Mercurial > sdl-ios-xcode
view .hgignore @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 7b1d35d98294 |
children |
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syntax:glob aclocal.m4 autom4te* config.cache config.log config.status configure libtool Makefile sdl-config SDL.spec SDL.qpg build build-deps VisualC VisualCE # for Xcode *.orig *.swp *.tmp *.rej *~ *.o *.mode1* *.model* *.perspective* *.perspective* *.pbxuser (^|/)build($|/) .DS_Store sdl.pc include/SDL_config.h include/SDL_revision.h test/aclocal.m4 test/autom4te* test/config.cache test/config.log test/config.status test/configure test/Makefile test/SDL.dll test/stdout.txt test/stderr.txt test/checkkeys test/graywin test/loopwave test/testalpha test/testatomic test/testaudioinfo test/testbitmap test/testblitspeed test/testcdrom test/testcursor test/testdraw2 test/testdyngl test/testdyngles test/testerror test/testeyes test/testfile test/testfill test/testgamma test/testgesture test/testgl test/testgl2 test/testgles test/testhaptic test/testhread test/testiconv test/testime test/testintersections test/testjoystick test/testkeys test/testloadso test/testlock test/testmmousetablet test/testmultiaudio test/testoverlay test/testoverlay2 test/testpalette test/testplatform test/testpower test/testresample test/testsem test/testsprite test/testsprite2 test/testspriteminimal test/testtimer test/testver test/testvidinfo test/testwin test/testwm test/testwm2 test/threadwin test/torturethread test/*.exe test/*.dSYM