view include/SDL_main.h @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents c2539ff054c8
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_main_h
#define _SDL_main_h

#include "SDL_stdinc.h"

/**
 *  \file SDL_main.h
 *  
 *  Redefine main() on some platforms so that it is called by SDL.
 */

#if defined(__WIN32__) || \
    (defined(__MWERKS__) && !defined(__BEOS__)) || \
    defined(__SYMBIAN32__) || defined(__IPHONEOS__) || \
    defined(__ANDROID__)

#ifdef __cplusplus
#define C_LINKAGE	"C"
#else
#define C_LINKAGE
#endif /* __cplusplus */

/**
 *  \file SDL_main.h
 *
 *  The application's main() function must be called with C linkage,
 *  and should be declared like this:
 *  \code
 *  #ifdef __cplusplus
 *  extern "C"
 *  #endif
 *  int main(int argc, char *argv[])
 *  {
 *  }
 *  \endcode
 */

#define main	SDL_main

/**
 *  The prototype for the application's main() function
 */
extern C_LINKAGE int SDL_main(int argc, char *argv[]);


/* From the SDL library code -- needed for registering the app on Win32 */
#ifdef __WIN32__

#include "begin_code.h"
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  This can be called to set the application class at startup
 */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
                                            void *hInst);
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);

#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif

#endif /* Need to redefine main()? */

#endif /* _SDL_main_h */

/* vi: set ts=4 sw=4 expandtab: */