view src/thread/beos/SDL_systhread.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* BeOS thread management routines for SDL */

#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>

#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"


static int sig_list[] = {
    SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};

void
SDL_MaskSignals(sigset_t * omask)
{
    sigset_t mask;
    int i;

    sigemptyset(&mask);
    for (i = 0; sig_list[i]; ++i) {
        sigaddset(&mask, sig_list[i]);
    }
    sigprocmask(SIG_BLOCK, &mask, omask);
}

void
SDL_UnmaskSignals(sigset_t * omask)
{
    sigprocmask(SIG_SETMASK, omask, NULL);
}

static int32
RunThread(void *data)
{
    SDL_RunThread(data);
    return (0);
}

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    /* Create the thread and go! */
    thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
    if ((thread->handle == B_NO_MORE_THREADS) ||
        (thread->handle == B_NO_MEMORY)) {
        SDL_SetError("Not enough resources to create thread");
        return (-1);
    }
    resume_thread(thread->handle);
    return (0);
}

void
SDL_SYS_SetupThread(void)
{
    /* Mask asynchronous signals for this thread */
    SDL_MaskSignals(NULL);
}

SDL_threadID
SDL_ThreadID(void)
{
    return ((SDL_threadID) find_thread(NULL));
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    status_t the_status;

    wait_for_thread(thread->handle, &the_status);
}

/* vi: set ts=4 sw=4 expandtab: */