view src/render/software/SDL_blendpoint.c @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents d72793305335
children d976b67150c5
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"
#include "SDL_blendpoint.h"


static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB555(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB555(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB555(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB565(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB565(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB565(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB888(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB888(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB888(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
                        Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
        break;
    default:
        DRAW_SETPIXELXY_ARGB8888(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                   Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 2:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY2_BLEND_RGB(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY2_ADD_RGB(x, y);
            break;
        default:
            DRAW_SETPIXELXY2_RGB(x, y);
            break;
        }
        return 0;
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY4_BLEND_RGB(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY4_ADD_RGB(x, y);
            break;
        default:
            DRAW_SETPIXELXY4_RGB(x, y);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
                    Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY4_ADD_RGBA(x, y);
            break;
        default:
            DRAW_SETPIXELXY4_RGBA(x, y);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
               Uint8 g, Uint8 b, Uint8 a)
{
    if (!dst) {
        SDL_SetError("Passed NULL destination surface");
        return -1;
    }

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
        return -1;
    }

    /* Perform clipping */
    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
        return 0;
    }

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    switch (dst->format->BitsPerPixel) {
    case 15:
        switch (dst->format->Rmask) {
        case 0x7C00:
            return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
        }
        break;
    case 16:
        switch (dst->format->Rmask) {
        case 0xF800:
            return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
        }
        break;
    case 32:
        switch (dst->format->Rmask) {
        case 0x00FF0000:
            if (!dst->format->Amask) {
                return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b,
                                             a);
            } else {
                return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b,
                                               a);
            }
            break;
        }
        break;
    default:
        break;
    }

    if (!dst->format->Amask) {
        return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
    } else {
        return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
    }
}

int
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
                SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    int minx, miny;
    int maxx, maxy;
    int i;
    int x, y;
    int (*func)(SDL_Surface * dst, int x, int y,
                SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
    int status = 0;

    if (!dst) {
        SDL_SetError("Passed NULL destination surface");
        return -1;
    }

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
        return (-1);
    }

    if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    /* FIXME: Does this function pointer slow things down significantly? */
    switch (dst->format->BitsPerPixel) {
    case 15:
        switch (dst->format->Rmask) {
        case 0x7C00:
            func = SDL_BlendPoint_RGB555;
            break;
        }
        break;
    case 16:
        switch (dst->format->Rmask) {
        case 0xF800:
            func = SDL_BlendPoint_RGB565;
            break;
        }
        break;
    case 32:
        switch (dst->format->Rmask) {
        case 0x00FF0000:
            if (!dst->format->Amask) {
                func = SDL_BlendPoint_RGB888;
            } else {
                func = SDL_BlendPoint_ARGB8888;
            }
            break;
        }
        break;
    default:
        break;
    }

    if (!func) {
        if (!dst->format->Amask) {
            func = SDL_BlendPoint_RGB;
        } else {
            func = SDL_BlendPoint_RGBA;
        }
    }

    minx = dst->clip_rect.x;
    maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
    miny = dst->clip_rect.y;
    maxy = dst->clip_rect.y + dst->clip_rect.h - 1;

    for (i = 0; i < count; ++i) {
        x = points[i].x;
        y = points[i].y;

        if (x < minx || x > maxx || y < miny || y > maxy) {
            continue;
        }
        status = func(dst, x, y, blendMode, r, g, b, a);
    }
    return status;
}

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