Mercurial > sdl-ios-xcode
view src/thread/pthread/SDL_syssem.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | d547877e355e |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <errno.h> #include <pthread.h> #include <semaphore.h> #include "SDL_thread.h" #include "SDL_timer.h" /* Wrapper around POSIX 1003.1b semaphores */ #if defined(__MACOSX__) || defined(__IPHONEOS__) /* Mac OS X doesn't support sem_getvalue() as of version 10.4 */ #include "../generic/SDL_syssem.c" #else struct SDL_semaphore { sem_t sem; }; /* Create a semaphore, initialized with value */ SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem = (SDL_sem *) SDL_malloc(sizeof(SDL_sem)); if (sem) { if (sem_init(&sem->sem, 0, initial_value) < 0) { SDL_SetError("sem_init() failed"); SDL_free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return sem; } void SDL_DestroySemaphore(SDL_sem * sem) { if (sem) { sem_destroy(&sem->sem); SDL_free(sem); } } int SDL_SemTryWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = SDL_MUTEX_TIMEDOUT; if (sem_trywait(&sem->sem) == 0) { retval = 0; } return retval; } int SDL_SemWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_wait(&sem->sem); if (retval < 0) { SDL_SetError("sem_wait() failed"); } return retval; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { int retval; struct timeval now; struct timespec ts_timeout; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* Try the easy cases first */ if (timeout == 0) { return SDL_SemTryWait(sem); } if (timeout == SDL_MUTEX_MAXWAIT) { return SDL_SemWait(sem); } /* Setup the timeout. sem_timedwait doesn't wait for * a lapse of time, but until we reach a certain time. * This time is now plus the timeout. */ gettimeofday(&now, NULL); /* Add our timeout to current time */ now.tv_usec += (timeout % 1000) * 1000; now.tv_sec += timeout / 1000; /* Wrap the second if needed */ if ( now.tv_usec >= 1000000 ) { now.tv_usec -= 1000000; now.tv_sec ++; } /* Convert to timespec */ ts_timeout.tv_sec = now.tv_sec; ts_timeout.tv_nsec = now.tv_usec * 1000; /* Wait. */ do { retval = sem_timedwait(&sem->sem, &ts_timeout); } while (retval < 0 && errno == EINTR); if (retval < 0) { SDL_SetError("sem_timedwait() failed"); } return retval; } Uint32 SDL_SemValue(SDL_sem * sem) { int ret = 0; if (sem) { sem_getvalue(&sem->sem, &ret); if (ret < 0) { ret = 0; } } return (Uint32) ret; } int SDL_SemPost(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_post(&sem->sem); if (retval < 0) { SDL_SetError("sem_post() failed"); } return retval; } #endif /* __MACOSX__ */ /* vi: set ts=4 sw=4 expandtab: */