Mercurial > sdl-ios-xcode
view src/SDL_assert.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 327f181542f1 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL.h" #include "SDL_atomic.h" #include "SDL_assert.h" #include "SDL_assert_c.h" #include "video/SDL_sysvideo.h" #ifdef __WIN32__ #include "core/windows/SDL_windows.h" #ifndef WS_OVERLAPPEDWINDOW #define WS_OVERLAPPEDWINDOW 0 #endif #else /* fprintf, _exit(), etc. */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #endif static SDL_assert_state SDL_PromptAssertion(const SDL_assert_data *data, void *userdata); /* * We keep all triggered assertions in a singly-linked list so we can * generate a report later. */ static SDL_assert_data assertion_list_terminator = { 0, 0, 0, 0, 0, 0, 0 }; static SDL_assert_data *triggered_assertions = &assertion_list_terminator; static SDL_mutex *assertion_mutex = NULL; static SDL_AssertionHandler assertion_handler = SDL_PromptAssertion; static void *assertion_userdata = NULL; #ifdef __GNUC__ static void debug_print(const char *fmt, ...) __attribute__((format (printf, 1, 2))); #endif static void debug_print(const char *fmt, ...) { #ifdef __WIN32__ /* Format into a buffer for OutputDebugStringA(). */ char buf[1024]; char *startptr; char *ptr; LPTSTR tstr; int len; va_list ap; va_start(ap, fmt); len = (int) SDL_vsnprintf(buf, sizeof (buf), fmt, ap); va_end(ap); /* Visual C's vsnprintf() may not null-terminate the buffer. */ if ((len >= sizeof (buf)) || (len < 0)) { buf[sizeof (buf) - 1] = '\0'; } /* Write it, sorting out the Unix newlines... */ startptr = buf; for (ptr = startptr; *ptr; ptr++) { if (*ptr == '\n') { *ptr = '\0'; tstr = WIN_UTF8ToString(startptr); OutputDebugString(tstr); SDL_free(tstr); OutputDebugString(TEXT("\r\n")); startptr = ptr+1; } } /* catch that last piece if it didn't have a newline... */ if (startptr != ptr) { tstr = WIN_UTF8ToString(startptr); OutputDebugString(tstr); SDL_free(tstr); } #else /* Unix has it easy. Just dump it to stderr. */ va_list ap; va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fflush(stderr); #endif } #ifdef __WIN32__ static SDL_assert_state SDL_Windows_AssertChoice = SDL_ASSERTION_ABORT; static const SDL_assert_data *SDL_Windows_AssertData = NULL; static LRESULT CALLBACK SDL_Assertion_WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CREATE: { /* !!! FIXME: all this code stinks. */ const SDL_assert_data *data = SDL_Windows_AssertData; char buf[1024]; LPTSTR tstr; const int w = 100; const int h = 25; const int gap = 10; int x = gap; int y = 50; int len; int i; static const struct { LPCTSTR name; SDL_assert_state state; } buttons[] = { {TEXT("Abort"), SDL_ASSERTION_ABORT }, {TEXT("Break"), SDL_ASSERTION_BREAK }, {TEXT("Retry"), SDL_ASSERTION_RETRY }, {TEXT("Ignore"), SDL_ASSERTION_IGNORE }, {TEXT("Always Ignore"), SDL_ASSERTION_ALWAYS_IGNORE }, }; len = (int) SDL_snprintf(buf, sizeof (buf), "Assertion failure at %s (%s:%d), triggered %u time%s:\r\n '%s'", data->function, data->filename, data->linenum, data->trigger_count, (data->trigger_count == 1) ? "" : "s", data->condition); if ((len < 0) || (len >= sizeof (buf))) { buf[sizeof (buf) - 1] = '\0'; } tstr = WIN_UTF8ToString(buf); CreateWindow(TEXT("STATIC"), tstr, WS_VISIBLE | WS_CHILD | SS_LEFT, x, y, 550, 100, hwnd, (HMENU) 1, NULL, NULL); SDL_free(tstr); y += 110; for (i = 0; i < (sizeof (buttons) / sizeof (buttons[0])); i++) { CreateWindow(TEXT("BUTTON"), buttons[i].name, WS_VISIBLE | WS_CHILD, x, y, w, h, hwnd, (HMENU) buttons[i].state, NULL, NULL); x += w + gap; } break; } case WM_COMMAND: SDL_Windows_AssertChoice = ((SDL_assert_state) (LOWORD(wParam))); SDL_Windows_AssertData = NULL; break; case WM_DESTROY: SDL_Windows_AssertData = NULL; break; } return DefWindowProc(hwnd, msg, wParam, lParam); } static SDL_assert_state SDL_PromptAssertion_windows(const SDL_assert_data *data) { HINSTANCE hInstance = 0; /* !!! FIXME? */ HWND hwnd; MSG msg; WNDCLASS wc = {0}; SDL_Windows_AssertChoice = SDL_ASSERTION_ABORT; SDL_Windows_AssertData = data; wc.lpszClassName = TEXT("SDL_assert"); wc.hInstance = hInstance ; wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE); wc.lpfnWndProc = SDL_Assertion_WndProc; wc.hCursor = LoadCursor(0, IDC_ARROW); RegisterClass(&wc); hwnd = CreateWindow(wc.lpszClassName, TEXT("SDL assertion failure"), WS_OVERLAPPEDWINDOW | WS_VISIBLE, 150, 150, 570, 260, 0, 0, hInstance, 0); while (GetMessage(&msg, NULL, 0, 0) && (SDL_Windows_AssertData != NULL)) { TranslateMessage(&msg); DispatchMessage(&msg); } DestroyWindow(hwnd); UnregisterClass(wc.lpszClassName, hInstance); return SDL_Windows_AssertChoice; } #endif static void SDL_AddAssertionToReport(SDL_assert_data *data) { /* (data) is always a static struct defined with the assert macros, so we don't have to worry about copying or allocating them. */ if (data->next == NULL) { /* not yet added? */ data->next = triggered_assertions; triggered_assertions = data; } } static void SDL_GenerateAssertionReport(void) { const SDL_assert_data *item; /* only do this if the app hasn't assigned an assertion handler. */ if (assertion_handler != SDL_PromptAssertion) return; item = SDL_GetAssertionReport(); if (item->condition) { debug_print("\n\nSDL assertion report.\n"); debug_print("All SDL assertions between last init/quit:\n\n"); while (item->condition) { debug_print( "'%s'\n" " * %s (%s:%d)\n" " * triggered %u time%s.\n" " * always ignore: %s.\n", item->condition, item->function, item->filename, item->linenum, item->trigger_count, (item->trigger_count == 1) ? "" : "s", item->always_ignore ? "yes" : "no"); item = item->next; } debug_print("\n"); SDL_ResetAssertionReport(); } } static void SDL_ExitProcess(int exitcode) { #ifdef __WIN32__ ExitProcess(42); #else _exit(42); #endif } static void SDL_AbortAssertion(void) { SDL_Quit(); SDL_ExitProcess(42); } static SDL_assert_state SDL_PromptAssertion(const SDL_assert_data *data, void *userdata) { const char *envr; SDL_assert_state state = SDL_ASSERTION_ABORT; SDL_Window *window; (void) userdata; /* unused in default handler. */ debug_print("\n\n" "Assertion failure at %s (%s:%d), triggered %u time%s:\n" " '%s'\n" "\n", data->function, data->filename, data->linenum, data->trigger_count, (data->trigger_count == 1) ? "" : "s", data->condition); /* let env. variable override, so unit tests won't block in a GUI. */ envr = SDL_getenv("SDL_ASSERT"); if (envr != NULL) { if (SDL_strcmp(envr, "abort") == 0) { return SDL_ASSERTION_ABORT; } else if (SDL_strcmp(envr, "break") == 0) { return SDL_ASSERTION_BREAK; } else if (SDL_strcmp(envr, "retry") == 0) { return SDL_ASSERTION_RETRY; } else if (SDL_strcmp(envr, "ignore") == 0) { return SDL_ASSERTION_IGNORE; } else if (SDL_strcmp(envr, "always_ignore") == 0) { return SDL_ASSERTION_ALWAYS_IGNORE; } else { return SDL_ASSERTION_ABORT; /* oh well. */ } } /* Leave fullscreen mode, if possible (scary!) */ window = SDL_GetFocusWindow(); if (window) { if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { SDL_MinimizeWindow(window); } else { /* !!! FIXME: ungrab the input if we're not fullscreen? */ /* No need to mess with the window */ window = 0; } } /* platform-specific UI... */ #ifdef __WIN32__ state = SDL_PromptAssertion_windows(data); #elif __MACOSX__ /* This has to be done in an Objective-C (*.m) file, so we call out. */ extern SDL_assert_state SDL_PromptAssertion_cocoa(const SDL_assert_data *); state = SDL_PromptAssertion_cocoa(data); #else /* this is a little hacky. */ for ( ; ; ) { char buf[32]; fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : "); fflush(stderr); if (fgets(buf, sizeof (buf), stdin) == NULL) { break; } if (SDL_strcmp(buf, "a") == 0) { state = SDL_ASSERTION_ABORT; break; } else if (SDL_strcmp(envr, "b") == 0) { state = SDL_ASSERTION_BREAK; break; } else if (SDL_strcmp(envr, "r") == 0) { state = SDL_ASSERTION_RETRY; break; } else if (SDL_strcmp(envr, "i") == 0) { state = SDL_ASSERTION_IGNORE; break; } else if (SDL_strcmp(envr, "A") == 0) { state = SDL_ASSERTION_ALWAYS_IGNORE; break; } } #endif /* Re-enter fullscreen mode */ if (window) { SDL_RestoreWindow(window); } return state; } SDL_assert_state SDL_ReportAssertion(SDL_assert_data *data, const char *func, const char *file, int line) { static int assertion_running = 0; static SDL_SpinLock spinlock = 0; SDL_assert_state state = SDL_ASSERTION_IGNORE; SDL_AtomicLock(&spinlock); if (assertion_mutex == NULL) { /* never called SDL_Init()? */ assertion_mutex = SDL_CreateMutex(); if (assertion_mutex == NULL) { SDL_AtomicUnlock(&spinlock); return SDL_ASSERTION_IGNORE; /* oh well, I guess. */ } } SDL_AtomicUnlock(&spinlock); if (SDL_LockMutex(assertion_mutex) < 0) { return SDL_ASSERTION_IGNORE; /* oh well, I guess. */ } /* doing this because Visual C is upset over assigning in the macro. */ if (data->trigger_count == 0) { data->function = func; data->filename = file; data->linenum = line; } SDL_AddAssertionToReport(data); data->trigger_count++; assertion_running++; if (assertion_running > 1) { /* assert during assert! Abort. */ if (assertion_running == 2) { SDL_AbortAssertion(); } else if (assertion_running == 3) { /* Abort asserted! */ SDL_ExitProcess(42); } else { while (1) { /* do nothing but spin; what else can you do?! */ } } } if (!data->always_ignore) { state = assertion_handler(data, assertion_userdata); } switch (state) { case SDL_ASSERTION_ABORT: SDL_AbortAssertion(); return SDL_ASSERTION_IGNORE; /* shouldn't return, but oh well. */ case SDL_ASSERTION_ALWAYS_IGNORE: state = SDL_ASSERTION_IGNORE; data->always_ignore = 1; break; case SDL_ASSERTION_IGNORE: case SDL_ASSERTION_RETRY: case SDL_ASSERTION_BREAK: break; /* macro handles these. */ } assertion_running--; SDL_UnlockMutex(assertion_mutex); return state; } int SDL_AssertionsInit(void) { /* this is a no-op at the moment. */ return 0; } void SDL_AssertionsQuit(void) { SDL_GenerateAssertionReport(); if (assertion_mutex != NULL) { SDL_DestroyMutex(assertion_mutex); assertion_mutex = NULL; } } void SDL_SetAssertionHandler(SDL_AssertionHandler handler, void *userdata) { if (handler != NULL) { assertion_handler = handler; assertion_userdata = userdata; } else { assertion_handler = SDL_PromptAssertion; assertion_userdata = NULL; } } const SDL_assert_data *SDL_GetAssertionReport(void) { return triggered_assertions; } void SDL_ResetAssertionReport(void) { SDL_assert_data *item = triggered_assertions; SDL_assert_data *next = NULL; for (item = triggered_assertions; item->condition; item = next) { next = (SDL_assert_data *) item->next; item->always_ignore = SDL_FALSE; item->trigger_count = 0; item->next = NULL; } triggered_assertions = &assertion_list_terminator; } /* vi: set ts=4 sw=4 expandtab: */