Mercurial > sdl-ios-xcode
view src/events/scancodes_darwin.h @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 25d4feb7c127 |
children | 572a73d71b5f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* Mac virtual key code to SDL scancode mapping table Sources: - Inside Macintosh: Text <http://developer.apple.com/documentation/mac/Text/Text-571.html> - Apple USB keyboard driver source <http://darwinsource.opendarwin.org/10.4.6.ppc/IOHIDFamily-172.8/IOHIDFamily/Cosmo_USB2ADB.c> - experimentation on various ADB and USB ISO keyboards and one ADB ANSI keyboard */ /* *INDENT-OFF* */ static const SDL_ScanCode darwin_scancode_table[] = { /* 0 */ SDL_SCANCODE_A, /* 1 */ SDL_SCANCODE_S, /* 2 */ SDL_SCANCODE_D, /* 3 */ SDL_SCANCODE_F, /* 4 */ SDL_SCANCODE_H, /* 5 */ SDL_SCANCODE_G, /* 6 */ SDL_SCANCODE_Z, /* 7 */ SDL_SCANCODE_X, /* 8 */ SDL_SCANCODE_C, /* 9 */ SDL_SCANCODE_V, /* 10 */ SDL_SCANCODE_NONUSBACKSLASH, /* SDL_SCANCODE_NONUSBACKSLASH on ANSI and JIS keyboards (if this key would exist there), SDL_SCANCODE_GRAVE on ISO. (The USB keyboard driver actually translates these usage codes to different virtual key codes depending on whether the keyboard is ISO/ANSI/JIS. That's why you have to help it identify the keyboard type when you plug in a PC USB keyboard. It's a historical thing - ADB keyboards are wired this way.) */ /* 11 */ SDL_SCANCODE_B, /* 12 */ SDL_SCANCODE_Q, /* 13 */ SDL_SCANCODE_W, /* 14 */ SDL_SCANCODE_E, /* 15 */ SDL_SCANCODE_R, /* 16 */ SDL_SCANCODE_Y, /* 17 */ SDL_SCANCODE_T, /* 18 */ SDL_SCANCODE_1, /* 19 */ SDL_SCANCODE_2, /* 20 */ SDL_SCANCODE_3, /* 21 */ SDL_SCANCODE_4, /* 22 */ SDL_SCANCODE_6, /* 23 */ SDL_SCANCODE_5, /* 24 */ SDL_SCANCODE_EQUALS, /* 25 */ SDL_SCANCODE_9, /* 26 */ SDL_SCANCODE_7, /* 27 */ SDL_SCANCODE_MINUS, /* 28 */ SDL_SCANCODE_8, /* 29 */ SDL_SCANCODE_0, /* 30 */ SDL_SCANCODE_RIGHTBRACKET, /* 31 */ SDL_SCANCODE_O, /* 32 */ SDL_SCANCODE_U, /* 33 */ SDL_SCANCODE_LEFTBRACKET, /* 34 */ SDL_SCANCODE_I, /* 35 */ SDL_SCANCODE_P, /* 36 */ SDL_SCANCODE_RETURN, /* 37 */ SDL_SCANCODE_L, /* 38 */ SDL_SCANCODE_J, /* 39 */ SDL_SCANCODE_APOSTROPHE, /* 40 */ SDL_SCANCODE_K, /* 41 */ SDL_SCANCODE_SEMICOLON, /* 42 */ SDL_SCANCODE_BACKSLASH, /* 43 */ SDL_SCANCODE_COMMA, /* 44 */ SDL_SCANCODE_SLASH, /* 45 */ SDL_SCANCODE_N, /* 46 */ SDL_SCANCODE_M, /* 47 */ SDL_SCANCODE_PERIOD, /* 48 */ SDL_SCANCODE_TAB, /* 49 */ SDL_SCANCODE_SPACE, /* 50 */ SDL_SCANCODE_GRAVE, /* SDL_SCANCODE_GRAVE on ANSI and JIS keyboards, SDL_SCANCODE_NONUSBACKSLASH on ISO (see comment about virtual key code 10 above) */ /* 51 */ SDL_SCANCODE_BACKSPACE, /* 52 */ SDL_SCANCODE_KP_ENTER, /* keyboard enter on portables */ /* 53 */ SDL_SCANCODE_ESCAPE, /* 54 */ SDL_SCANCODE_RGUI, /* 55 */ SDL_SCANCODE_LGUI, /* 56 */ SDL_SCANCODE_LSHIFT, /* 57 */ SDL_SCANCODE_CAPSLOCK, /* 58 */ SDL_SCANCODE_LALT, /* 59 */ SDL_SCANCODE_LCTRL, /* 60 */ SDL_SCANCODE_RSHIFT, /* 61 */ SDL_SCANCODE_RALT, /* 62 */ SDL_SCANCODE_RCTRL, /* 63 */ SDL_SCANCODE_RGUI, /* fn on portables, acts as a hardware-level modifier already, so we don't generate events for it, also XK_Meta_R */ /* 64 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 65 */ SDL_SCANCODE_KP_PERIOD, /* 66 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 67 */ SDL_SCANCODE_KP_MULTIPLY, /* 68 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 69 */ SDL_SCANCODE_KP_PLUS, /* 70 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 71 */ SDL_SCANCODE_NUMLOCKCLEAR, /* 72 */ SDL_SCANCODE_VOLUMEUP, /* 73 */ SDL_SCANCODE_VOLUMEDOWN, /* 74 */ SDL_SCANCODE_MUTE, /* 75 */ SDL_SCANCODE_KP_DIVIDE, /* 76 */ SDL_SCANCODE_KP_ENTER, /* keypad enter on external keyboards, fn-return on portables */ /* 77 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 78 */ SDL_SCANCODE_KP_MINUS, /* 79 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 80 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 81 */ SDL_SCANCODE_KP_EQUALS, /* 82 */ SDL_SCANCODE_KP_0, /* 83 */ SDL_SCANCODE_KP_1, /* 84 */ SDL_SCANCODE_KP_2, /* 85 */ SDL_SCANCODE_KP_3, /* 86 */ SDL_SCANCODE_KP_4, /* 87 */ SDL_SCANCODE_KP_5, /* 88 */ SDL_SCANCODE_KP_6, /* 89 */ SDL_SCANCODE_KP_7, /* 90 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 91 */ SDL_SCANCODE_KP_8, /* 92 */ SDL_SCANCODE_KP_9, /* 93 */ SDL_SCANCODE_INTERNATIONAL3, /* Cosmo_USB2ADB.c says "Yen (JIS)" */ /* 94 */ SDL_SCANCODE_INTERNATIONAL1, /* Cosmo_USB2ADB.c says "Ro (JIS)" */ /* 95 */ SDL_SCANCODE_KP_COMMA, /* Cosmo_USB2ADB.c says ", JIS only" */ /* 96 */ SDL_SCANCODE_F5, /* 97 */ SDL_SCANCODE_F6, /* 98 */ SDL_SCANCODE_F7, /* 99 */ SDL_SCANCODE_F3, /* 100 */ SDL_SCANCODE_F8, /* 101 */ SDL_SCANCODE_F9, /* 102 */ SDL_SCANCODE_LANG2, /* Cosmo_USB2ADB.c says "Eisu" */ /* 103 */ SDL_SCANCODE_F11, /* 104 */ SDL_SCANCODE_LANG1, /* Cosmo_USB2ADB.c says "Kana" */ /* 105 */ SDL_SCANCODE_PRINTSCREEN, /* On ADB keyboards, this key is labeled "F13/print screen". Problem: USB has different usage codes for these two functions. On Apple USB keyboards, the key is labeled "F13" and sends the F13 usage code (SDL_SCANCODE_F13). I decided to use SDL_SCANCODE_PRINTSCREEN here nevertheless since SDL applications are more likely to assume the presence of a print screen key than an F13 key. */ /* 106 */ SDL_SCANCODE_F16, /* 107 */ SDL_SCANCODE_SCROLLLOCK, /* F14/scroll lock, see comment about F13/print screen above */ /* 108 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 109 */ SDL_SCANCODE_F10, /* 110 */ SDL_SCANCODE_APPLICATION, /* windows contextual menu key, fn-enter on portables */ /* 111 */ SDL_SCANCODE_F12, /* 112 */ SDL_SCANCODE_UNKNOWN, /* unknown (unused?) */ /* 113 */ SDL_SCANCODE_PAUSE, /* F15/pause, see comment about F13/print screen above */ /* 114 */ SDL_SCANCODE_INSERT, /* the key is actually labeled "help" on Apple keyboards, and works as such in Mac OS, but it sends the "insert" usage code even on Apple USB keyboards */ /* 115 */ SDL_SCANCODE_HOME, /* 116 */ SDL_SCANCODE_PAGEUP, /* 117 */ SDL_SCANCODE_DELETE, /* 118 */ SDL_SCANCODE_F4, /* 119 */ SDL_SCANCODE_END, /* 120 */ SDL_SCANCODE_F2, /* 121 */ SDL_SCANCODE_PAGEDOWN, /* 122 */ SDL_SCANCODE_F1, /* 123 */ SDL_SCANCODE_LEFT, /* 124 */ SDL_SCANCODE_RIGHT, /* 125 */ SDL_SCANCODE_DOWN, /* 126 */ SDL_SCANCODE_UP, /* 127 */ SDL_SCANCODE_POWER }; /* *INDENT-ON* */