Mercurial > sdl-ios-xcode
view src/atomic/SDL_spinlock.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | b938ad843e52 |
children | 5d01d426f2ea |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_stdinc.h" #include "SDL_atomic.h" #include "SDL_timer.h" /* Don't do the check for Visual Studio 2005, it's safe here */ #ifdef __WIN32__ #include "../core/windows/SDL_windows.h" #endif /* This function is where all the magic happens... */ SDL_bool SDL_AtomicTryLock(SDL_SpinLock *lock) { #if defined(_MSC_VER) SDL_COMPILE_TIME_ASSERT(locksize, sizeof(*lock) == sizeof(long)); return (InterlockedExchange((long*)lock, 1) == 0); #elif defined(__MACOSX__) return OSAtomicCompareAndSwap32Barrier(0, 1, lock); #elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET return (__sync_lock_test_and_set(lock, 1) == 0); #elif defined(__GNUC__) && defined(__arm__) && defined(__ARM_ARCH_5__) int result; __asm__ __volatile__ ( "swp %0, %1, [%2]\n" : "=&r,&r" (result) : "r,0" (1), "r,r" (lock) : "memory"); return (result == 0); #elif defined(__GNUC__) && defined(__arm__) int result; __asm__ __volatile__ ( "ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]" : "=&r" (result) : "r" (1), "r" (lock) : "cc", "memory"); return (result == 0); #else /* Need CPU instructions for spinlock here! */ __need_spinlock_implementation__ #endif } void SDL_AtomicLock(SDL_SpinLock *lock) { /* FIXME: Should we have an eventual timeout? */ while (!SDL_AtomicTryLock(lock)) { SDL_Delay(0); } } void SDL_AtomicUnlock(SDL_SpinLock *lock) { #if defined(_MSC_VER) _ReadWriteBarrier(); *lock = 0; #elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET __sync_lock_release(lock); #else *lock = 0; #endif } /* vi: set ts=4 sw=4 expandtab: */