view src/thread/generic/SDL_syssem.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* An implementation of semaphores using mutexes and condition variables */

#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"


#if SDL_THREADS_DISABLED

SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    SDL_SetError("SDL not configured with thread support");
    return (SDL_sem *) 0;
}

void
SDL_DestroySemaphore(SDL_sem * sem)
{
    return;
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

int
SDL_SemWait(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    return 0;
}

int
SDL_SemPost(SDL_sem * sem)
{
    SDL_SetError("SDL not configured with thread support");
    return -1;
}

#else

struct SDL_semaphore
{
    Uint32 count;
    Uint32 waiters_count;
    SDL_mutex *count_lock;
    SDL_cond *count_nonzero;
};

SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
    SDL_sem *sem;

    sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
    if (!sem) {
        SDL_OutOfMemory();
        return NULL;
    }
    sem->count = initial_value;
    sem->waiters_count = 0;

    sem->count_lock = SDL_CreateMutex();
    sem->count_nonzero = SDL_CreateCond();
    if (!sem->count_lock || !sem->count_nonzero) {
        SDL_DestroySemaphore(sem);
        return NULL;
    }

    return sem;
}

/* WARNING:
   You cannot call this function when another thread is using the semaphore.
*/
void
SDL_DestroySemaphore(SDL_sem * sem)
{
    if (sem) {
        sem->count = 0xFFFFFFFF;
        while (sem->waiters_count > 0) {
            SDL_CondSignal(sem->count_nonzero);
            SDL_Delay(10);
        }
        SDL_DestroyCond(sem->count_nonzero);
        if (sem->count_lock) {
            SDL_mutexP(sem->count_lock);
            SDL_mutexV(sem->count_lock);
            SDL_DestroyMutex(sem->count_lock);
        }
        SDL_free(sem);
    }
}

int
SDL_SemTryWait(SDL_sem * sem)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    retval = SDL_MUTEX_TIMEDOUT;
    SDL_LockMutex(sem->count_lock);
    if (sem->count > 0) {
        --sem->count;
        retval = 0;
    }
    SDL_UnlockMutex(sem->count_lock);

    return retval;
}

int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
    int retval;

    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    /* A timeout of 0 is an easy case */
    if (timeout == 0) {
        return SDL_SemTryWait(sem);
    }

    SDL_LockMutex(sem->count_lock);
    ++sem->waiters_count;
    retval = 0;
    while ((sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT)) {
        retval = SDL_CondWaitTimeout(sem->count_nonzero,
                                     sem->count_lock, timeout);
    }
    --sem->waiters_count;
    if (retval == 0) {
        --sem->count;
    }
    SDL_UnlockMutex(sem->count_lock);

    return retval;
}

int
SDL_SemWait(SDL_sem * sem)
{
    return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

Uint32
SDL_SemValue(SDL_sem * sem)
{
    Uint32 value;

    value = 0;
    if (sem) {
        SDL_LockMutex(sem->count_lock);
        value = sem->count;
        SDL_UnlockMutex(sem->count_lock);
    }
    return value;
}

int
SDL_SemPost(SDL_sem * sem)
{
    if (!sem) {
        SDL_SetError("Passed a NULL semaphore");
        return -1;
    }

    SDL_LockMutex(sem->count_lock);
    if (sem->waiters_count > 0) {
        SDL_CondSignal(sem->count_nonzero);
    }
    ++sem->count;
    SDL_UnlockMutex(sem->count_lock);

    return 0;
}

#endif /* SDL_THREADS_DISABLED */
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