view test/automated/common/common.h @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 2c07bb579922
children
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/**
 * Automated SDL test common framework.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


#ifndef COMMON_H
#  define COMMON_H


#  define FORMAT  SDL_PIXELFORMAT_ARGB8888
#  define AMASK   0xff000000 /**< Alpha bit mask. */
#  define RMASK   0x00ff0000 /**< Red bit mask. */
#  define GMASK   0x0000ff00 /**< Green bit mask. */
#  define BMASK   0x000000ff /**< Blue bit mask. */


typedef struct SurfaceImage_s {
   int width;
   int height;
   unsigned int  bytes_per_pixel; /* 3:RGB, 4:RGBA */ 
   const unsigned char pixel_data[];
} SurfaceImage_t;

#define ALLOWABLE_ERROR_OPAQUE	0
#define ALLOWABLE_ERROR_BLENDED	64

/**
 * @brief Compares a surface and a surface image for equality.
 *
 *    @param sur Surface to compare.
 *    @param img Image to compare against.
 *    @return 0 if they are the same, -1 on error and positive if different.
 */
int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img, int allowable_error );


#endif /* COMMON_H */