Mercurial > sdl-ios-xcode
view src/thread/beos/SDL_systhread.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* BeOS thread management routines for SDL */ #include <stdio.h> #include <signal.h> #include <be/kernel/OS.h> #include "SDL_mutex.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" static int sig_list[] = { SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0 }; void SDL_MaskSignals(sigset_t * omask) { sigset_t mask; int i; sigemptyset(&mask); for (i = 0; sig_list[i]; ++i) { sigaddset(&mask, sig_list[i]); } sigprocmask(SIG_BLOCK, &mask, omask); } void SDL_UnmaskSignals(sigset_t * omask) { sigprocmask(SIG_SETMASK, omask, NULL); } static int32 RunThread(void *data) { SDL_RunThread(data); return (0); } int SDL_SYS_CreateThread(SDL_Thread * thread, void *args) { /* Create the thread and go! */ thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args); if ((thread->handle == B_NO_MORE_THREADS) || (thread->handle == B_NO_MEMORY)) { SDL_SetError("Not enough resources to create thread"); return (-1); } resume_thread(thread->handle); return (0); } void SDL_SYS_SetupThread(void) { /* Mask asynchronous signals for this thread */ SDL_MaskSignals(NULL); } SDL_threadID SDL_ThreadID(void) { return ((SDL_threadID) find_thread(NULL)); } void SDL_SYS_WaitThread(SDL_Thread * thread) { status_t the_status; wait_for_thread(thread->handle, &the_status); } /* vi: set ts=4 sw=4 expandtab: */