view src/thread/pthread/SDL_syssem.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents d547877e355e
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <errno.h>
#include <pthread.h>
#include <semaphore.h>

#include "SDL_thread.h"
#include "SDL_timer.h"

/* Wrapper around POSIX 1003.1b semaphores */

#if defined(__MACOSX__) || defined(__IPHONEOS__)
/* Mac OS X doesn't support sem_getvalue() as of version 10.4 */
#include "../generic/SDL_syssem.c"
#else

struct SDL_semaphore
{
    sem_t sem;
};

/* Create a semaphore, initialized with value */
SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    SDL_sem *sem = (SDL_sem *) SDL_malloc(sizeof(SDL_sem));
    if (sem) {
        if (sem_init(&sem->sem, 0, initial_value) < 0) {
            SDL_SetError("sem_init() failed");
            SDL_free(sem);
            sem = NULL;
        }
    } else {
        SDL_OutOfMemory();
    }
    return sem;
}

void
SDL_DestroySemaphore(SDL_sem * sem)
{
    if (sem) {
        sem_destroy(&sem->sem);
        SDL_free(sem);
    }
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }
    retval = SDL_MUTEX_TIMEDOUT;
    if (sem_trywait(&sem->sem) == 0) {
        retval = 0;
    }
    return retval;
}

int
SDL_SemWait(SDL_sem * sem)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    retval = sem_wait(&sem->sem);
    if (retval < 0) {
        SDL_SetError("sem_wait() failed");
    }
    return retval;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    int retval;
    struct timeval now;
    struct timespec ts_timeout;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    /* Try the easy cases first */
    if (timeout == 0) {
        return SDL_SemTryWait(sem);
    }
    if (timeout == SDL_MUTEX_MAXWAIT) {
        return SDL_SemWait(sem);
    }

    /* Setup the timeout. sem_timedwait doesn't wait for
    * a lapse of time, but until we reach a certain time.
    * This time is now plus the timeout.
    */
    gettimeofday(&now, NULL);

    /* Add our timeout to current time */
    now.tv_usec += (timeout % 1000) * 1000;
    now.tv_sec += timeout / 1000;

    /* Wrap the second if needed */
    if ( now.tv_usec >= 1000000 ) {
        now.tv_usec -= 1000000;
        now.tv_sec ++;
    }

    /* Convert to timespec */
    ts_timeout.tv_sec = now.tv_sec;
    ts_timeout.tv_nsec = now.tv_usec * 1000;

    /* Wait. */
    do {
        retval = sem_timedwait(&sem->sem, &ts_timeout);
    } while (retval < 0 && errno == EINTR);

    if (retval < 0) {
        SDL_SetError("sem_timedwait() failed");
    }

    return retval;
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    int ret = 0;
    if (sem) {
        sem_getvalue(&sem->sem, &ret);
        if (ret < 0) {
            ret = 0;
        }
    }
    return (Uint32) ret;
}

int
SDL_SemPost(SDL_sem * sem)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    retval = sem_post(&sem->sem);
    if (retval < 0) {
        SDL_SetError("sem_post() failed");
    }
    return retval;
}

#endif /* __MACOSX__ */
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