view src/render/software/SDL_renderer_sw.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 4d39eeaad00b
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "../SDL_sysrender.h"
#include "../../video/SDL_pixels_c.h"

#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"


/* SDL surface based renderer implementation */

static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
static void SW_WindowEvent(SDL_Renderer * renderer,
                           const SDL_WindowEvent *event);
static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_SetTextureColorMod(SDL_Renderer * renderer,
                                 SDL_Texture * texture);
static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
                                 SDL_Texture * texture);
static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                            const SDL_Rect * rect, const void *pixels,
                            int pitch);
static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * rect, void **pixels, int *pitch);
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_RenderDrawPoints(SDL_Renderer * renderer,
                               const SDL_Point * points, int count);
static int SW_RenderDrawLines(SDL_Renderer * renderer,
                              const SDL_Point * points, int count);
static int SW_RenderFillRects(SDL_Renderer * renderer,
                              const SDL_Rect ** rects, int count);
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                         const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                               Uint32 format, void * pixels, int pitch);
static void SW_RenderPresent(SDL_Renderer * renderer);
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver SW_RenderDriver = {
    SW_CreateRenderer,
    {
     "software",
     0,
     8,
     {
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888
     },
     0,
     0}
};

typedef struct
{
    SDL_bool updateSize;
    SDL_Surface *surface;
} SW_RenderData;


SDL_Renderer *
SW_CreateRendererForSurface(SDL_Surface * surface)
{
    SDL_Renderer *renderer;
    SW_RenderData *data;

    if (!surface) {
        SDL_SetError("Can't create renderer for NULL surface");
        return NULL;
    }

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SW_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    data->surface = surface;

    renderer->WindowEvent = SW_WindowEvent;
    renderer->CreateTexture = SW_CreateTexture;
    renderer->SetTextureColorMod = SW_SetTextureColorMod;
    renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
    renderer->UpdateTexture = SW_UpdateTexture;
    renderer->LockTexture = SW_LockTexture;
    renderer->UnlockTexture = SW_UnlockTexture;
    renderer->DestroyTexture = SW_DestroyTexture;
    renderer->RenderDrawPoints = SW_RenderDrawPoints;
    renderer->RenderDrawLines = SW_RenderDrawLines;
    renderer->RenderFillRects = SW_RenderFillRects;
    renderer->RenderCopy = SW_RenderCopy;
    renderer->RenderReadPixels = SW_RenderReadPixels;
    renderer->RenderPresent = SW_RenderPresent;
    renderer->DestroyRenderer = SW_DestroyRenderer;
    renderer->info = SW_RenderDriver.info;
    renderer->driverdata = data;

    return renderer;
}

SDL_Renderer *
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_Surface *surface;

    surface = SDL_GetWindowSurface(window);
    if (!surface) {
        return NULL;
    }
    return SW_CreateRendererForSurface(surface);
}

static SDL_Surface *
SW_ActivateRenderer(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;

    if (data->updateSize) {
        data->surface = SDL_GetWindowSurface(window);
        data->updateSize = SDL_FALSE;
    }
    return data->surface;
}

static void
SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;

    if (event->event == SDL_WINDOWEVENT_RESIZED) {
        data->updateSize = SDL_TRUE;
    }
}

static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!SDL_PixelFormatEnumToMasks
        (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        SDL_SetError("Unknown texture format");
        return -1;
    }

    texture->driverdata =
        SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
                             Bmask, Amask);
    SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
                           texture->b);
    SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
    SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);

    if (texture->access == SDL_TEXTUREACCESS_STATIC) {
        SDL_SetSurfaceRLE(texture->driverdata, 1);
    }

    if (!texture->driverdata) {
        return -1;
    }
    return 0;
}

static int
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
    return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
                                  texture->b);
}

static int
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
    return SDL_SetSurfaceAlphaMod(surface, texture->a);
}

static int
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
    return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
}

static int
SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                 const SDL_Rect * rect, const void *pixels, int pitch)
{
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
    Uint8 *src, *dst;
    int row;
    size_t length;

    src = (Uint8 *) pixels;
    dst = (Uint8 *) surface->pixels +
                        rect->y * surface->pitch +
                        rect->x * surface->format->BytesPerPixel;
    length = rect->w * surface->format->BytesPerPixel;
    for (row = 0; row < rect->h; ++row) {
        SDL_memcpy(dst, src, length);
        src += pitch;
        dst += surface->pitch;
    }
    return 0;
}

static int
SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * rect, void **pixels, int *pitch)
{
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

    *pixels =
        (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
                  rect->x * surface->format->BytesPerPixel);
    *pitch = surface->pitch;
    return 0;
}

static void
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}

static int
SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
                    int count)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);

    if (!surface) {
        return -1;
    }

    /* Draw the points! */
    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
        Uint32 color = SDL_MapRGBA(surface->format,
                                   renderer->r, renderer->g, renderer->b,
                                   renderer->a);

        return SDL_DrawPoints(surface, points, count, color);
    } else {
        return SDL_BlendPoints(surface, points, count,
                               renderer->blendMode,
                               renderer->r, renderer->g, renderer->b,
                               renderer->a);
    }
}

static int
SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
                   int count)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);

    if (!surface) {
        return -1;
    }

    /* Draw the lines! */
    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
        Uint32 color = SDL_MapRGBA(surface->format,
                                   renderer->r, renderer->g, renderer->b,
                                   renderer->a);

        return SDL_DrawLines(surface, points, count, color);
    } else {
        return SDL_BlendLines(surface, points, count,
                              renderer->blendMode,
                              renderer->r, renderer->g, renderer->b,
                              renderer->a);
    }
}

static int
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
                   int count)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);

    if (!surface) {
        return -1;
    }

    if (renderer->blendMode == SDL_BLENDMODE_NONE) {
        Uint32 color = SDL_MapRGBA(surface->format,
                                   renderer->r, renderer->g, renderer->b,
                                   renderer->a);
        return SDL_FillRects(surface, rects, count, color);
    } else {
        return SDL_BlendFillRects(surface, rects, count,
                                     renderer->blendMode,
                                     renderer->r, renderer->g, renderer->b,
                                     renderer->a);
    }
}

static int
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
              const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);
    SDL_Surface *src = (SDL_Surface *) texture->driverdata;
    SDL_Rect final_rect = *dstrect;

    if (!surface) {
        return -1;
    }
    return SDL_BlitSurface(src, srcrect, surface, &final_rect);
}

static int
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                    Uint32 format, void * pixels, int pitch)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);
    Uint32 src_format;
    void *src_pixels;

    if (!surface) {
        return -1;
    }

    if (rect->x < 0 || rect->x+rect->w > surface->w ||
        rect->y < 0 || rect->y+rect->h > surface->h) {
        SDL_SetError("Tried to read outside of surface bounds");
        return -1;
    }

    src_format = SDL_MasksToPixelFormatEnum(
                    surface->format->BitsPerPixel,
                    surface->format->Rmask, surface->format->Gmask,
                    surface->format->Bmask, surface->format->Amask);

    src_pixels = (void*)((Uint8 *) surface->pixels +
                    rect->y * surface->pitch +
                    rect->x * surface->format->BytesPerPixel);

    return SDL_ConvertPixels(rect->w, rect->h,
                             src_format, src_pixels, surface->pitch,
                             format, pixels, pitch);
}

static void
SW_RenderPresent(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Window *window = renderer->window;

    if (window) {
        SDL_UpdateWindowSurface(window);
    }
}

static void
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

    SDL_FreeSurface(surface);
}

static void
SW_DestroyRenderer(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;

    if (data) {
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */