Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_sysmutex.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of mutexes using semaphores */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_mutex { int recursive; SDL_threadID owner; SDL_sem *sem; }; /* Create a mutex */ SDL_mutex * SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); if (mutex) { /* Create the mutex semaphore, with initial value 1 */ mutex->sem = SDL_CreateSemaphore(1); mutex->recursive = 0; mutex->owner = 0; if (!mutex->sem) { SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { if (mutex->sem) { SDL_DestroySemaphore(mutex->sem); } SDL_free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else SDL_threadID this_thread; if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if (mutex->owner == this_thread) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ SDL_SemWait(mutex->sem); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* SDL_THREADS_DISABLED */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if (SDL_ThreadID() != mutex->owner) { SDL_SetError("mutex not owned by this thread"); return -1; } if (mutex->recursive) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; SDL_SemPost(mutex->sem); } return 0; #endif /* SDL_THREADS_DISABLED */ } /* vi: set ts=4 sw=4 expandtab: */