view .hgignore @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 7b1d35d98294
children
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syntax:glob
aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
libtool
Makefile
sdl-config
SDL.spec
SDL.qpg
build
build-deps
VisualC
VisualCE
# for Xcode
*.orig
*.swp
*.tmp
*.rej
*~
*.o
*.mode1*
*.model*
*.perspective*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
sdl.pc
include/SDL_config.h
include/SDL_revision.h
test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/configure
test/Makefile
test/SDL.dll
test/stdout.txt
test/stderr.txt
test/checkkeys
test/graywin
test/loopwave
test/testalpha
test/testatomic
test/testaudioinfo
test/testbitmap
test/testblitspeed
test/testcdrom
test/testcursor
test/testdraw2
test/testdyngl
test/testdyngles
test/testerror
test/testeyes
test/testfile
test/testfill
test/testgamma
test/testgesture
test/testgl
test/testgl2
test/testgles
test/testhaptic
test/testhread
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlock
test/testmmousetablet
test/testmultiaudio
test/testoverlay
test/testoverlay2
test/testpalette
test/testplatform
test/testpower
test/testresample
test/testsem
test/testsprite
test/testsprite2
test/testspriteminimal
test/testtimer
test/testver
test/testvidinfo
test/testwin
test/testwm
test/testwm2
test/threadwin
test/torturethread
test/*.exe
test/*.dSYM