.x;
    textRect.h = 50;

    text[0] = 0;
    markedRect = textRect;
    markedText[0] = 0;

    SDL_StartTextInput();
}

#ifdef HAVE_SDL_TTF
static void RenderText(SDL_Surface *sur,
                        TTF_Font *font,
                        const char *text,
                        int x, int y,
                        SDL_Color color)
{
    if (text && *text) {
        SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, color);
        SDL_Rect dest = { x, y, textSur->w, textSur->h };

        SDL_BlitSurface(textSur, NULL, sur, &dest);
        SDL_FreeSurface(textSur);
    }
}
#endif

void Redraw()
{
    int w = 0, h = textRect.h;
    SDL_Rect cursorRect, underlineRect;

    SDL_FillRect(screen, &textRect, backColor);

#ifdef HAVE_SDL_TTF
    if (*text)
    {
        RenderText(screen, font, text, textRect.x, textRect.y, textColor);
        TTF_SizeUTF8(font, text, &w, &h);
    }
#endif

    markedRect.x = textRect.x + w;
    markedRect.w = textRect.w - w;
    if (markedRect.w < 0)
    {
        SDL_Flip(screen);
        // Stop text input because we cannot hold any more characters
        SDL_StopTextInput();
        return;
    }
    else
    {
        SDL_StartTextInput();
    }

    cursorRect = markedRect;
    cursorRect.w = 2;
    cursorRect.h = h;

    SDL_FillRect(screen, &markedRect, backColor);
    if (markedText[0])
    {
#ifdef HAVE_SDL_TTF
        if (cursor)
        {
            char *p = utf8_advance(markedText, cursor);
            char c = 0;
            if (!p)
                p = &markedText[strlen(markedText)];

            c = *p;
            *p = 0;
            TTF_SizeUTF8(font, markedText, &w, 0);
            cursorRect.x += w;
            *p = c;
        }
        RenderText(screen, font, markedText, markedRect.x, markedRect.y, textColor);
        TTF_SizeUTF8(font, markedText, &w, &h);
#endif

        underlineRect = markedRect;
        underlineRect.y += (h - 2);
        underlineRect.h = 2;
        underlineRect.w = w;

        SDL_FillRect(screen, &underlineRect, lineColor);
    }

    SDL_FillRect(screen, &cursorRect, lineColor);

    SDL_Flip(screen);

    SDL_SetTextInputRect(&markedRect);
}

void
HotKey_ToggleFullScreen(void)
{
    SDL_Surface *screen;

    screen = SDL_GetVideoSurface();
    if (SDL_WM_ToggleFullScreen(screen)) {
        printf("Toggled fullscreen mode - now %s\n",
               (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
    } else {
        printf("Unable to toggle fullscreen mode\n");
    }
}

int main(int argc, char *argv[])
{
    SDL_Event event;
    int done = 0;

    InitVideo(argc, argv);
    InitInput();
    Redraw();

    while (! done && SDL_WaitEvent(&event))
    {
        switch (event.type)
        {
        case SDL_KEYDOWN:
            switch (event.key.keysym.sym)
            {
                case SDLK_ESCAPE:
                     done = 1;
                     break;
                case SDLK_RETURN:
                     text[0]=0x00;
                     Redraw();
                     break;
                case SDLK_BACKSPACE:
                     {
                         int textlen=SDL_strlen(text);

                         do {
                             if (textlen==0)
                             {
                                 break;
                             }
                             if ((text[textlen-1] & 0x80) == 0x00)
                             {
                                 /* One byte */
                                 text[textlen-1]=0x00;
                                 break;
                             }
                             if ((text[textlen-1] & 0xC0) == 0x80)
                             {
                                 /* Byte from the multibyte sequence */
                                 text[textlen-1]=0x00;
                                 textlen--;
                             }
                             if ((text[textlen-1] & 0xC0) == 0xC0)
                             {
                                 /* First byte of multibyte sequence */
                                 text[textlen-1]=0x00;
                                 break;
                             }
                         } while(1);

                         Redraw();
                     }
                     break;
            }

            if (done)
            {
                break;
            }

            fprintf(stderr,
                    "Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
                    event.key.keysym.scancode,
                    SDL_GetScancodeName(event.key.keysym.scancode),
                    event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
            break;

        case SDL_TEXTINPUT:
            if (SDL_strlen(event.text.text) == 0 || event.text.text[0] == '\n' ||
                markedRect.w < 0)
                break;

            fprintf(stderr, "Keyboard: text input \"%s\"\n", event.text.text);

            if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
                SDL_strlcat(text, event.text.text, sizeof(text));

            fprintf(stderr, "text inputed: %s\n", text);

            // After text inputed, we can clear up markedText because it
            // is committed
            markedText[0] = 0;
            Redraw();
            break;

        case SDL_TEXTEDITING:
            fprintf(stderr, "text editing \"%s\", selected range (%d, %d)\n",
                    event.edit.text, event.edit.start, event.edit.length);

            strcpy(markedText, event.edit.text);
            cursor = event.edit.start;
            Redraw();
            break;

        case SDL_QUIT:
            done = 1;
            break;

        default:
            break;
        }
    }

    CleanupVideo();
    return 0;
}