Mercurial > sdl-ios-xcode
view docs/man3/SDL_LockAudio.3 @ 4402:ed7b8e3520b5 SDL-1.2
Fixed channel swizzling for ALSA target with 6-channel output.
Fixes Bugzilla #942.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 12 Feb 2010 16:59:34 +0000 |
parents | 1238da4a7112 |
children |
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.TH "SDL_LockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LockAudio \- Lock out the callback function .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_LockAudio\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP The lock manipulated by these functions protects the callback function\&. During a LockAudio period, you can be guaranteed that the callback function is not running\&. Do not call these from the callback function or you will cause deadlock\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58