view Makefile.minimal @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents b7a48f533966
children
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# Makefile to build the SDL library

INCLUDE = -I./include
CFLAGS  = -g -O2 $(INCLUDE)
AR	= ar
RANLIB	= ranlib

CONFIG_H = include/SDL_config.h
TARGET  = libSDL.a
SOURCES = \
	src/*.c \
	src/audio/*.c \
	src/cdrom/*.c \
	src/cpuinfo/*.c \
	src/events/*.c \
	src/file/*.c \
	src/joystick/*.c \
	src/haptic/*.c \
	src/stdlib/*.c \
	src/thread/*.c \
	src/timer/*.c \
	src/video/*.c \
	src/power/*.c \
	src/audio/dummy/*.c \
	src/video/dummy/*.c \
	src/joystick/dummy/*.c \
	src/haptic/dummy/*.c \
	src/cdrom/dummy/*.c \
	src/thread/generic/*.c \
	src/timer/dummy/*.c \
	src/loadso/dummy/*.c \

OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

all: $(TARGET)

$(TARGET): $(CONFIG_H) $(OBJECTS)
	$(AR) crv $@ $^
	$(RANLIB) $@

$(CONFIG_H):
	cp $(CONFIG_H).default $(CONFIG_H)

clean:
	rm -f $(TARGET) $(OBJECTS)