Mercurial > sdl-ios-xcode
view src/haptic/windows/SDL_syshaptic.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 327f181542f1 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_HAPTIC_DINPUT #include "SDL_haptic.h" #include "../SDL_syshaptic.h" #include "SDL_joystick.h" #include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ #include "../../joystick/windows/SDL_dxjoystick_c.h" /* For joystick hwdata */ #define MAX_HAPTICS 32 /* * List of available haptic devices. */ static struct { DIDEVICEINSTANCE instance; char *name; SDL_Haptic *haptic; DIDEVCAPS capabilities; } SDL_hapticlist[MAX_HAPTICS]; /* * Haptic system hardware data. */ struct haptic_hwdata { LPDIRECTINPUTDEVICE2 device; DWORD axes[3]; /* Axes to use. */ int is_joystick; /* Device is loaded as joystick. */ }; /* * Haptic system effect data. */ struct haptic_hweffect { DIEFFECT effect; LPDIRECTINPUTEFFECT ref; }; /* * Internal stuff. */ static LPDIRECTINPUT dinput = NULL; /* * External stuff. */ extern HWND SDL_HelperWindow; /* * Prototypes. */ static void DI_SetError(const char *str, HRESULT err); static int DI_GUIDIsSame(const GUID * a, const GUID * b); static int SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance); static int SDL_SYS_HapticOpenFromDevice2(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE2 device2); static DWORD DIGetTriggerButton(Uint16 button); static int SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes); static int SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest, SDL_HapticEffect * src); static void SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type); static REFGUID SDL_SYS_HapticEffectType(SDL_HapticEffect * effect); /* Callbacks. */ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext); static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv); /* * Like SDL_SetError but for DX error codes. */ static void DI_SetError(const char *str, HRESULT err) { /* SDL_SetError("Haptic: %s - %s: %s", str, DXGetErrorString8A(err), DXGetErrorDescription8A(err)); */ SDL_SetError("Haptic error %s", str); } /* * Checks to see if two GUID are the same. */ static int DI_GUIDIsSame(const GUID * a, const GUID * b) { if (((a)->Data1 == (b)->Data1) && ((a)->Data2 == (b)->Data2) && ((a)->Data3 == (b)->Data3) && (SDL_strcmp((a)->Data4, (b)->Data4) == 0)) return 1; return 0; } /* * Initializes the haptic subsystem. */ int SDL_SYS_HapticInit(void) { HRESULT ret; HINSTANCE instance; if (dinput != NULL) { /* Already open. */ SDL_SetError("Haptic: SubSystem already open."); return -1; } /* Clear all the memory. */ SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist)); SDL_numhaptics = 0; ret = CoInitialize(NULL); if (FAILED(ret)) { DI_SetError("Coinitialize", ret); return -1; } ret = CoCreateInstance(&CLSID_DirectInput, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectInput, (LPVOID) & dinput); if (FAILED(ret)) { DI_SetError("CoCreateInstance", ret); return -1; } /* Because we used CoCreateInstance, we need to Initialize it, first. */ instance = GetModuleHandle(NULL); if (instance == NULL) { SDL_SetError("GetModuleHandle() failed with error code %d.", GetLastError()); return -1; } ret = IDirectInput_Initialize(dinput, instance, DIRECTINPUT_VERSION); if (FAILED(ret)) { DI_SetError("Initializing DirectInput device", ret); return -1; } /* Look for haptic devices. */ ret = IDirectInput_EnumDevices(dinput, 0, EnumHapticsCallback, NULL, DIEDFL_FORCEFEEDBACK | DIEDFL_ATTACHEDONLY); if (FAILED(ret)) { DI_SetError("Enumerating DirectInput devices", ret); return -1; } return SDL_numhaptics; } /* * Callback to find the haptic devices. */ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) { HRESULT ret; LPDIRECTINPUTDEVICE device; /* Copy the instance over, useful for creating devices. */ SDL_memcpy(&SDL_hapticlist[SDL_numhaptics].instance, pdidInstance, sizeof(DIDEVICEINSTANCE)); /* Open the device */ ret = IDirectInput_CreateDevice(dinput, &pdidInstance->guidInstance, &device, NULL); if (FAILED(ret)) { /* DI_SetError("Creating DirectInput device",ret); */ return DIENUM_CONTINUE; } /* Get capabilities. */ SDL_hapticlist[SDL_numhaptics].capabilities.dwSize = sizeof(DIDEVCAPS); ret = IDirectInputDevice_GetCapabilities(device, &SDL_hapticlist[SDL_numhaptics]. capabilities); if (FAILED(ret)) { /* DI_SetError("Getting device capabilities",ret); */ IDirectInputDevice_Release(device); return DIENUM_CONTINUE; } /* Copy the name */ SDL_hapticlist[SDL_numhaptics].name = WIN_StringToUTF8(SDL_hapticlist[SDL_numhaptics].instance.tszProductName); /* Close up device and count it. */ IDirectInputDevice_Release(device); SDL_numhaptics++; /* Watch out for hard limit. */ if (SDL_numhaptics >= MAX_HAPTICS) return DIENUM_STOP; return DIENUM_CONTINUE; } /* * Return the name of a haptic device, does not need to be opened. */ const char * SDL_SYS_HapticName(int index) { return SDL_hapticlist[index].name; } /* * Callback to get all supported effects. */ #define EFFECT_TEST(e,s) \ if (DI_GUIDIsSame(&pei->guid, &(e))) \ haptic->supported |= (s) static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv) { /* Prepare the haptic device. */ SDL_Haptic *haptic = (SDL_Haptic *) pv; /* Get supported. */ EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM); EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE); EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); /* Check for more. */ return DIENUM_CONTINUE; } /* * Callback to get supported axes. */ static BOOL CALLBACK DI_DeviceObjectCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef) { SDL_Haptic *haptic = (SDL_Haptic *) pvRef; if ((dev->dwType & DIDFT_AXIS) && (dev->dwFlags & DIDOI_FFACTUATOR)) { haptic->hwdata->axes[haptic->naxes] = dev->dwOfs; haptic->naxes++; /* Currently using the artificial limit of 3 axes. */ if (haptic->naxes >= 3) { return DIENUM_STOP; } } return DIENUM_CONTINUE; } /* * Opens the haptic device from the file descriptor. * * Steps: * - Open temporary DirectInputDevice interface. * - Create DirectInputDevice2 interface. * - Release DirectInputDevice interface. * - Call SDL_SYS_HapticOpenFromDevice2 */ static int SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance) { HRESULT ret; int ret2; LPDIRECTINPUTDEVICE device; /* Allocate the hwdata */ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); if (haptic->hwdata == NULL) { SDL_OutOfMemory(); goto creat_err; } SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); /* Open the device */ ret = IDirectInput_CreateDevice(dinput, &instance.guidInstance, &device, NULL); if (FAILED(ret)) { DI_SetError("Creating DirectInput device", ret); goto creat_err; } /* Now get the IDirectInputDevice2 interface, instead. */ ret = IDirectInputDevice_QueryInterface(device, &IID_IDirectInputDevice2, (LPVOID *) & haptic->hwdata-> device); /* Done with the temporary one now. */ IDirectInputDevice_Release(device); if (FAILED(ret)) { DI_SetError("Querying DirectInput interface", ret); goto creat_err; } ret2 = SDL_SYS_HapticOpenFromDevice2(haptic, haptic->hwdata->device); if (ret2 < 0) { goto query_err; } return 0; query_err: IDirectInputDevice2_Release(haptic->hwdata->device); creat_err: if (haptic->hwdata != NULL) { SDL_free(haptic->hwdata); haptic->hwdata = NULL; } return -1; } /* * Opens the haptic device from the file descriptor. * * Steps: * - Set cooperative level. * - Set data format. * - Acquire exclusiveness. * - Reset actuators. * - Get supported featuers. */ static int SDL_SYS_HapticOpenFromDevice2(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE2 device2) { HRESULT ret; DIPROPDWORD dipdw; /* We'll use the device2 from now on. */ haptic->hwdata->device = device2; /* Grab it exclusively to use force feedback stuff. */ ret = IDirectInputDevice2_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND); if (FAILED(ret)) { DI_SetError("Setting cooperative level to exclusive", ret); goto acquire_err; } /* Set data format. */ ret = IDirectInputDevice2_SetDataFormat(haptic->hwdata->device, &c_dfDIJoystick2); if (FAILED(ret)) { DI_SetError("Setting data format", ret); goto acquire_err; } /* Get number of axes. */ ret = IDirectInputDevice2_EnumObjects(haptic->hwdata->device, DI_DeviceObjectCallback, haptic, DIDFT_AXIS); if (FAILED(ret)) { DI_SetError("Getting device axes", ret); goto acquire_err; } /* Acquire the device. */ ret = IDirectInputDevice2_Acquire(haptic->hwdata->device); if (FAILED(ret)) { DI_SetError("Acquiring DirectInput device", ret); goto acquire_err; } /* Reset all actuators - just in case. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_RESET); if (FAILED(ret)) { DI_SetError("Resetting device", ret); goto acquire_err; } /* Enabling actuators. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_SETACTUATORSON); if (FAILED(ret)) { DI_SetError("Enabling actuators", ret); goto acquire_err; } /* Get supported effects. */ ret = IDirectInputDevice2_EnumEffects(haptic->hwdata->device, DI_EffectCallback, haptic, DIEFT_ALL); if (FAILED(ret)) { DI_SetError("Enumerating supported effects", ret); goto acquire_err; } if (haptic->supported == 0) { /* Error since device supports nothing. */ SDL_SetError("Haptic: Internal error on finding supported effects."); goto acquire_err; } /* Check autogain and autocenter. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = 10000; ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_FFGAIN, &dipdw.diph); if (!FAILED(ret)) { /* Gain is supported. */ haptic->supported |= SDL_HAPTIC_GAIN; } dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = DIPROPAUTOCENTER_OFF; ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_AUTOCENTER, &dipdw.diph); if (!FAILED(ret)) { /* Autocenter is supported. */ haptic->supported |= SDL_HAPTIC_AUTOCENTER; } /* Status is always supported. */ haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE; /* Check maximum effects. */ haptic->neffects = 128; /* This is not actually supported as thus under windows, there is no way to tell the number of EFFECTS that a device can hold, so we'll just use a "random" number instead and put warnings in SDL_haptic.h */ haptic->nplaying = 128; /* Even more impossible to get this then neffects. */ /* Prepare effects memory. */ haptic->effects = (struct haptic_effect *) SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); if (haptic->effects == NULL) { SDL_OutOfMemory(); goto acquire_err; } /* Clear the memory */ SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects); return 0; /* Error handling */ acquire_err: IDirectInputDevice2_Unacquire(haptic->hwdata->device); return -1; } /* * Opens a haptic device for usage. */ int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { return SDL_SYS_HapticOpenFromInstance(haptic, SDL_hapticlist[haptic->index]. instance); } /* * Opens a haptic device from first mouse it finds for usage. */ int SDL_SYS_HapticMouse(void) { int i; /* Grab the first mouse haptic device we find. */ for (i = 0; i < SDL_numhaptics; i++) { if (SDL_hapticlist[i].capabilities.dwDevType == DIDEVTYPE_MOUSE) { return i; } } return -1; } /* * Checks to see if a joystick has haptic features. */ int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { return SDL_TRUE; } return SDL_FALSE; } /* * Checks to see if the haptic device and joystick and in reality the same. */ int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { HRESULT ret; DIDEVICEINSTANCE hap_instance, joy_instance; /* Get the device instances. */ ret = IDirectInputDevice2_GetDeviceInfo(haptic->hwdata->device, &hap_instance); if (FAILED(ret)) { return 0; } ret = IDirectInputDevice2_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance); if (FAILED(ret)) { return 0; } if (DI_GUIDIsSame(&hap_instance.guidInstance, &joy_instance.guidInstance)) return 1; return 0; } /* * Opens a SDL_Haptic from a SDL_Joystick. */ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { int ret; /* Allocate the hwdata */ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); if (haptic->hwdata == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); /* Now open the device. */ ret = SDL_SYS_HapticOpenFromDevice2(haptic, joystick->hwdata->InputDevice); if (ret < 0) { return -1; } /* It's using the joystick device. */ haptic->hwdata->is_joystick = 1; return 0; } /* * Closes the haptic device. */ void SDL_SYS_HapticClose(SDL_Haptic * haptic) { if (haptic->hwdata) { /* Free effects. */ SDL_free(haptic->effects); haptic->effects = NULL; haptic->neffects = 0; /* Clean up */ IDirectInputDevice2_Unacquire(haptic->hwdata->device); /* Only release if isn't grabbed by a joystick. */ if (haptic->hwdata->is_joystick == 0) { IDirectInputDevice2_Release(haptic->hwdata->device); } /* Free */ SDL_free(haptic->hwdata); haptic->hwdata = NULL; } } /* * Clean up after system specific haptic stuff */ void SDL_SYS_HapticQuit(void) { int i; for (i = 0; i < SDL_arraysize(SDL_hapticlist); ++i) { if (SDL_hapticlist[i].name) { SDL_free(SDL_hapticlist[i].name); SDL_hapticlist[i].name = NULL; } } IDirectInput_Release(dinput); dinput = NULL; } /* * Converts an SDL trigger button to an DIEFFECT trigger button. */ static DWORD DIGetTriggerButton(Uint16 button) { DWORD dwTriggerButton; dwTriggerButton = DIEB_NOTRIGGER; if (button != 0) { dwTriggerButton = DIJOFS_BUTTON(button - 1); } return dwTriggerButton; } /* * Sets the direction. */ static int SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes) { LONG *rglDir; /* Handle no axes a part. */ if (naxes == 0) { effect->dwFlags |= DIEFF_SPHERICAL; /* Set as default. */ effect->rglDirection = NULL; return 0; } /* Has axes. */ rglDir = SDL_malloc(sizeof(LONG) * naxes); if (rglDir == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(rglDir, 0, sizeof(LONG) * naxes); effect->rglDirection = rglDir; switch (dir->type) { case SDL_HAPTIC_POLAR: effect->dwFlags |= DIEFF_POLAR; rglDir[0] = dir->dir[0]; return 0; case SDL_HAPTIC_CARTESIAN: effect->dwFlags |= DIEFF_CARTESIAN; rglDir[0] = dir->dir[0]; if (naxes > 1) rglDir[1] = dir->dir[1]; if (naxes > 2) rglDir[2] = dir->dir[2]; return 0; case SDL_HAPTIC_SPHERICAL: effect->dwFlags |= DIEFF_SPHERICAL; rglDir[0] = dir->dir[0]; if (naxes > 1) rglDir[1] = dir->dir[1]; if (naxes > 2) rglDir[2] = dir->dir[2]; return 0; default: SDL_SetError("Haptic: Unknown direction type."); return -1; } } #define CONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF) /* * Creates the DIEFFECT from a SDL_HapticEffect. */ static int SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest, SDL_HapticEffect * src) { int i; DICONSTANTFORCE *constant; DIPERIODIC *periodic; DICONDITION *condition; /* Actually an array of conditions - one per axis. */ DIRAMPFORCE *ramp; DICUSTOMFORCE *custom; DIENVELOPE *envelope; SDL_HapticConstant *hap_constant; SDL_HapticPeriodic *hap_periodic; SDL_HapticCondition *hap_condition; SDL_HapticRamp *hap_ramp; SDL_HapticCustom *hap_custom; DWORD *axes; /* Set global stuff. */ SDL_memset(dest, 0, sizeof(DIEFFECT)); dest->dwSize = sizeof(DIEFFECT); /* Set the structure size. */ dest->dwSamplePeriod = 0; /* Not used by us. */ dest->dwGain = 10000; /* Gain is set globally, not locally. */ dest->dwFlags = DIEFF_OBJECTOFFSETS; /* Seems obligatory. */ /* Envelope. */ envelope = SDL_malloc(sizeof(DIENVELOPE)); if (envelope == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(envelope, 0, sizeof(DIENVELOPE)); dest->lpEnvelope = envelope; envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */ /* Axes. */ dest->cAxes = haptic->naxes; if (dest->cAxes > 0) { axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); if (axes == NULL) { SDL_OutOfMemory(); return -1; } axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */ if (dest->cAxes > 1) { axes[1] = haptic->hwdata->axes[1]; } if (dest->cAxes > 2) { axes[2] = haptic->hwdata->axes[2]; } dest->rgdwAxes = axes; } /* The big type handling switch, even bigger then linux's version. */ switch (src->type) { case SDL_HAPTIC_CONSTANT: hap_constant = &src->constant; constant = SDL_malloc(sizeof(DICONSTANTFORCE)); if (constant == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(constant, 0, sizeof(DICONSTANTFORCE)); /* Specifics */ constant->lMagnitude = CONVERT(hap_constant->level); dest->cbTypeSpecificParams = sizeof(DICONSTANTFORCE); dest->lpvTypeSpecificParams = constant; /* Generics */ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_constant->button); dest->dwTriggerRepeatInterval = hap_constant->interval; dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_constant->attack_length == 0) && (hap_constant->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_constant->attack_level); envelope->dwAttackTime = hap_constant->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_constant->fade_level); envelope->dwFadeTime = hap_constant->fade_length * 1000; } break; case SDL_HAPTIC_SINE: case SDL_HAPTIC_SQUARE: case SDL_HAPTIC_TRIANGLE: case SDL_HAPTIC_SAWTOOTHUP: case SDL_HAPTIC_SAWTOOTHDOWN: hap_periodic = &src->periodic; periodic = SDL_malloc(sizeof(DIPERIODIC)); if (periodic == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(periodic, 0, sizeof(DIPERIODIC)); /* Specifics */ periodic->dwMagnitude = CONVERT(hap_periodic->magnitude); periodic->lOffset = CONVERT(hap_periodic->offset); periodic->dwPhase = hap_periodic->phase; periodic->dwPeriod = hap_periodic->period * 1000; dest->cbTypeSpecificParams = sizeof(DIPERIODIC); dest->lpvTypeSpecificParams = periodic; /* Generics */ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_periodic->button); dest->dwTriggerRepeatInterval = hap_periodic->interval; dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_periodic->attack_length == 0) && (hap_periodic->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_periodic->attack_level); envelope->dwAttackTime = hap_periodic->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_periodic->fade_level); envelope->dwFadeTime = hap_periodic->fade_length * 1000; } break; case SDL_HAPTIC_SPRING: case SDL_HAPTIC_DAMPER: case SDL_HAPTIC_INERTIA: case SDL_HAPTIC_FRICTION: hap_condition = &src->condition; condition = SDL_malloc(sizeof(DICONDITION) * dest->cAxes); if (condition == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(condition, 0, sizeof(DICONDITION)); /* Specifics */ for (i = 0; i < (int) dest->cAxes; i++) { condition[i].lOffset = CONVERT(hap_condition->center[i]); condition[i].lPositiveCoefficient = CONVERT(hap_condition->right_coeff[i]); condition[i].lNegativeCoefficient = CONVERT(hap_condition->left_coeff[i]); condition[i].dwPositiveSaturation = CONVERT(hap_condition->right_sat[i]); condition[i].dwNegativeSaturation = CONVERT(hap_condition->left_sat[i]); condition[i].lDeadBand = CONVERT(hap_condition->deadband[i]); } dest->cbTypeSpecificParams = sizeof(DICONDITION) * dest->cAxes; dest->lpvTypeSpecificParams = condition; /* Generics */ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_condition->button); dest->dwTriggerRepeatInterval = hap_condition->interval; dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) < 0) { return -1; } /* Envelope - Not actually supported by most CONDITION implementations. */ SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; break; case SDL_HAPTIC_RAMP: hap_ramp = &src->ramp; ramp = SDL_malloc(sizeof(DIRAMPFORCE)); if (ramp == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(ramp, 0, sizeof(DIRAMPFORCE)); /* Specifics */ ramp->lStart = CONVERT(hap_ramp->start); ramp->lEnd = CONVERT(hap_ramp->end); dest->cbTypeSpecificParams = sizeof(DIRAMPFORCE); dest->lpvTypeSpecificParams = ramp; /* Generics */ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_ramp->button); dest->dwTriggerRepeatInterval = hap_ramp->interval; dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_ramp->attack_level); envelope->dwAttackTime = hap_ramp->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_ramp->fade_level); envelope->dwFadeTime = hap_ramp->fade_length * 1000; } break; case SDL_HAPTIC_CUSTOM: hap_custom = &src->custom; custom = SDL_malloc(sizeof(DICUSTOMFORCE)); if (custom == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(custom, 0, sizeof(DICUSTOMFORCE)); /* Specifics */ custom->cChannels = hap_custom->channels; custom->dwSamplePeriod = hap_custom->period * 1000; custom->cSamples = hap_custom->samples; custom->rglForceData = SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels); for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */ custom->rglForceData[i] = CONVERT(hap_custom->data[i]); } dest->cbTypeSpecificParams = sizeof(DICUSTOMFORCE); dest->lpvTypeSpecificParams = custom; /* Generics */ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_custom->button); dest->dwTriggerRepeatInterval = hap_custom->interval; dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_custom->attack_length == 0) && (hap_custom->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_custom->attack_level); envelope->dwAttackTime = hap_custom->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_custom->fade_level); envelope->dwFadeTime = hap_custom->fade_length * 1000; } break; default: SDL_SetError("Haptic: Unknown effect type."); return -1; } return 0; } /* * Frees an DIEFFECT allocated by SDL_SYS_ToDIEFFECT. */ static void SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type) { DICUSTOMFORCE *custom; if (effect->lpEnvelope != NULL) { SDL_free(effect->lpEnvelope); effect->lpEnvelope = NULL; } if (effect->rgdwAxes != NULL) { SDL_free(effect->rgdwAxes); effect->rgdwAxes = NULL; } if (effect->lpvTypeSpecificParams != NULL) { if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ custom = (DICUSTOMFORCE *) effect->lpvTypeSpecificParams; SDL_free(custom->rglForceData); custom->rglForceData = NULL; } SDL_free(effect->lpvTypeSpecificParams); effect->lpvTypeSpecificParams = NULL; } if (effect->rglDirection != NULL) { SDL_free(effect->rglDirection); effect->rglDirection = NULL; } } /* * Gets the effect type from the generic SDL haptic effect wrapper. */ static REFGUID SDL_SYS_HapticEffectType(SDL_HapticEffect * effect) { switch (effect->type) { case SDL_HAPTIC_CONSTANT: return &GUID_ConstantForce; case SDL_HAPTIC_RAMP: return &GUID_RampForce; case SDL_HAPTIC_SQUARE: return &GUID_Square; case SDL_HAPTIC_SINE: return &GUID_Sine; case SDL_HAPTIC_TRIANGLE: return &GUID_Triangle; case SDL_HAPTIC_SAWTOOTHUP: return &GUID_SawtoothUp; case SDL_HAPTIC_SAWTOOTHDOWN: return &GUID_SawtoothDown; case SDL_HAPTIC_SPRING: return &GUID_Spring; case SDL_HAPTIC_DAMPER: return &GUID_Damper; case SDL_HAPTIC_INERTIA: return &GUID_Inertia; case SDL_HAPTIC_FRICTION: return &GUID_Friction; case SDL_HAPTIC_CUSTOM: return &GUID_CustomForce; default: SDL_SetError("Haptic: Unknown effect type."); return NULL; } } /* * Creates a new haptic effect. */ int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { HRESULT ret; /* Get the type. */ REFGUID type = SDL_SYS_HapticEffectType(base); if (type == NULL) { goto err_hweffect; } /* Alloc the effect. */ effect->hweffect = (struct haptic_hweffect *) SDL_malloc(sizeof(struct haptic_hweffect)); if (effect->hweffect == NULL) { SDL_OutOfMemory(); goto err_hweffect; } /* Get the effect. */ if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) { goto err_effectdone; } /* Create the actual effect. */ ret = IDirectInputDevice2_CreateEffect(haptic->hwdata->device, type, &effect->hweffect->effect, &effect->hweffect->ref, NULL); if (FAILED(ret)) { DI_SetError("Unable to create effect", ret); goto err_effectdone; } return 0; err_effectdone: SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type); err_hweffect: if (effect->hweffect != NULL) { SDL_free(effect->hweffect); effect->hweffect = NULL; } return -1; } /* * Updates an effect. */ int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { HRESULT ret; DWORD flags; DIEFFECT temp; /* Get the effect. */ SDL_memset(&temp, 0, sizeof(DIEFFECT)); if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) { goto err_update; } /* Set the flags. Might be worthwhile to diff temp with loaded effect and * only change those parameters. */ flags = DIEP_DIRECTION | DIEP_DURATION | DIEP_ENVELOPE | DIEP_STARTDELAY | DIEP_TRIGGERBUTTON | DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS; /* Create the actual effect. */ ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags); if (FAILED(ret)) { DI_SetError("Unable to update effect", ret); goto err_update; } /* Copy it over. */ SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type); SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT)); return 0; err_update: SDL_SYS_HapticFreeDIEFFECT(&temp, data->type); return -1; } /* * Runs an effect. */ int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { HRESULT ret; DWORD iter; /* Check if it's infinite. */ if (iterations == SDL_HAPTIC_INFINITY) { iter = INFINITE; } else iter = iterations; /* Run the effect. */ ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0); if (FAILED(ret)) { DI_SetError("Running the effect", ret); return -1; } return 0; } /* * Stops an effect. */ int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; ret = IDirectInputEffect_Stop(effect->hweffect->ref); if (FAILED(ret)) { DI_SetError("Unable to stop effect", ret); return -1; } return 0; } /* * Frees the effect. */ void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; ret = IDirectInputEffect_Unload(effect->hweffect->ref); if (FAILED(ret)) { DI_SetError("Removing effect from the device", ret); } SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type); SDL_free(effect->hweffect); effect->hweffect = NULL; } /* * Gets the status of a haptic effect. */ int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; DWORD status; ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status); if (FAILED(ret)) { DI_SetError("Getting effect status", ret); return -1; } if (status == 0) return SDL_FALSE; return SDL_TRUE; } /* * Sets the gain. */ int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { HRESULT ret; DIPROPDWORD dipdw; /* Create the weird structure thingy. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = gain * 100; /* 0 to 10,000 */ /* Try to set the autocenter. */ ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_FFGAIN, &dipdw.diph); if (FAILED(ret)) { DI_SetError("Setting gain", ret); return -1; } return 0; } /* * Sets the autocentering. */ int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { HRESULT ret; DIPROPDWORD dipdw; /* Create the weird structure thingy. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF : DIPROPAUTOCENTER_ON; /* Try to set the autocenter. */ ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_AUTOCENTER, &dipdw.diph); if (FAILED(ret)) { DI_SetError("Setting autocenter", ret); return -1; } return 0; } /* * Pauses the device. */ int SDL_SYS_HapticPause(SDL_Haptic * haptic) { HRESULT ret; /* Pause the device. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_PAUSE); if (FAILED(ret)) { DI_SetError("Pausing the device", ret); return -1; } return 0; } /* * Pauses the device. */ int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { HRESULT ret; /* Unpause the device. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_CONTINUE); if (FAILED(ret)) { DI_SetError("Pausing the device", ret); return -1; } return 0; } /* * Stops all the playing effects on the device. */ int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { HRESULT ret; /* Try to stop the effects. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_STOPALL); if (FAILED(ret)) { DI_SetError("Stopping the device", ret); return -1; } return 0; } #endif /* SDL_HAPTIC_DINPUT */